Starfield:Zealous Overreach
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Mission Stages[edit]
Zealous Overreach (SFBGS001_MQ03) | ||
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Stage | Finishes Mission | Mission Entry |
0 | (Setup) | |
1 | (Debug: Talk to Razma Ka'dic) | |
2 | (Debug: Talk to Mirek Ka'dic) | |
3 | (Debug: Discover the location of the Zealot base) | |
4 | (Debug: Return to Razma) | |
5 | (Debug: Talk to Djimal) | |
6 | (Debug: Find Sahima) | |
7 | (Debug: Talk to Sahima) | |
8 | (Debug: Free the hostages) | |
9 | (Debug: Talk to Gavin) | |
10 | (Debug: Clear the caves / Free the hostages) | |
11 | (Debug: Talk to Sahima) | |
12 | (Debug: Head to Geothermal) | |
13 | (Debug: Interrupt the negotiations) | |
14 | (Debug: Kill the Zealot representatives) | |
15 | (Debug: Talk to Razma - Sahima alive) | |
16 | (Debug: Return to Ekris - No MQIN) | |
17 | (Debug: Return to Ekris with MQIN next) | |
100 | (OBJ: Talk to Razma Ka'dic - Prep all NPCs) | |
101 | (Scene re-entry 01: Post intro) | |
102 | (Scene re-entry 02: Mirek) | |
110 | (Player entered trigger near Razma and Djimal - Start intro scene) | |
115 | (Intro scene is done - Interrupted or not) | |
120 | (Intro scene was fully completed) | |
130 | (Player asked about the Ministry of Conjuction) | |
140 | (Player asked about House Ma'leen) | |
150 | (Player chose Starborn option) | |
160 | (Player already read terminal, bypassing Mirek completely) | |
200 | (OBJ: Talk to Mirek Ka'dic) Razma believes one of her agents, Mirek Ka'dic, knows the location of Sahima and the hostages. I should question them in the upstairs meditation room of House Ka'dic. | |
201 | (Scene re-entry 01: Player introduced themselves) | |
202 | (Scene re-entry 02: Player went ego route) | |
203 | (Scene re-entry 03: Player reached speech challenge choice) | |
204 | (Scene re-entry 04: Post speech challenge) | |
210 | (Mirek scene - Player chose ego route) | |
215 | (Player completed ego route) | |
220 | (Mirek scene - Player used skill) | |
230 | (Mirek scene - Speech challenge win) | |
240 | (Mirek scene - Speech challenge lose) | |
250 | (Mirek scene - Player was rude or direct) | |
255 | (Player asked about Ministry of Conjunction) | |
270 | (Player talked to Mirek and succeeded) | |
280 | (Player talked to Mirek and failed) | |
290 | (Player done talking to Mirek) | |
300 | (OBJ: Discover the location of the Zealot base) Mirek wasn't very forthcoming, so I'll need to find another way to get the location of Sahima and the other hostages. | |
310 | (Player obtained Mirek's key) | |
350 | (Player read the terminal entry) | |
360 | (Unlock Zealot base) | |
400 | (OBJ: Return to Razma) I was able to discover the location of Sahima and the other hostages: Shadow Station Epsilon. I need to return to Razma and let her know. | |
401 | (Scene re-entry 01: Post intro) | |
450 | (Player done speaking with Razma) | |
490 | (Player approached Djimal) | |
500 | (OBJ: Talk to Djimal ka'dic) Razma told me Djimal wanted to speak with me before I head out to Shadow Station Epsilon. I should look for her at House Ka'dic before I leave. | |
501 | (Scene re-entry 01: Post intro) | |
502 | (Scene re-entry 02: Cut ties) | |
503 | (Scene re-entry 03: Choice) | |
504 | (Scene re-entry 04: Non committal post) | |
505 | (Scene re-entry 05: Agree to kill post) | |
510 | (Player chose to not kill everyone) | |
515 | (Player was non-committal) | |
520 | (Player chose to kill everyone) | |
530 | (Player spoke to Djimal) | |
550 | (OBJ: Find Sahima at Shadow Station Epsilon) I need to find Sahima and the hostages in Shadow Station Epsilon, north of Dazra. | |
555 | (Player entered BC trigger at north gate OR left Dazra) | |
600 | (OBJ: Find Sahima) Now that I've made it to Shadow Station Epsilon, I need to find Sahima. | |
605 | (Sahima BC QT) | |
610 | (Player found Sahima) | |
620 | (Player near Sahima - Start callout scene) | |
630 | (Player killed Sahima's guard) | |
700 | (OBJ: Talk to Sahima) I found Sahima. I need to make a decision if I want to sacrifice her to help Djimal end Razma's ties with the Zealots, or let her live. | |
701 | (Scene re-entry 01: Post intro) | |
702 | (Scene re-entry 02: Hostages) | |
710 | (Player completed Sahima's scene) | |
715 | (Sahima forcegreeted) | |
1000 | (OBJ: Kill Sahima (With OR)) | |
1001 | (OBJ: Kill Sahima (No OR)) I need to kill Sahima to help Djimal end Razma's ties with the Zealots. | |
1010 | (Player attacked Sahima) | |
1050 | (Sahima dead) | |
1100 | (OBJ: Obtain Sahima's access codes) Now that Sahima is dead, I should search her body for her research slate that contains her algorithm for the Mourning Device. | |
