Starfield:Bounty Hunters vs Defenders

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Location(s): None
ID: SE_Player_KT_Trait_Wanted_BountyHigh
Rewards
XP: 0
Credits ?: 0
Other Rewards: (?)
   


Mission Stages[edit]

Bounty Hunters vs Defenders (SE_Player_KT_Trait_Wanted_BountyHigh)
Stage Finishes Mission Mission Entry
0(Run on start)
10(Startup Stage)
20(Defenders Attacked)
25(Bring on defenders)
30(Attackers jump in)
50(Increase odds with each deadly encounter up to 70% - turned off for now)
60(Defenders Dead)
75(Player helped defeat attackers)
100(Post-Combat Hail)
110(Intro Hail complete)
150(Hail Rejected)
175(Player chose fuel)
180(Player chose credits)
200(Player rewarded - patrol resumes)
Notes
  • Any text displayed in angle brackets (e.g., <Alias=LocationHold>) is dynamically set by the Radiant Mission system, and will be filled in with the appropriate word(s) when seen in game.
  • Not all entries may appear in your log; which entries appear and which entries do not depends on the manner in which the mission is done.
  • Stages are not always in order of progress. This is usually the case with missions that have multiple possible outcomes or missions where certain tasks may be done in any order. Some stages may therefore repeat objectives seen in other stages.
  • If an entry is marked as "Finishes Mission" it means the mission disappears from the Active Mission list, but you may still receive new entries for that mission.
  • On the PC, it is possible to use the console to advance through the mission by entering setstage SE_Player_KT_Trait_Wanted_BountyHigh stage, where stage is the number of the stage you wish to complete. It is not possible to un-complete (i.e. go back) mission stages, but it is possible to clear all stages of the mission using resetquest SE_Player_KT_Trait_Wanted_BountyHigh.
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