Starfield:A House Divided

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Location(s): None
ID: SFBGS001_MS01
Rewards
XP: 0
Credits ?: 0
Other Rewards: (?)
   

Mission Stages[edit]

A House Divided (SFBGS001_MS01)
Stage Finishes Mission Mission Entry
0(Start Quest)
1(Talked to Official)
2(SPCH - Approved Admin privileges)
3(SPCH - Declined Admin privileges)
4(DIALOGUE CHECK: Greet over)
5(DIALOGUE CHECK: Decline quest)
6(TL gate - Halls of Authority)
7(Ukaru dies)
8(Tracking Device Loaded with Perk)
9(Used Perk)
10(Scene starts)
After arriving in Dazra, I overheard a conversation between three Dazra citizens. It seems they may represent different interests.
11(TRACK -- False Crate 01)
12(TRACK -- False Crate 02)
13(TRACK -- False Crate 03)
14(TRACK -- False Crate 04)
15(UNUSED?)
16(TRACK -- False Crate 05)
17(Stop Zealot Scene)
18(Mujeen is told Ukaru is a suspect)
19(ID Card Found)
20(EVALUATE PACKAGE: Scene ends)
After arriving in Dazra, I overheard a conversation between three Dazra citizens. It seems they may represent different interests. I should speak to one of them and learn more.
21(DEBUG: Go to Supply Depot)
22(DEBUG: Go to Zealot Cave)
23(DIALOGUE CHECK: Mujeen TL)
24(OBJECTIVE 45: ID Card)
25(Player gets close Ochim exits terminal area)
26(Security Door Open)
27(--------------LOAD SUPPLY DEPOT- Ukaru dead and crate chosen-------------)
28(Read slate)
29(Ochim dead check)
30(OBJECTIVE: Talked to Qisrani)
Qisrani Dul'kehf informed me that supplies may have gone missing from Dazra, unrelated to the cataclysm. She asks that I take up the investigation on behalf of her missing cousin, Ukaru.
31(Blood Trail Marker 01)
32(Blood Trail Marker 02)
33(Blood Trail Marker 03)
34(Blood Trail Marker 04)
35(Read manifest - Load tracking device)
36(Blood Trail Marker 05)
37(Blood Trail Marker 06)
38(Request access to archives)
39(Stop beeping)
40(Unlock terminal)
41(Read Slate)
42(DIALOGUE CHECK: Tevina told of Ochim's death)
43(DIALOGUE CHECK - Mujeen Tevina Evidence)
44(New Game Plus Passcode)
45(OBJECTIVE: Travel to Supply Depot)
I've uncovered evidence that Ukaru Dul'kehf had tracked a shipment of missing supplies to an unknown Supply Depot. I should investigate the location to learn more.
46(OBJECTIVE: Investigate the storage box)
47(Lockbox data slate read)
48(Ochim FG)
49(DIALOGUE CHECK: Ochim Encounter)
50(OBJECTIVE: Follow blood trail)
51(Check Ochim terminal)
52(NG+ UKARU SAVED)
53(Ochim slate picked up)
54(Ochim dead distance)
55(DEATH: Ochim)
56(OBJECTIVE: Restore power)
57(OBJECTIVE: Ukaru's log #3 - Proof of zealot murder)
58(Cipher found)
I've uncovered evidence that the missing supplies were being routed to Zealots. I should return to Qisrani and inform her immediately.
59(OBJECTIVE: Locate Cipher Key)
60(Lights OFF)
61(Remove slate)
62(EVALUATE PACKAGE: Mujeen departs discussion with Qisrani)
63(DIALOGUE CHECK: Mujeen departs)
64(CLUE 01 FOUND)
65(Ukaru body found)
66(Ochim turns hostile)
67(EVALUATE PACKAGE: Ochim runs (Chase Scene))
68(SCENE: Mujeen and Qisrani chat)
I've uncovered evidence that the missing supplies were being routed to Zealots. I returned to Qisrani and found her in a conversation with Mujeen Ka'dic.
69(EVALUATE PACKAGE: Ochim evaluate package at M of State)
70(Talk to Qisrani)
I've uncovered evidence that the missing supplies were being routed to Zealots. I returned to Qisrani and found her in a conversation with Mujeen Ka'dic. I should inform her of her cousin's death.
71(Ochim terminal read)
72(NG+ door is used)
73(NG+ MedPack Used)
74(NG+ Door key)
75(Unlock the block)
76(Ukaru timer)
77(Ukaru dies if no MedPack)
78(Ukaru hands Player his log #3)
79(DIALOGUE CHECK: Tevina exit dialogue)
80(OBJECTIVE: Talk to Tevina)
I need to speak to Tevina Veth'aal about decrpyting a Zealot slate I found at the supply depot. It should help me uncover the location of Jandar's Rest.