1110 | (Player looted passcode) | |
1150 | (OBJ: Gain access to the lower level) When trying to access the lower level, the door was locked. I need to find a way to open it. | |
1160 | (Player looted Sahima's passcode) | |
1170 | (Player opened the doors using Sahima's terminal) Now that I have Sahima's algorithm, I need to make sure that no one in Shadow Station Epsilon is left alive to deny Djimal's cover story: that Sahima was killed by Zealots. | |
1200 | (OBJ: Leave no witnesses) Now that I have Sahima's algorithm, I need to make sure that no one in Shadow Station Epsilon is left alive to deny Djimal's cover story: that Sahima was killed by Zealots. | |
1210 | (Player attacked caged hostile) | |
1250 | (Gavin dead) | |
1270 | (All witnesses dead) | |
2000 | (OBJ: Free the hostages) I've left Sahima to finish setting up a remote device that can launch a virus to destroy this place. I need to find and free the other hostages further down in Shadow Station Epsilon. | |
2010 | (Player near Hostages - Start callout scene) | |
2100 | (OBJ: Talk to Gavin Ka'dic) I found the hostages. I should speak to them to let them know the plan. | |
2101 | (Scene re-entry 01: Post intro) | |
2102 | (Scene re-entry 02: Post Sahima question) | |
2110 | (Player didn't initially reveal that they weren't a Zealot) | |
2115 | (Gavin forcegreeted) | |
2120 | (Player asked about Redeemed) | |
2130 | (Redeemed guarding hostages is dead) | |
2150 | (Player done talking to Gavin) | |
2200 | (OBJ: Clear the caves) The hostages can't leave until I clear the caves beyond so they may safely escape and make sure any remaining hostages are freed. | |
2210 | (Player cleared the cave hostiles) | |
2300 | (OBJ: Free the remaining hostages) | |
2310 | (Player entered caves - move main hostages to WAIT furnitures) | |
2320 | (Captive Hostage 01 freed) | |
2330 | (Captive Hostage 02 freed) | |
2350 | (Captives all freed) | |
2400 | (OBJ: Exit the Zealot base) Now that the hostages are free and the caves are clear, I should meet Sahima and the others back outside. | |
2410 | (Player exited Zealot base - move hostages to FINAL furnitures, disable any hostiles in the area, and remove captivefaction) | |
2500 | (OBJ: Talk to Sahima) I should speak with Sahima about what to do next. | |
3000 | (OBJ: Head to the Badlands Power Station) I need to head to the Badlands Power Station to disrupt the negotiations. | |
3010 | (Player arrived at LC38) | |
3100 | (OBJ: Interrupt the negotiations) I interrupted the negotiations. I should listen and see what happens. | |
3101 | (Scene re-entry 01: Good version: Intro to Mihael) | |
3102 | (Scene re-entry 02: Good version: Sahima arrived) | |
3103 | (Scene re-entry 03: Good version: Initial choice) | |
3104 | (Scene re-entry 04: Good version: Main choice) | |
3105 | (Scene re-entry 05: Good version: Post Serpent's Embrace choice) | |
3106 | (Scene re-entry 01: Bad version: Attack choice) | |
3110 | (Player activated door to start scene) | |
3115 | (Player completed Intro scene) | |
3120 | (Player opened fire on the Zealots) | |
3130 | (Sahima moved for scene) | |
3150 | (Bad negotiations scene - Mihael speech challenge win) | |
3160 | (Bad negotiations scene - Mihael speech challenge lose) | |
3170 | (Player chose to use the device - Enable destroyed ship) | |
3180 | (Player chose an attack option or failed SC - set Zealots hostile) | |
3190 | (Player convinced Zealots to leave peacefully) | |
3191 | (Mihael is on ship) | |
3192 | (Zealot01 is on ship) | |
3193 | (Zealot02 is on ship) | |
3195 | (All Zealot reps on board ship) | |
3200 | (OBJ: Kill the Zealot representatives) I need to kill Mihael and his guards. | |
3210 | (Zealot reps are all dead) | |
3220 | (Mihael is dead) | |
3300 | (OBJ: Talk to Razma) Now that the negotiations are over, I should speak with Razma about the outcome. | |
3301 | (Scene re-entry 01: Sahima gave item) | |
3302 | (Scene re-entry 02: Sahima left) | |
3303 | (Scene re-entry 03: Credits were paid) | |
3310 | (Final Scene Good - Give player Sahima's research) | |
3320 | (Final Scene Good - Sahima's done and walks away) | |
3330 | (Final Scene Good - Razma pays for silence) | |
3350 | (Final Scene Bad - Djimal pays player) | |
4000 | (OBJ: Return to Ekris at the Mourning Device) I need to return to Ekris at the Mourning Device in Dazra and give him Sahima's algorithm. | |
4100 | (Player is back in Dazra - Move Razma and Djimal back to Dazra) | |
4200 | (Remove research) | |
5000 | (Elite Crew handling - Make Sahima available) | |
6000 | (Mihael reached final marker - Make ship accessible) |
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Notes
