Starfield:Kid Stuff - Handling

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Please add a description for this mission
Location(s): None
ID: TraitKidStuff
Rewards
XP: 0
Credits ?: 0
Other Rewards: (?)
   


Mission Stages[edit]

Kid Stuff - Handling (TraitKidStuff)
Stage Finishes Mission Mission Entry
0(STAGE 0)
1(ON START)
25(Pointer to parents queued up)
30(Block move of parents during MQ204)
40(Redo the Lodge scene if skipped)
50(Get the objective to see your parents)
Your parents live in New Atlantis over at Pioneer Tower. They would love it if you visited them.
100(Intro Conversation played)
200(Dad: 1st Solo Greeting)
250(Mom: 1st Solo Greeting)
300(Finished Lodge conversation)
310(Player receives Sir Livingston's Weapon)
325(Arrived at the Lodge Scene)
375(Left the Lodge after the parents conversation)
400(Finished RAD02 Reactivity)
500(Talked with Dad about Unity)
1000((LVL5) Meatloaf Conversation Complete)
1050(Lodge pointer to Meatloaf)
1100((LVL7) Checkin with Dad)
1200((LVL10) Gran Gran's Armor)
1250(Lodge pointer to Gran-Gran's armor)
1300((LVL15) Starship Poker)
1350(Lodge pointer to Starship Poker)
2000(Astral Lounge Encounter)
2025(Astral Lounge bark scene)
2100(Honest Earl Encounter)
2125(Honest Earl bark scene)
8000(Player has removed Kid Stuff trait)
Notes
  • Any text displayed in angle brackets (e.g., <Alias=LocationHold>) is dynamically set by the Radiant Mission system, and will be filled in with the appropriate word(s) when seen in game.
  • Not all entries may appear in your log; which entries appear and which entries do not depends on the manner in which the mission is done.
  • Stages are not always in order of progress. This is usually the case with missions that have multiple possible outcomes or missions where certain tasks may be done in any order. Some stages may therefore repeat objectives seen in other stages.
  • If an entry is marked as "Finishes Mission" it means the mission disappears from the Active Mission list, but you may still receive new entries for that mission.
  • On the PC, it is possible to use the console to advance through the mission by entering setstage TraitKidStuff stage, where stage is the number of the stage you wish to complete. It is not possible to un-complete (i.e. go back) mission stages, but it is possible to clear all stages of the mission using resetquest TraitKidStuff.
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