Starfield:Zealous Overreach

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Location(s): None
ID: SFBGS001_MQ03
Rewards
XP: 0
Credits ?: 0
Other Rewards: (?)
   

Mission Stages[edit]

Zealous Overreach (SFBGS001_MQ03)
Stage Finishes Mission Mission Entry
0(Setup)
1(Debug: Talk to Razma Ka'dic)
2(Debug: Talk to Mirek Ka'dic)
3(Debug: Discover the location of the Zealot base)
4(Debug: Return to Razma)
5(Debug: Talk to Djimal)
6(Debug: Find Sahima)
7(Debug: Talk to Sahima)
8(Debug: Free the hostages)
9(Debug: Talk to Gavin)
10(Debug: Clear the caves / Free the hostages)
11(Debug: Talk to Sahima)
12(Debug: Head to Geothermal)
13(Debug: Interrupt the negotiations)
14(Debug: Kill the Zealot representatives)
15(Debug: Talk to Razma - Sahima alive)
16(Debug: Return to Ekris - No MQIN)
17(Debug: Return to Ekris with MQIN next)
100(OBJ: Talk to Razma Ka'dic - Prep all NPCs)
101(Scene re-entry 01: Post intro)
102(Scene re-entry 02: Mirek)
110(Player entered trigger near Razma and Djimal - Start intro scene)
115(Intro scene is done - Interrupted or not)
120(Intro scene was fully completed)
130(Player asked about the Ministry of Conjuction)
140(Player asked about House Ma'leen)
150(Player chose Starborn option)
160(Player already read terminal, bypassing Mirek completely)
200(OBJ: Talk to Mirek Ka'dic)
Razma believes one of her agents, Mirek Ka'dic, knows the location of Sahima and the hostages. I should question them in the upstairs meditation room of House Ka'dic.
201(Scene re-entry 01: Player introduced themselves)
202(Scene re-entry 02: Player went ego route)
203(Scene re-entry 03: Player reached speech challenge choice)
204(Scene re-entry 04: Post speech challenge)
210(Mirek scene - Player chose ego route)
215(Player completed ego route)
220(Mirek scene - Player used skill)
230(Mirek scene - Speech challenge win)
240(Mirek scene - Speech challenge lose)
250(Mirek scene - Player was rude or direct)
255(Player asked about Ministry of Conjunction)
270(Player talked to Mirek and succeeded)
280(Player talked to Mirek and failed)
290(Player done talking to Mirek)
300(OBJ: Discover the location of the Zealot base)
Mirek wasn't very forthcoming, so I'll need to find another way to get the location of Sahima and the other hostages.
310(Player obtained Mirek's key)
350(Player read the terminal entry)
360(Unlock Zealot base)
400(OBJ: Return to Razma)
I was able to discover the location of Sahima and the other hostages: Shadow Station Epsilon. I need to return to Razma and let her know.
401(Scene re-entry 01: Post intro)
450(Player done speaking with Razma)
490(Player approached Djimal)
500(OBJ: Talk to Djimal ka'dic)
Razma told me Djimal wanted to speak with me before I head out to Shadow Station Epsilon. I should look for her at House Ka'dic before I leave.
501(Scene re-entry 01: Post intro)
502(Scene re-entry 02: Cut ties)
503(Scene re-entry 03: Choice)
504(Scene re-entry 04: Non committal post)
505(Scene re-entry 05: Agree to kill post)
510(Player chose to not kill everyone)
515(Player was non-committal)
520(Player chose to kill everyone)
530(Player spoke to Djimal)
550(OBJ: Find Sahima at Shadow Station Epsilon)
I need to find Sahima and the hostages in Shadow Station Epsilon, north of Dazra.
555(Player entered BC trigger at north gate OR left Dazra)
600(OBJ: Find Sahima)
Now that I've made it to Shadow Station Epsilon, I need to find Sahima.
605(Sahima BC QT)
610(Player found Sahima)
620(Player near Sahima - Start callout scene)
630(Player killed Sahima's guard)
700(OBJ: Talk to Sahima)
I found Sahima. I need to make a decision if I want to sacrifice her to help Djimal end Razma's ties with the Zealots, or let her live.
701(Scene re-entry 01: Post intro)
702(Scene re-entry 02: Hostages)
710(Player completed Sahima's scene)
715(Sahima forcegreeted)
1000(OBJ: Kill Sahima (With OR))
1001(OBJ: Kill Sahima (No OR))
I need to kill Sahima to help Djimal end Razma's ties with the Zealots.
1010(Player attacked Sahima)
1050(Sahima dead)
1100(OBJ: Obtain Sahima's access codes)
Now that Sahima is dead, I should search her body for her research slate that contains her algorithm for the Mourning Device.
1110(Player looted passcode)
1150(OBJ: Gain access to the lower level)
When trying to access the lower level, the door was locked. I need to find a way to open it.
1160(Player looted Sahima's passcode)
1170(Player opened the doors using Sahima's terminal)
Now that I have Sahima's algorithm, I need to make sure that no one in Shadow Station Epsilon is left alive to deny Djimal's cover story: that Sahima was killed by Zealots.
1200(OBJ: Leave no witnesses)
Now that I have Sahima's algorithm, I need to make sure that no one in Shadow Station Epsilon is left alive to deny Djimal's cover story: that Sahima was killed by Zealots.
