Starfield:The Missing Groats

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Please add a description for this mission
Location(s): None
ID: SFBGS001_DazraZ01
Rewards
XP: 0
Credits ?: 0
Other Rewards: (?)
   

Mission Stages[edit]

The Missing Groats (SFBGS001_DazraZ01)
Stage Finishes Mission Mission Entry
0(Debug 0)
1(debug 01 - take you to Malik's farm)
2(debug - go to seaweed farm)
3(debug - take you back to Malik's farm)
5(move Malik to his starting position)
10(Player initially declines the quest.)
15(Malik tells the player he does not have any human workers on his farm. It's just him)
20(Player is pointed towards the groat farm)
A groat farmer named Malik asked me to help him figure out why his groats are disappearing. I should go to his farm to see if I can figure out what's going on.
30(Player needs to investigate the groat farm)
I've reached Malik's farm. I should check the house and the barn to see if I can find anything suspicious. If Malik has a terminal, it may be worth looking through.
31(complete terminal objective)
34(start farmer scene)
35(enable the "farmer" and start their scene with the groat)
36(player pickpocketed note off of Farmer talking about the man who buys groats at Dubib Seaweed Farm)
The note I took off of the supposed farmhand talks about someone at a seaweed farm that buys groats, no questions asked. I should confront the farmhand about this.
37(player found note from Malik explaining he has no farmhands)
I found a note from Malik. Based on this, he hasn't had a farmhand for years. I should confront the "farmhand" with this information.
38(fire optional objective to ask malik about farmhands if player hasn't asked before)
This "farmer" is definitely suspicious. Maybe I should ask Malik if he has any employees, or if he works alone.
40(Go to the Dazra Seaweed Farm)
The "farmhand" told me that I should find someone named Andrah at one of the seaweed farms.
41(Lost Andrah's Speech Challenge)
42(Won Andrah's Speech Challenge)
50(Confront Andrah)
I'm here. I should confront Andrah about Malik's groats.
52(began speaking with Andrah)
55(Player starts combat with Andrah)
I've decided to take Malik's groat back by force.
59(Killed Andrah)
60(Return to Malik to tell him about what happened.)
I've dealt with Andrah. I need to return to Malik and tell him what's going on.
1000(Quest Ends - Ending 5 (Good Ending - You get Andrah to apologize and he will become a worker on the farm))
Andrah is going to apologize to Malik and ask if he can work as a farmhand to make up for what he's done. I wonder if Malik will actually accept him.
1500(move andrah and malik to their wrap-up scene markers)
1510(start the wrap up scene)
2000(stop quest (player saw wrap-up scene with Andrah and Malik at his farm))
Notes
  • Any text displayed in angle brackets (e.g., <Alias=LocationHold>) is dynamically set by the Radiant Mission system, and will be filled in with the appropriate word(s) when seen in game.
  • Not all entries may appear in your log; which entries appear and which entries do not depends on the manner in which the mission is done.
  • Stages are not always in order of progress. This is usually the case with missions that have multiple possible outcomes or missions where certain tasks may be done in any order. Some stages may therefore repeat objectives seen in other stages.
  • If an entry is marked as "Finishes Mission" it means the mission disappears from the Active Mission list, but you may still receive new entries for that mission.
  • On the PC, it is possible to use the console to advance through the mission by entering setstage SFBGS001_DazraZ01 stage, where stage is the number of the stage you wish to complete. It is not possible to un-complete (i.e. go back) mission stages, but it is possible to clear all stages of the mission using resetquest SFBGS001_DazraZ01.
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