Starfield:The Scaled Citadel

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Location(s): None
ID: SFBGS001_MQ06
Rewards
XP: 0
Credits ?: 0
Other Rewards: (?)
   

Mission Stages[edit]

The Scaled Citadel (SFBGS001_MQ06)
Stage Finishes Mission Mission Entry
0(Quickstart - Initial)
1(Quickstart - Speak to Malibor)
2(Quickstart - Begin Citadel Approach)
3(See SFBGS001LC06 for interior quickstarts.)
7(Quickstart - Escaped Scaled Citadel)
8(Quickstart - High Council Resolution)
9(Quickstart Helper)
10(Startup)
11(DEBUG - Post-Quest: Veth'aal In Charge, NO Crusade)
12(DEBUG - Post-Quest: Veth'aal in Charge, Crusade Started)
13(DEBUG - Post-Quest: Dul'kehf in Charge, NO Crusade)
14(DEBUG - Post-Quest: Dul'kehf in Charge, Crusade Started)
15(DEBUG - Post-Quest: Ka'dic in Charge, NO Crusade)
16(DEBUG - Post-Quest: Ka'dic in Charge, Crusade Started)
20(;20-99: Anything prior to firing the Mourning Device.)
100(Ext: Power the Mourning Device)
The Mourning Device is finally ready. It must be powered up and activated before the Scaled Citadel can be reached.
110(Ext: Powered Mourning Device)
120(Ext: Aim the Mourning Device)
130(Ext: Aimed Mourning Device)
140(Ext: Fire the Mourning Device)
150(Ext: Fired Mourning Device)
200(Ext: Talk to Malibor)
I have successfully activated the Mourning Device and a way into the Scaled Citadel has been opened. The High Council should be consulted about what happens next.
210(Ext: Enter the Scaled Citadel)
After using the Mourning Device to open a way to the Scaled Citadel, it's been decided that I need to be the one to make contact with Anasko. I should find him as soon as possible.
230(Ext: Enter the Scaled Citadel, Base of Path)
250(Ext: Enter the Scaled Citadel, Top of Path)
300(Descent: Talk to Anasko in Entryway)
310(Descent: Anasko 'Forcegreet')
320(Descent: Reach the Reactor Level)
After gaining access to the Scaled Citadel, I've found Anasko Va'ruun. He has explained that the experiment that caused the disaster in Dazra cannot be easily shut down. I need to descend to the reactor level in the Citadel and replace the Vortex Interlock there.
410(Descent: Play Lockdown Announcement)
420(Descent: End the Security Lockdown)
450(Descent: Lockdown: Destroy the Vortex Modulator)
460(Descent: Lockdown: Use the Terminal)
470(Descent: Ended the Security Lockdown)
500(Descent: Player reaches Reactor Level)
501(Descent: Anasko Appears in Reactor Level)
502(Descent: Player approaches control console, update LC06 to move Anasko)
503(Descent: Anasko appears at Reactor Control Console)
510(Descent: Replace the Vortex Core)
529(Descent: Vortex Core Replaced)
After accessing the Scaled Citadel and finding Anasko Va'ruun, I've replaced a faulty Vortex Interlock to stabilize the Citadel's reactor. I need to work with Anasko to figure out what happens next.
535(Descent: Anasko appears outside Pod Room)
540(Descent: Anasko opens Pod Room)
550(Descent: Talk to Anasko in Pod Room)
551(Descent: Anasko in position in Pod Room)
552(Descent: Anasko in Pod Room dialogue started)
554(Descent: Anasko Teleports inside pod room for scene part 2)
560(Descent: Choice in Pod Room)
After entering the Scaled Citadel and finding Anasko Va'ruun, I've learned the true purpose behind the experiment. Anasko intends to restart the Serpent's Crusade, and wants me to strike the first blow by activating Vortex Phantom soldiers.
565(Descent: Player uses Intercom)
570(Descent: Player activates Phantoms)
580(Descent: Player destroys Phantoms)
590(Descent: Reach the Experiment Chamber)
595(Descent: Anasko moves to Pinnacle)
598(Descent: Open Pod Room, set up Vortex Walls for Ascent)
599(Descent: Ascent Begins)
After entering the Scaled Citadel and finding Anasko Va'ruun, the reactor has been stabilized so the experiment could be shut down. Now Zealots are infiltrating the Citadel and I need to reach the very pinnacle before they can take control of the Vortex Gate.
740(Ascent: Entered Foyer)
860(Ascent: Activated Anasko's ID Card Reader w/o Card)
910(Ascent: Talk to Anasko in Pinnacle)
920(Ascent: Anasko Confrontation)
925(Ascent: Player Submits)
930(Battle: Kill Anasko Va'ruun)
After entering the Scaled Citadel and finding Anasko Va'ruun, I have no choice but to destroy him if I wish to prevent him from activating the Vortex Gate and purging the Citadel of any outsiders - including me.
931(Battle: Anasko becomes Hostile)
932(Battle: Anasko Respawned Scene Done)
934(Battle: Overload the Vortex Gate)
1000(Escape: Escape the Scaled Citadel)
The Vortex Gate has been overloaded, and threatens to consume the Scaled Citadel. I need to get out before it consumes me as well.
1300(Escape: Escaped the Scaled Citadel)
1350(Escape: Return to the High Council)
Anasko Va'ruun and the Scaled Citadel are gone, pulled into the Vortex by an overloading experiment. I need to tell the High Council what has happened.
1360(ENDING: Player named Dulkehf)
1370(ENDING: Player named Vethaal)
1380(ENDING: Player named Kadic)
1399(ENDING: Player said "nope" first time)
1400(ENDING: Player committed to "nope" and is now enemy)
1500(ENDING: Crusade Re-Started)
1510(ENDING: Crusade Rejected)
1700(Ending Scenes Complete)
2000(Quest Complete)
Anasko Va'ruun and the Scaled Citadel are gone, pulled into the Vortex. I have renounced ties with House Va'ruun, and am no longer welcome in their territory.
Notes
  • Any text displayed in angle brackets (e.g., <Alias=LocationHold>) is dynamically set by the Radiant Mission system, and will be filled in with the appropriate word(s) when seen in game.
  • Not all entries may appear in your log; which entries appear and which entries do not depends on the manner in which the mission is done.
  • Stages are not always in order of progress. This is usually the case with missions that have multiple possible outcomes or missions where certain tasks may be done in any order. Some stages may therefore repeat objectives seen in other stages.
  • If an entry is marked as "Finishes Mission" it means the mission disappears from the Active Mission list, but you may still receive new entries for that mission.
  • On the PC, it is possible to use the console to advance through the mission by entering setstage SFBGS001_MQ06 stage, where stage is the number of the stage you wish to complete. It is not possible to un-complete (i.e. go back) mission stages, but it is possible to clear all stages of the mission using resetquest SFBGS001_MQ06.
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