Starfield:The Duel
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Mission Stages[edit]
The Duel (SFBGS001_MS03) | ||
---|---|---|
Stage | Finishes Mission | Mission Entry |
0 | (Debug) | |
1 | (debug: poison amila's drink) | |
2 | (debug: poison borhal's drink) | |
3 | (debug: poison both drinks) | |
4 | (debug: poisoned nobody) | |
5 | (debug: force ceremonial drinks scene to play) | |
6 | (Obj: Stop the argument in Jinan Plaza (run on start)) Some people are arguing in Jinan Plaza. I should see what's going on. | |
7 | (Obj: Agree to be Amila's Second (player initially declined quest)) Amila asked me to be his second for the duel, but I declined. The duel has been postponed, so I have time if I change my mind. | |
10 | (Obj: Follow Danika) I've agreed to be Amila's second. Danika wants me to follow her so we can begin our duties. | |
15 | (Danika led you to the house) | |
20 | (Obj: speak with Danika) We're at the Adlam's home. I should speak with Danika. | |
21 | (Unlock top level asking if the Adlam family has dueled before.) | |
22 | (Danika reveals that the Adlam family has had duels in the past, and that their uncle died in a duel with their own grandfather, which was started under similar circumstances to Amila and Borhal's duel) | |
23 | (Borhal reveals he was in the military) | |
24 | (borhal reveals he has no intention of ever accepting an apology from Amila and stopping the duel) | |
26 | (Amila talks about his parents) | |
27 | (Found book revealing that Amila's parents would beat him) | |
28 | (Amila said he isn't afraid of dying) | |
29 | (Borhal mentioned Koza in his question branch (SFBGS001_MS03_07_BorhalQuestionsBranch)) | |
30 | (Obj: Speak With Amila and Borhal) I need to speak with both Amila and Borhal to see if there's any chance to resolve this peacefully. | |
31 | (spoke with Amila) | |
32 | (spoke with Borhal) | |
33 | (Amila opened up to you) | |
34 | (Amila told you about his wife) | |
35 | (Borhal opened up to you) | |
36 | (Amila Speech Challenge won) | |
37 | (Amila Speech Challenge Failed) | |
38 | (Borhal speech challenge won) | |
39 | (Borhal speech challenge failed) | |
40 | (Obj: Return to Danika) I spoke to the brothers. Time to report back to Danika. | |
45 | (Danika gives you the vial of tranquilizer) | |
50 | (Obj: Prepare the drinks) I have to prepare the ceremonial drinks. Danika gave me a vial of tranquilizer that can weaken anyone who drinks it. I can put this in the drinks. | |
51 | (you poisoned amila) | |
52 | (you poisoned borhal) | |
53 | (you poisoned both brothers) | |
54 | (you chose to poison no one) | |
60 | (Obj: Report to Danika) I've prepared the ceremonial drinks. Time to report back to Danika. | |
65 | (evaluate packages - borhal and Amila go to drink their ceremonial drinks) | |
66 | (move amila and borhal to their duel positions) | |
67 | (start duel scene) | |
68 | (put the brothers in their woozy furniture) | |
70 | (obj: observe the duel) The duel is on. Nothing to do now but watch what happens. | |
71 | (start combat - amila loses) | |
72 | (start combat - borhal loses) | |
73 | (start combat (poisoned no one)) | |
75 | (failsafe: Amila dies - stop duel scene and force set stages if player leaves) | |
76 | (failsafe: Borhal dies - stop duel scene and force set stages if player leaves) | |
77 | (failsafe: stop duel scene and force set stages if player leaves) | |
80 | (Obj: Amila survived, talk to Amila) Amila survived. I should talk to him. | |
90 | (obj: Borhal Survived, talk to Borhal) Borhal survived. I should talk to him. | |
91 | (Danika storms off angry (you let someone die)) | |
100 | (Obj: both brothers survived, speak to them) The duel was scuttled and both brothers survived. I should speak with them. | |
102 | (OBJ: Brothers survived, follow Danika) | |
105 | (follow up with Danika (brothers survived)) I should follow up with Danika. | |
1000 | (Quest Complete: Poisoned Nobody (amila dead)) I chose not to use the tranquilizer and let the duel play out fairly. Amila didn't survive. |
Notes
- Any text displayed in angle brackets (e.g.,
<Alias=LocationHold>
) is dynamically set by the Radiant Mission system, and will be filled in with the appropriate word(s) when seen in game. - Not all entries may appear in your log; which entries appear and which entries do not depends on the manner in which the mission is done.
- Stages are not always in order of progress. This is usually the case with missions that have multiple possible outcomes or missions where certain tasks may be done in any order. Some stages may therefore repeat objectives seen in other stages.
- If an entry is marked as "Finishes Mission" it means the mission disappears from the Active Mission list, but you may still receive new entries for that mission.
- On the PC, it is possible to use the console to advance through the mission by entering
setstage SFBGS001_MS03 stage
, wherestage
is the number of the stage you wish to complete. It is not possible to un-complete (i.e. go back) mission stages, but it is possible to clear all stages of the mission usingresetquest SFBGS001_MS03
.