Starfield:Residential: Park Comment

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Listen to two Residents talk about an art piece
Location(s): None
ID: City_NA_FAB_Quest01
Rewards
XP: 0
Credits ?: 0
Other Rewards: (?)
   

Summary[edit]

This is a technical mission that controls the spawning in of two Residents who can be seen near an art installation in the residential district of New Atlantis. You do not need to interact with it, although you are free to listen to the conversation and interact with them once they are done speaking:

Resident 1: "So... what's the point?"
Resident 2: "Of what?"
Resident 1: "This? Is it some sort of art? A zen garden? What?"
Resident 2: "It's a communal art installation. It's supposed to... look nice."
Resident 1: "I guess. But I'm just saying you could have a whole batball field, or some food stands. Something useful."
Resident 2: "It's always something with you."

Mission Stages[edit]

Residential: Park Comment (City_NA_FAB_Quest01)
Stage Finishes Mission Mission Entry
0(STAGE 0)
1(ON START)
100(Play the scene)
200(Conversation over)
300(Do default packaging)
Notes
  • Any text displayed in angle brackets (e.g., <Alias=LocationHold>) is dynamically set by the Radiant Mission system, and will be filled in with the appropriate word(s) when seen in game.
  • Not all entries may appear in your log; which entries appear and which entries do not depends on the manner in which the mission is done.
  • Stages are not always in order of progress. This is usually the case with missions that have multiple possible outcomes or missions where certain tasks may be done in any order. Some stages may therefore repeat objectives seen in other stages.
  • If an entry is marked as "Finishes Mission" it means the mission disappears from the Active Mission list, but you may still receive new entries for that mission.
  • On the PC, it is possible to use the console to advance through the mission by entering setstage City_NA_FAB_Quest01 stage, where stage is the number of the stage you wish to complete. It is not possible to un-complete (i.e. go back) mission stages, but it is possible to clear all stages of the mission using resetquest City_NA_FAB_Quest01.