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Please add a description for this mission
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Official Summary[edit]
"This quest contains the scenes related to firing the Mourning Device."
Mission Stages[edit]
Mourning Device Control Quest (SFBGS001_MourningDevice_Control) |
Stage |
Finishes Mission |
Mission Entry |
10 | | (Startup) |
11 | | (Make sure animations have played.) |
12 | | (Make sure animations have stopped.) |
21 | | (Failsafe - Power Sequence Interrupted) |
22 | | (Failsafe - Aim Sequence Interrupted) |
23 | | (Failsafe - Fire Sequence Interrupted) |
30 | | (Dissolve barriers) |
90 | | (Prep for Firing - Enable Scientists) |
100 | | (Power the Mourning Device) |
110 | | (Powered the Mourning Device) |
111 | | (Scientists Leave Device) |
112 | | (Power On Grav Drive) |
113 | | (Power On Barrel) |
114 | | (Power On Stabilizer) |
115 | | (Power On Turbine) |
116 | | (Display Power Status (Full Power)) |
120 | | (Aim the Mourning Device) |
130 | | (Aimed the Mourning Device) |
131 | | (Position Device) |
140 | | (Fire the Mourning Device) |
141 | | (Play beam VFX and SFX (stage1)) |
142 | | (Play beam SFX stage2) |
143 | | (Play beam SFX stage3) |
144 | | (Play SFX power grid interlink) |
145 | | (Play SFX target system engaged) |
150 | | (Fired the Mourning Device) |
151 | | (Display Power Status (No Power) and play beam shutdown SFX) |
152 | | (Shut Down Grav Motor Support) |
153 | | (Shut Down Turbine) |
154 | | (Shut Down Stabilizer) |
155 | | (Shut Down Barrel) |
156 | | (Shut Down Grav Drive) |
160 | | (Play SFX telemetry 1) |
161 | | (Play SFX telemetry 2) |
162 | | (Play SFX telemetry 3) |
163 | | (Play SFX telemetry 4) |
164 | | (Play SFX telemetry 5) |
165 | | (Play SFX telemetry 6) |
166 | | (Play SFX telemetry 7) |
167 | | (Play SFX telemetry 8) |
200 | | (Firing Sequence Completed) |
Notes
- Any text displayed in angle brackets (e.g.,
<Alias=LocationHold>
) is dynamically set by the Radiant Mission system, and will be filled in with the appropriate word(s) when seen in game.
- Not all entries may appear in your log; which entries appear and which entries do not depends on the manner in which the mission is done.
- Stages are not always in order of progress. This is usually the case with missions that have multiple possible outcomes or missions where certain tasks may be done in any order. Some stages may therefore repeat objectives seen in other stages.
- If an entry is marked as "Finishes Mission" it means the mission disappears from the Active Mission list, but you may still receive new entries for that mission.
- On the PC, it is possible to use the console to advance through the mission by entering
setstage SFBGS001_MourningDevice_Control stage
, where stage
is the number of the stage you wish to complete. It is not possible to un-complete (i.e. go back) mission stages, but it is possible to clear all stages of the mission using resetquest SFBGS001_MourningDevice_Control
.