Starfield Mod:Setting up 3ds Max 2021 for Starfield
From Starfield Wiki
This guide will bring you through setting up 3ds Max for making meshes for Starfield.
Prerequisites[edit]
- 3ds Max 2021 installed
- This can be tricky to get ahold of, however license holders can reach out to Autodesk support for the link
Starfield\Tools\ArtTools\BGS_Starfield_ArtTools_a.b.c.d.exe
installed
Ini Setup[edit]
NOTE: Skipping this step will result in the Collision Materials not loading in 3ds Max
- Go to
%LOCALAPPDATA%\Autodesk/3dsMax\2021 - 64bit\ENU\en-US\plugcfg
- Create a new text file and name it
BSToolSettings.ini
- Add the following content to the file, below is a template, along with an example Template
- Save the file
[Config] ConfigFilesDir=C:\Users\<YOUR USERNAME>\AppData\Local\Autodesk\3dsMax\2021 - 64bit\ENU\en-US\plugcfg\BGS\Configs [Materials] LocalSourcePath=<PATH TO STARFIELD>\Source LocalDataPath=<PATH TO STARFIELD>\Data
Example
[Config] ConfigFilesDir=C:\Users\ARealUsername\AppData\Local\Autodesk\3dsMax\2021 - 64bit\ENU\en-US\plugcfg\BGS\Configs [Materials] LocalSourcePath=C:\Program Files (x86)\Steam\steamapps\common\Starfield\Source LocalDataPath=C:\Program Files (x86)\Steam\steamapps\common\Starfield\Data
Toolbar Setup[edit]
Now we'll add the the exporter to the 3ds Max toolbar for ease of access.
- Open 3ds Max 2021
- In the Max menubar navigate to Customize → Customize User Interface
- Click the Toolbars tab
- Set Group to
Main UI
and Category toBethesda
- Drag and Drop Open Bethesda FBX Export Tool to the toolbar
- The toolbar should now have these two options:
Setting up Utilities[edit]
- First we'll want to setup the CollisionGroup utility, start by clicking Utilities on the right side of 3ds Max
- Click Configure Button Sets
- Set Total Buttons to 9 and drag CollisionGroup under BGS Utility in Utilities