Starfield:Training Ship

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Please add a description for this mission
Location(s): None
ID: SE_FAB02
Rewards
XP: 0
Credits ?: 0
Other Rewards: (?)
   


Mission Stages[edit]

Training Ship (SE_FAB02)
Stage Finishes Mission Mission Entry
10(Startup Stage)
20(Ship boarded)
I came across a training ship whose instructor has lost consciousness. I've boarded the ship and should check on the people inside.
25(Instructor attacked)
30(Crew attacked)
50(Start the hail)
66(Crew dead)
69(Engines can now be disabled)
70(Shields Down)
75(Ship engines taken out)
I came across a training ship whose instructor has lost consciousness. At the request of the trainee on board, I took out its engines to prevent it from crashing.
100(Hailing ship dealt with)
200(Hail refused)
300(Hailing ship fast travels away)
400(Start flying)
I came across a training ship whose instructor has lost consciousness. The trainee on board has asked that I take out its engines to prevent it from crashing.
500(Healed the Instructor)
I came across a training ship whose instructor has lost consciousness. I boarded the ship and tended to the people on board.
600(Rewarded for helping)
Notes
  • Any text displayed in angle brackets (e.g., <Alias=LocationHold>) is dynamically set by the Radiant Mission system, and will be filled in with the appropriate word(s) when seen in game.
  • Not all entries may appear in your log; which entries appear and which entries do not depends on the manner in which the mission is done.
  • Stages are not always in order of progress. This is usually the case with missions that have multiple possible outcomes or missions where certain tasks may be done in any order. Some stages may therefore repeat objectives seen in other stages.
  • If an entry is marked as "Finishes Mission" it means the mission disappears from the Active Mission list, but you may still receive new entries for that mission.
  • On the PC, it is possible to use the console to advance through the mission by entering setstage SE_FAB02 stage, where stage is the number of the stage you wish to complete. It is not possible to un-complete (i.e. go back) mission stages, but it is possible to clear all stages of the mission using resetquest SE_FAB02.
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