Starfield:BE - Mayday
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Mission Stages[edit]
BE - Mayday (BE_KT01) | ||
---|---|---|
Stage | Finishes Mission | Mission Entry |
1 | (Backstory 1) | |
2 | (Backstory 2) | |
3 | (Backstory 3) | |
4 | (Backstory Lock) | |
5 | (Grieving 1) | |
6 | (Grieving 2) | |
7 | (Grieving 3) | |
8 | (Grieving locked) | |
9 | (Player close) | |
10 | (Generic Male 08) | |
11 | (Hailing Explanation 1) | |
12 | (Hailing Explanation 2) | |
13 | (Hailing Explanation 3) | |
14 | (Hailing Explanation Locked) | |
15 | (Ship cleared) I boarded a ship in distress and cleared it of hostiles. I should talk to the ship's captain. | |
16 | (Undocking allowed) | |
20 | (Change Location; start Welcome Scene) | |
24 | (Grav restored) | |
25 | (QO: Clear ship) I've boarded a ship in distress and found it teeming with hostile creatures. | |
26 | (Gravity and Hazards) | |
27 | (Gravity and Hazards) | |
28 | (Gravity and Hazards) | |
30 | (Player speaks to any NPC) | |
40 | (Reward) | |
50 | (Player Undocks) | |
66 | (Captain dies) | |
100 | (Player spoke to Captain) |
- The following empty mission stages were omitted from the table: 60.
Notes
- Any text displayed in angle brackets (e.g.,
<Alias=LocationHold>
) is dynamically set by the Radiant Mission system, and will be filled in with the appropriate word(s) when seen in game. - Not all entries may appear in your log; which entries appear and which entries do not depends on the manner in which the mission is done.
- Stages are not always in order of progress. This is usually the case with missions that have multiple possible outcomes or missions where certain tasks may be done in any order. Some stages may therefore repeat objectives seen in other stages.
- If an entry is marked as "Finishes Mission" it means the mission disappears from the Active Mission list, but you may still receive new entries for that mission.
- On the PC, it is possible to use the console to advance through the mission by entering
setstage BE_KT01 stage
, wherestage
is the number of the stage you wish to complete. It is not possible to un-complete (i.e. go back) mission stages, but it is possible to clear all stages of the mission usingresetquest BE_KT01
.