1210(Player attacked caged hostile)
1250(Gavin dead)
1270(All witnesses dead)
2000(OBJ: Free the hostages)
I've left Sahima to finish setting up a remote device that can launch a virus to destroy this place. I need to find and free the other hostages further down in Shadow Station Epsilon.
2010(Player near Hostages - Start callout scene)
2100(OBJ: Talk to Gavin Ka'dic)
I found the hostages. I should speak to them to let them know the plan.
2101(Scene re-entry 01: Post intro)
2102(Scene re-entry 02: Post Sahima question)
2110(Player didn't initially reveal that they weren't a Zealot)
2115(Gavin forcegreeted)
2120(Player asked about Redeemed)
2130(Redeemed guarding hostages is dead)
2150(Player done talking to Gavin)
2200(OBJ: Clear the caves)
The hostages can't leave until I clear the caves beyond so they may safely escape and make sure any remaining hostages are freed.
2210(Player cleared the cave hostiles)
2300(OBJ: Free the remaining hostages)
2310(Player entered caves - move main hostages to WAIT furnitures)
2320(Captive Hostage 01 freed)
2330(Captive Hostage 02 freed)
2350(Captives all freed)
2400(OBJ: Exit the Zealot base)
Now that the hostages are free and the caves are clear, I should meet Sahima and the others back outside.
2410(Player exited Zealot base - move hostages to FINAL furnitures, disable any hostiles in the area, and remove captivefaction)
2500(OBJ: Talk to Sahima)
I should speak with Sahima about what to do next.
3000(OBJ: Head to the Badlands Power Station)
I need to head to the Badlands Power Station to disrupt the negotiations.
3010(Player arrived at LC38)
3100(OBJ: Interrupt the negotiations)
I interrupted the negotiations. I should listen and see what happens.
3101(Scene re-entry 01: Good version: Intro to Mihael)
3102(Scene re-entry 02: Good version: Sahima arrived)
3103(Scene re-entry 03: Good version: Initial choice)
3104(Scene re-entry 04: Good version: Main choice)
3105(Scene re-entry 05: Good version: Post Serpent's Embrace choice)
3106(Scene re-entry 01: Bad version: Attack choice)
3110(Player activated door to start scene)
3115(Player completed Intro scene)
3120(Player opened fire on the Zealots)
3130(Sahima moved for scene)
3150(Bad negotiations scene - Mihael speech challenge win)
3160(Bad negotiations scene - Mihael speech challenge lose)
3170(Player chose to use the device - Enable destroyed ship)
3180(Player chose an attack option or failed SC - set Zealots hostile)
3190(Player convinced Zealots to leave peacefully)
3191(Mihael is on ship)
3192(Zealot01 is on ship)
3193(Zealot02 is on ship)
3195(All Zealot reps on board ship)
3200(OBJ: Kill the Zealot representatives)
I need to kill Mihael and his guards.
3210(Zealot reps are all dead)
3220(Mihael is dead)
3300(OBJ: Talk to Razma)
Now that the negotiations are over, I should speak with Razma about the outcome.
3301(Scene re-entry 01: Sahima gave item)
3302(Scene re-entry 02: Sahima left)
3303(Scene re-entry 03: Credits were paid)
3310(Final Scene Good - Give player Sahima's research)
3320(Final Scene Good - Sahima's done and walks away)
3330(Final Scene Good - Razma pays for silence)
3350(Final Scene Bad - Djimal pays player)
4000(OBJ: Return to Ekris at the Mourning Device)
I need to return to Ekris at the Mourning Device in Dazra and give him Sahima's algorithm.
4100(Player is back in Dazra - Move Razma and Djimal back to Dazra)
4200(Remove research)
5000(Elite Crew handling - Make Sahima available)
6000(Mihael reached final marker - Make ship accessible)
Notes
  • Any text displayed in angle brackets (e.g., <Alias=LocationHold>) is dynamically set by the Radiant Mission system, and will be filled in with the appropriate word(s) when seen in game.
  • Not all entries may appear in your log; which entries appear and which entries do not depends on the manner in which the mission is done.
  • Stages are not always in order of progress. This is usually the case with missions that have multiple possible outcomes or missions where certain tasks may be done in any order. Some stages may therefore repeat objectives seen in other stages.
  • If an entry is marked as "Finishes Mission" it means the mission disappears from the Active Mission list, but you may still receive new entries for that mission.
  • On the PC, it is possible to use the console to advance through the mission by entering setstage SFBGS001_MQ03 stage, where stage is the number of the stage you wish to complete. It is not possible to un-complete (i.e. go back) mission stages, but it is possible to clear all stages of the mission using resetquest SFBGS001_MQ03.
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