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Please add a description for this mission
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Official Summary[edit]
"Scenario: 1 Prisoner, 2 Captors. There is a 50/50 chance of the fiction being either bounty hunters or homesteaders. The homestead option has random dialogue that can provide 4 different reasons for the prisoner being held captive.\n"
Mission Stages[edit]
Execution (OE_KT_Execution) |
Stage |
Finishes Mission |
Mission Entry |
0 | | (OE Started) |
1 | | (Start Scene - Homesteaders) |
2 | | (Pay double) |
3 | | (Pay normal) |
4 | | (Player said bounty's mine) |
5 | | (Attacker betrays Partner) |
6 | | (Dialogue check - Credit split mentioned) |
7 | | (Partner killed) |
8 | | (Captive Killed) |
9 | | (Attackers killed) |
10 | | (Dialogue check trader version) |
11 | | (Dialogue Check) |
12 | | (Stop Scene) |
13 | | (Dialogue Check) |
14 | | (Load Captive) |
15 | | (Trader - Backstory 1) |
16 | | (Trader - Backstory 2) |
17 | | (Trader - Backstory 3) |
18 | | (Trader - Backstory 4) |
19 | | (Captive Hit) |
20 | | (Trader - Backstory Locked) |
21 | | (Thief - Backstory 1) |
22 | | (Thief - Backstory 2) |
23 | | (Thief - Backstory 3) |
24 | | (Thief - Backstory 4) |
25 | | (SCENARIO 2 - Homesteader Thief) |
26 | | (Thief - Backstory Locked) |
27 | | (Unused) |
30 | | (SCENARIO 1 - Bounty Hunters) |
35 | | (SCENARIO 3 - House Va'ruun) |
40 | | (Killed by Attacker 1) |
44 | | (Captive Aggression On) |
45 | | (Player gives permission to kill) |
46 | | (Kill Captive) |
50 | | (Start Combat) |
60 | | (Deprecated) |
70 | | (Bounty brought in alive) |
100 | | (Player in Range) |
150 | | (Spawn NPCs) |
200 | | (Situation resolved peacefully) |
1000 | | (Player given reward) |
Notes
- Any text displayed in angle brackets (e.g.,
<Alias=LocationHold>
) is dynamically set by the Radiant Mission system, and will be filled in with the appropriate word(s) when seen in game.
- Not all entries may appear in your log; which entries appear and which entries do not depends on the manner in which the mission is done.
- Stages are not always in order of progress. This is usually the case with missions that have multiple possible outcomes or missions where certain tasks may be done in any order. Some stages may therefore repeat objectives seen in other stages.
- If an entry is marked as "Finishes Mission" it means the mission disappears from the Active Mission list, but you may still receive new entries for that mission.
- On the PC, it is possible to use the console to advance through the mission by entering
setstage OE_KT_Execution stage
, where stage
is the number of the stage you wish to complete. It is not possible to un-complete (i.e. go back) mission stages, but it is possible to clear all stages of the mission using resetquest OE_KT_Execution
.