Starfield:Neon CityLife: Trade Tower: CeltCorp
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Summary[edit]
- Employee 1: "What do you want to do for the break later?"
- Employee 2: "I don't know, but I've got to get out of here. It's been non-stop interruptions since this morning, and I'm not spending another break at my desk listening to Kody eat with his mouth open."
- Employee 1: "One of those days, huh?"
- Employee 2: "More like one of those months. You know what? Screw it. I'm going to TerraBrew. Right now."
- Employee 1: "Yeah? I'll go with you."
Mission Stages[edit]
Neon CityLife: Trade Tower: CeltCorp (FC_Neon_CT_CityLife_Encounter09) | ||
---|---|---|
Stage | Finishes Mission | Mission Entry |
0 | (STAGE 0) | |
1 | (ON START) | |
100 | (Play the scene) | |
200 | (Conversation over) | |
300 | (Do default packaging) |
Notes
- Any text displayed in angle brackets (e.g.,
<Alias=LocationHold>
) is dynamically set by the Radiant Mission system, and will be filled in with the appropriate word(s) when seen in game. - Not all entries may appear in your log; which entries appear and which entries do not depends on the manner in which the mission is done.
- Stages are not always in order of progress. This is usually the case with missions that have multiple possible outcomes or missions where certain tasks may be done in any order. Some stages may therefore repeat objectives seen in other stages.
- If an entry is marked as "Finishes Mission" it means the mission disappears from the Active Mission list, but you may still receive new entries for that mission.
- On the PC, it is possible to use the console to advance through the mission by entering
setstage FC_Neon_CT_CityLife_Encounter09 stage
, wherestage
is the number of the stage you wish to complete. It is not possible to un-complete (i.e. go back) mission stages, but it is possible to clear all stages of the mission usingresetquest FC_Neon_CT_CityLife_Encounter09
.