Starfield:Neon CityLife: Neon Security
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Summary[edit]
- Resident: "So you're telling me I have to take my entire load of alcohol back to New Atlantis?"
- Neon Security: "That's right. Every damn crate."
- Resident: "Sigh. All right, let's cut the crap. This is because I refused to pay Bayu's ridiculous "tariff" on my goods, right?"
- Neon Security: "I don't make the rules, lady. Just take your junk, load it back on your ship and get the hell out of here."
- Resident: "If I don't deliver these goods, I'm going to lose thousands on this job."
- Neon Security: "Not my problem. Better get moving."
Mission Stages[edit]
Neon CityLife: Neon Security (FC_Neon_ALN_CitytLife_Encounter01) | ||
---|---|---|
Stage | Finishes Mission | Mission Entry |
0 | (STAGE 0) | |
1 | (ON START) | |
100 | (Scene Starts) | |
200 | (Scene Complete) | |
300 | (Clean Up Scene) |
Notes
- Any text displayed in angle brackets (e.g.,
<Alias=LocationHold>
) is dynamically set by the Radiant Mission system, and will be filled in with the appropriate word(s) when seen in game. - Not all entries may appear in your log; which entries appear and which entries do not depends on the manner in which the mission is done.
- Stages are not always in order of progress. This is usually the case with missions that have multiple possible outcomes or missions where certain tasks may be done in any order. Some stages may therefore repeat objectives seen in other stages.
- If an entry is marked as "Finishes Mission" it means the mission disappears from the Active Mission list, but you may still receive new entries for that mission.
- On the PC, it is possible to use the console to advance through the mission by entering
setstage FC_Neon_ALN_CitytLife_Encounter01 stage
, wherestage
is the number of the stage you wish to complete. It is not possible to un-complete (i.e. go back) mission stages, but it is possible to clear all stages of the mission usingresetquest FC_Neon_ALN_CitytLife_Encounter01
.