81(Tevina Pop QT01)
82(Pop QT 2)
83(Pop QT 3)
84(NG+ Ukaru Convo done)
85(Tevina office trigger)
86(BREADCRUMB SUPPLY DEPOT DOOR)
88(Coordinates received through Mujeen's terminal)
89(OBJECTIVE: Display backup objective to hack Mujeen's terminal)
90(OBJECTIVE: Examine the Employment Records)
91(READ SLATE: Employment Records)
92(READ SLATE: Refueling)
93(READ SLATE: Cipher)
94(Player withheld the location of Strider's Cave)
95(DIALOGUE CHECK - Tevina done)
96(DIALOGUE CHECK - Employment Records discussed)
97(DIALOGUE CHECK - Cross Reference)
98(Give player slate)
99(Give player the decrypted slate)
100(Cracked Cipher Code)
101(NG+ UKARU SAVED and Qisrani aware)
102(Slate given)
103(Slate acquired)
104(Keycard given)
105(Set zealots suspicious)
106(Mujeen move closer)
107(Intruder scene)
110(Evaluate Package)
111(BATTERY 01)
112(BATTERY 02)
113(BATTERY 03)
114(BATTERY 04)
115(BATTERY 05)
116(BATTERY 06)
117(BATTERY 07)
118(BATTERY 08)
119(Scene - Getting Away)
120(Qisrani dialogue to hide a TL)
121(Power cell count)
122(Ochim gets closer to Madri)
124(DIALOGUE - Ochim mention)
126(More time to prepare)
131(Supply Depot Breadcrumb 01)
132(Supply Depot Breadcrumb 02)
133(Backup Ochim Teleport Elevator)
134(Ochim Teleport Elevator Check)
135(Link Terminal Door)
136(Read entry on keycard)
145(Breadcrumb Start)
146(Cave wall passed)
147(Tevina - Support Team Enable)
148(Tevina - Support Team Check)
149(Front Door Open)
150(Zealots angry)
153(Disable Brother Olamide)
154(Remove load door blocker)
155(Ship enabled)
158(Start fg)
159(Enable the Redeemed)
161(Unlock door Halls of Healing)
162(Stop audio log)
163(Redeemed Aggro)
164(Stage to check both slate and cipher were picked up)
165(Evaluate Ochim walk)
167(Lock Door)
168(Tevina Confirmation)
169(Tevina Spaceport)
170(Mujeen Stays)
171(Tevina Ochim)
191(Secret Ending Early Check)
192(Key 02 blocked)
193(Key 01 blocked)
194(Turned off Aggro)
195(Key Part 02 Given)
196(Key Part 01 Given)
197(DEBUG - Door to Jandar's Rest)
198(Key parts obtained)
199(Key parts obtained)
200(OBJECTIVE: Travel to Jandar's Rest)
With the help of Tevina Veth'aal, I now know the location of Jandar's Rest. I should infiltrate the location and search for any clues about the identity of the supply thief.
201(SPEECH CHALLENGE - Mujeen Win)
202(SPEECH CHALLENGE - Mujeen Lose)
203(SPEECH CHALLENGE - Qisrani Win)
204(SPEECH CHALLENGE - Qisrani Lose)
205(OBJECTIVE: Speak to Mujeen)
206(DIALOGUE CHECK: Mujeen accused of being Armiger)
207(DIALOGUE CHECK: Ochim's body location)
208(DIALOGUE CHECK: Madri)
209(Meet Ochim)
210(Onamide Fight)
211(DIALOGUE CHECK - Madri talked to)
212(Mujeen Fight)
213(Mujeen Dead)
214(Onamide SC Win)
215(Onamide SC Loss)
216(Mention Ochim)
219(Shrine door activated)
220(Onamide Death)
230(Mujeen bribed the player)
240(Mujeen let go)
I've been investigating the case of missing supplies on behalf of Qisrani Dul'kehf. Despite uncovering the identity of the thief, I've decided to help Mujeen Ka'dic in his quest to aid the Zealots.
