Starfield:Red Tape Runaround (BE)

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Please add a description for this mission
Location(s): None
ID: BE_City_CY_RedTape02
Rewards
XP: 0
Credits ?: 0
Other Rewards: (?)
   


Mission Stages[edit]

Red Tape Runaround (BE_City_CY_RedTape02)
Stage Finishes Mission Mission Entry
10(Startup Stage)
20(Player enters the ship: set a stage on City_CY_RedTape02)
30(Pirate Captain gave the player a timer to make their decision.)
31(Stop the timer)
32(Time's up The pirates will attack)
33(Time's up. Stop the scene.)
34(Captain Forcegreeted)
35(Pirate Captain Speech Challenge success)
36(Pirate Captain Speech Challenge failure)
40(The Pirate captain gave the note to the player.)
41(The player gave ship parts to the Pirate Captain)
42(Player sabotaged the ship parts)
50(Player Completed Dialogue with Captain and can go about the ship)
90(Player has to fight the Pirates)
100(Crew is defeated)
101(A crew member saw through the player's ruse)
150(Captain is defeated)
200(Player found the note)
201(Player found the corpse)
300(Player Ship Undocked)
Notes
  • Any text displayed in angle brackets (e.g., <Alias=LocationHold>) is dynamically set by the Radiant Mission system, and will be filled in with the appropriate word(s) when seen in game.
  • Not all entries may appear in your log; which entries appear and which entries do not depends on the manner in which the mission is done.
  • Stages are not always in order of progress. This is usually the case with missions that have multiple possible outcomes or missions where certain tasks may be done in any order. Some stages may therefore repeat objectives seen in other stages.
  • If an entry is marked as "Finishes Mission" it means the mission disappears from the Active Mission list, but you may still receive new entries for that mission.
  • On the PC, it is possible to use the console to advance through the mission by entering setstage BE_City_CY_RedTape02 stage, where stage is the number of the stage you wish to complete. It is not possible to un-complete (i.e. go back) mission stages, but it is possible to clear all stages of the mission using resetquest BE_City_CY_RedTape02.
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