Starfield:Aceles Poachers
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Mission Stages[edit]
Aceles Poachers (OE_BryanB_AcelesPoachers) | ||
---|---|---|
Stage | Finishes Mission | Mission Entry |
0 | (OE Quest Started.) | |
50 | (Waiting for Player to get in Range...) | |
100 | (Player in Range.) | |
200 | (Player attacks one of the poachers) | |
800 | (Aceles is dead. (Ends OE)) | |
810 | (Handler Lead is dead.) | |
820 | (Handler Support is dead.) | |
830 | (Poacher Lead is dead.) | |
840 | (Poacher Support is dead.) | |
850 | (Poachers are dead. (Ends OE)) | |
860 | (Handlers are dead. (Ends OE)) |
Notes
- Any text displayed in angle brackets (e.g.,
<Alias=LocationHold>
) is dynamically set by the Radiant Mission system, and will be filled in with the appropriate word(s) when seen in game. - Not all entries may appear in your log; which entries appear and which entries do not depends on the manner in which the mission is done.
- Stages are not always in order of progress. This is usually the case with missions that have multiple possible outcomes or missions where certain tasks may be done in any order. Some stages may therefore repeat objectives seen in other stages.
- If an entry is marked as "Finishes Mission" it means the mission disappears from the Active Mission list, but you may still receive new entries for that mission.
- On the PC, it is possible to use the console to advance through the mission by entering
setstage OE_BryanB_AcelesPoachers stage
, wherestage
is the number of the stage you wish to complete. It is not possible to un-complete (i.e. go back) mission stages, but it is possible to clear all stages of the mission usingresetquest OE_BryanB_AcelesPoachers
.