250(Mujeen is free)
260(Mujeen gave player slate)
265(Remove Slate)
270(Mujeen terminal read)
275(Qisrani Forcegreet)
277(Assassins were struck On Hit)
278(Player attacked Qisrani)
279(Timer set stage)
280(Ochim terminal read)
281(Ochim Terminal - Entry on Madri)
282(Ochim Terminal - Entry on Bar Friend)
283(Ochim Terminal - Entry on Leaving Va'ruun Kai)
286(Qisrani Bleedout)
287(Qisrani recovery)
288(Player did not finger Mujeen initially)
289(Mujeen terminal read)
290(Lock box slate read)
291(Save Qisrani)
With the help of Tevina Veth'aal, I infiltrated Jandar's Rest and learned the name of the supply thief. However, I was informed by the Zealots that Qisrani Dul'kehf may be in danger. I should return to Dazra to warn her and tell her what I uncovered.
292(Start assassin scene)
With the help of Tevina Veth'aal, I infiltrated Jandar's Rest and learned the name of the supply thief. However, I was informed by the Zealots that Qisrani Dul'kehf may be in danger. I returned to Qisrani and must now protect her from assassination.
295(Zealot Assassin is dead)
With the help of Tevina Veth'aal, I infiltrated Jandar's Rest and learned the name of the supply thief. However, I was informed by the Zealots that Qisrani Dul'kehf may be in danger. I killed the assassins in question and should now speak to Qisrani.
296(Zealot Assassin is hit by player or scene is broken early)
297(Zealot attacks Qisrani)
298(Zealot assassin attacked first)
299(Zealot dead Qisrani talked to)
300(OBJECTIVE: Report your findings to Qisrani)
I've been investigating the case of missing supplies on behalf of Qisrani Dul'kehf. Now that I have gathered all the facts, it's time to put the culprit away.
301(Mujeen Convo Start)
305(Mujeen convo over)
307(Mujeen exit)
310(Move Mujeen if made innocent)
400(Tevina arrest)
405(Tevina walk back home)
410(Tevina jail path)
411(OBJECTIVE: Tevina dialogue wait)
Qisrani Dul'kehf is dead. With her last breath, she asked that I talk to Tevina Veth'aal and bring the people responsible to justice. I spoke to Tevina and should visit her in the Keep in a day's time to bring the case to a close.
412(Tevina accused)
413(Tevina bribed player)
414(Gave Mujeen slate)
415(Tevina dialogue check)
430(Timer expired)
Qisrani Dul'kehf is dead. With her last breath, she asked that I talk to Tevina Veth'aal and bring the people responsible to justice. I spoke to Tevina and should visit her in the Keep to bring the case to a close.
450(Mujeen jail condition only)
460(Mujeen arrests Tevina)
470(Tevina arrests Mujeen)
500(Mujeen Arrested)
800(Put Tevina in jail)
900(Put Mujeen in jail)
1000(COMPLETE QUEST)
At the behest of Qisrani Dul'kehf, I investigated a case of missing supplies, and discovered who was behind the theft. It turns out they were being deliberately routed to a group of Zealots at Jandar's Rest. After gaining all the facts, I was able to bring the case to a close.
2000(TEVINA JAIL - Move her and STOP QUEST)
4000(Qisrani dead)
Qisrani Dul'kehf is dead. With her last breath, she asked that I talk to Tevina Veth'aal and bring the people responsible to justice.
5000(Tevina dead)
8888(DEBUG: Ukaru NG+)
9991(DEBUG: Start)
9992(DEBUG: Supply Depot)
9993(DEBUG: Back to Qisrani)
9994(DEBUG: Jandar's Rest)
9995(DEBUG: Assassination Attempt)
9996(DEBUG: Wrap-Up)
9997(DEBUG: Wrap-Up with Tevina Arrest)
9998(DEBUG: Qisrani dead)
9999(DEBUG: Post- Quest)
  • The following empty mission stages were omitted from the table: 87, 108, 109, 123, 125, 127, 128, 129, 130, 151, 152, 156, 157, 160, 166, 274, 285, 293, 294, 420.
Notes
  • Any text displayed in angle brackets (e.g., <Alias=LocationHold>) is dynamically set by the Radiant Mission system, and will be filled in with the appropriate word(s) when seen in game.
  • Not all entries may appear in your log; which entries appear and which entries do not depends on the manner in which the mission is done.
  • Stages are not always in order of progress. This is usually the case with missions that have multiple possible outcomes or missions where certain tasks may be done in any order. Some stages may therefore repeat objectives seen in other stages.
  • If an entry is marked as "Finishes Mission" it means the mission disappears from the Active Mission list, but you may still receive new entries for that mission.
  • On the PC, it is possible to use the console to advance through the mission by entering setstage SFBGS001_MS01 stage, where stage is the number of the stage you wish to complete. It is not possible to un-complete (i.e. go back) mission stages, but it is possible to clear all stages of the mission using resetquest SFBGS001_MS01.
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