Starfield Mod:Starfield Creation Kit:Cell

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A cell is a virtual space containing Starfield game world content. Cells are used by the game engine to load and efficiently manage rendering of content as the player moves through locations in the game. The Starfield game world consist of numerous cells, some isolated interior locations, and others contiguous within a grid on a planet’s surface or in orbit.

Interior cells comprise one Editor ID reference, exterior cells are comprised of multiple cells arranged in a three-dimensional grid, each with an Editor ID reference.

Cells can be edited or created in the Starfield Creation Kit. Objects (Forms) are positioned in cells using a Cartesian x, y and z coordinate system and with angles of rotation in any combination of these axes. These objects are arranged to create gameplay environments that players can navigate, and experience effects such as lighting and sound, and encounter NPCs and scripted events. Cells can be connected at points such as doors, hatches and airlocks by creating a “Teleport” link between door objects.

Interior Cell Types[edit]

Interior Cells can be created of the type “Interior”, “InstanceableInterior” and “ShipCell”.

Interior[edit]

A cell used only once in the game world as a specific place. Interior cells typically hold representations of the interior rooms of buildings, and spaces in underground installations, or chambers such as a cave. Their layout and dimensions may conform to the layout of an exterior structure or represent a space not visible from the outside or surface.

InstanceableInterior[edit]

A template interior cell that can be used more than once in the game world, but otherwise has all the properties of the Interior cell type.

ShipCell[edit]

Exterior Cells[edit]

Exterior cells can be created of the type “Worldspace” and “SpaceCell”.

Worldspace[edit]

A section of planetary landscape comprising one or more cells in a grid. Worldspaces also include a textured polygon terrain mesh, which can be edited with the Terrain Edit feature. Objects can be placed on and within this texture to create geological details, flora, artificial structures and other features of the gameplay environment. A Worldspace can also have water set at a certain elevation in the terrain.

Worldspaces can be imposed on a planet as an “Overlay” in the Galaxy View menu, replacing a grid section of the terrain in game at particular planetary coordinates.

SpaceCell[edit]

Viewing Cells[edit]

Cells can be viewed in the Cell View window or via View>Cell View. The drop down at the top of the window allows worldspaces to be selected directly. Once selected, a list of Cell Editor IDs in that worldspace will populate the lower area of the window. Right-click and View one of these cells to load the worldspace into the Render Window at that cell location. To select interior cells, the “Interior” cell type must be selected in the dropdown and the specific interior cell can searched using a full name or wildcard search parameters. Right-click and select “View” to load the interior cell.

Creating Cells[edit]