Starfield:Family in Need

From Starfield Wiki
Jump to: navigation, search
 
SF-qico-Misc.svg
Help an injured sibling
Location(s): Random
ID: OE_BryanB_FamilyInNeed
Rewards (If you use Medicine skill)
XP: 150
Credits ?: 0
Other Rewards: None
Rewards (If you give them a Med Pack for free)
XP: 125
Rewards (If you sell them the med pack)
XP: 100
Credits ?: Credit.png500
 
A family in distress

Siblings: Chris Tyra

Mission Stages[edit]

Family in Need (OE_BryanB_FamilyInNeed)
Stage Finishes Mission Mission Entry
0(OE Quest Started.)
50(Quest setup complete)
100(Player in Range.)
200(Player talked to Sibling.)
210(Player gave a medpack)
215(Brother lived scene)
220(Brother dies)
230(Player gave Brother a MedPack.)
235(Sibling purchased the MedPack from the Player.)
240(Brother goes hostile)
250(Player attacks wounded sibling)
Notes
  • Any text displayed in angle brackets (e.g., <Alias=LocationHold>) is dynamically set by the Radiant Mission system, and will be filled in with the appropriate word(s) when seen in game.
  • Not all entries may appear in your log; which entries appear and which entries do not depends on the manner in which the mission is done.
  • Stages are not always in order of progress. This is usually the case with missions that have multiple possible outcomes or missions where certain tasks may be done in any order. Some stages may therefore repeat objectives seen in other stages.
  • If an entry is marked as "Finishes Mission" it means the mission disappears from the Active Mission list, but you may still receive new entries for that mission.
  • On the PC, it is possible to use the console to advance through the mission by entering setstage OE_BryanB_FamilyInNeed stage, where stage is the number of the stage you wish to complete. It is not possible to un-complete (i.e. go back) mission stages, but it is possible to clear all stages of the mission using resetquest OE_BryanB_FamilyInNeed.
This Starfield-related article is a stub. You can help by expanding it.