Starfield Mod:Archiving Textures with Archive 2 for Xbox and Game Pass
Archive 2[edit]
Archive 2 is located under Tools > Archive 2 in the Starfield Steam game directory. It is used for packaging game assets into a game-ready archive. It is quick and easy to use, but there are some caveats for packaging textures (and also meshes) for use on Xbox Series S|X. The Creation Kit will not archive Xbox Series S|X textures and so Archive 2 must be used.
Prepare Your Textures and Meshes[edit]
- Set up a Watch Project for Xbox and PC
- Use Asset Watcher to convert your textures and meshes into platform-specific, game-ready textures and separated geometry
- Open and have ready your Watch Project Processed folder in order drag and drop the Xbox textures you are going to add to the archive (e.g.,
C:\Starfield\AWProject_Processed\Xbox\Data\Textures\MyCoolModName
)
Ensure your Watch Project uses different folders for Xbox and PC. As long as the folder begins with Data\Textures, you can have a folder anywhere on your computer and simply drag the texture into Archive 2.
The use of a Namespace for your specific mod is recommended for organizational purposes.
Archiving Your Xbox Textures[edit]
If you used Archive 2 for archiving meshes, the process is similar.
Configuring the BA2[edit]
First, let's configure Archive 2 for Xbox Textures. The program defaults to General, which is not used for textures at all.
- Navigate to and launch Archive2.exe from
<STARFIELD>\Tools\Archive 2\Archive2.exe
- In the Archive 2 window, navigate to Archive > Settings
- From the Format drop-down menu, select XboxDDS
- Click Ok to return to the Archive 2 Window
File Selection[edit]
There are two ways to do this:
- You can add the folder via menu selection from the Archive 2 menu
- You can drag and drop directly from the Watch Project Xbox texture folder into the Archive 2 Window
Folder Selection[edit]
- In Archive 2, navigate to Archive > Add Folder
- Navigate to your mod's processed texture folder (e.g.,
C:\Starfield\AWProject_Processed\Xbox\Data\Textures\MyCoolModName
) - Click Select Folder
Drag n Drop[edit]
- Navigate to your mod's Watch Project root Xbox Texture directory (e.g.,
C:\Starfield\AWProject_Processed\Xbox\Data\Textures
) - Select your namespace folder and drag it into the Archive 2 Window
Save the BA2 File[edit]
- Verify that the indices for the files added to the archive read -1
- Navigate to File > Save As
- Save the BA2 archive as the same name of your mod adding the prefix: - Textures_Xbox
Notes[edit]
- Xbox geometry must be separated into .nif and .mesh types or players will not be able to see mesh or texture on Xbox.
- You can add, replace, and remove files from Archive 2, but you can only set the format type once.
- Only textures can go in Texture archives. All else are bundled under - Main.BA2 or - Main_Xbox.BA2