Starfield:Loading Screens
From Starfield Wiki
Loading screens appear when a new area is loaded with a full transition from a previous area to a new one. A message will appear, which may be helpful, especially to new players. Depending on how long the game takes to load, multiple messages may be displayed. Some messages only appear under certain conditions. If a condition is satisfied, that image will appear (e.g., the character generation message will always appear during a new game). Most of the load screens with conditions therefore have a percentage chance of appearing, in order to make them more or less likely to appear under certain circumstances, but still allow some randomness. If no conditions are satisfied, one of the remaining load screens is selected at random.
FormID | EditorID | Description | Icon |
---|---|---|---|
0x0002AA26 | LS_GeneralGameplay02 | Anger someone you shouldn't have? Leave the area for a day (though if you have a high bounty, local guards will still remember what you did). | Data\textures\interface\loadscreens\generic\general\starfield_general_009_color.dds |
0x0003E1E4 | LS_ShipCriticalHit | Critical hits against an enemy ship can rarely kill its entire crew, leaving it "dead in the water." | Data\textures\interface\loadscreens\generic\starfield_destruction_color.dds |
0x0005B3D3 | LS_LoreTimeline02 | History of the Settled Systems - Sol Date: 2176 With production of the psychotropic chem Aurora in full swing, the enormous Xenofresh Industries fishing rig becomes the pleasure city of Neon. |
Data\textures\interface\loadscreens\generic eon\starfield_neon_002_color.dds |
0x0005B3D4 | LS_LoreTimeline03 | History of the Settled Systems - Sol Date: 2196-2216 The United Colonies moves a starstation into the neutral system of Narion, sparking a war with the Freestar Collective that drags on for 16 years. |
Data\textures\interface\loadscreens\generic\dungeon\starfield_mechgraveyard_031_color.dds |
0x0005B3D5 | LS_LoreTimeline04 | History of the Settled Systems - Sol Date: 2308-2311 When the United Colonies accuses the Freestar Collective of violating the Treaty of Narion, the result is the short, bloody, vindictive Colony War. |
Data\textures\interface\loadscreens\generic\general\starfield_general_073_color.dds |
0x0005B3D6 | LS_LoreTimeline05 | History of the Settled Systems - Sol Date: 2240-2263 House Va'ruun wages the Serpent's Crusade, a campaign of open violence against every other faction in the Settled Systems. |
Data\textures\interface\loadscreens\generic\space\starfield_space_062_color.dds |
0x0005B3D7 | LS_LoreTimeline06 | History of the Settled Systems - Sol Date: 2241 After leading a successful revolt and escape from the prison on Suvorov, Jasper Kryx dubs his new collection of stolen ships the Crimson Fleet. |
Data\textures\interface\loadscreens\generic\space\starfield_space_041_color.dds |
0x0005B3D8 | LS_LoreTimeline07 | History of the Settled Systems - Sol Date: 2275 Sebastian Banks, ancestor of explorer John Banks, founds Constellation, an organization dedicated to the exploration of the Milky Way galaxy. |
Data\textures\interface\loadscreens\generic\lodge\starfield_lodge_001_color.dds |
0x0005B3D9 | LS_LoreTimeline08 | History of the Settled Systems - Sol Date: 2315 The United Colonies founds the UC Vanguard, a privateer navy utilizing independent captains piloting their own ships. |
Data\textures\interface\loadscreens\generic\general\starfield_general_015_color.dds |
0x0005B3DA | LS_LoreTimeline10 | History of the Settled Systems - Sol Date: 2311 Ryujin Industries completes construction of Ryujin Tower in Neon, firmly establishing itself as the most powerful megacorp in the Settled Systems. |
Data\textures\interface\loadscreens\generic\general\starfield_general_022_color.dds |
0x0005B3DB | LS_LoreTimeline09 | History of the Settled Systems - Sol Date: 2231 The Freestar Collective Council of Governors votes to create the Freestar Rangers, a law enforcement agency with far-reaching authority. |
Data\textures\interface\loadscreens\generic\akila\starfield_akila_004_color.dds |
0x0006587B | LS_Ship47 | You can trade with most civilian starships by hailing them. | Data\textures\interface\loadscreens\generic\space\starfield_space_046_color.dds |
0x00070E72 | LS_SpacesuitResistance | Spacesuit resistances are less effective in extreme environments and weather. | Data\textures\interface\loadscreens\generic\general\starfield_general_059_color.dds |
0x0007C499 | LS_Ship44 | Your ship's target reticle will briefly pulse red whenever you inflict hull damage on the enemy. | Data\textures\interface\loadscreens\generic\space\starfield_space_061_color.dds |
0x0007C49A | LS_Ship45 | Your ship's target reticle will briefly pulse blue whenever you inflict shield damage on the enemy. | Data\textures\interface\loadscreens\generic\landscape\starfield_landscape_014_color.dds |
0x0007C49B | LS_Ship46 | The most valuable items on any enemy ship are stored in the Captain's Locker, located in the cockpit. | Data\textures\interface\loadscreens\generic\space\starfield_space_066_color.dds |
0x000C8C97 | LS_VS_NE_Lodge | Built in 2275 by Constellation founder Sebastian Banks, the Lodge serves as the organization's headquarters, and home to any member who needs one. | Data\textures\interface\loadscreens\generic\general\starfield_general_012_color.dds |
0x000C8C98 | LS_VS_NE_MASTDistrict | The MAST district was named for the Military, Administrative and Scientific Triumvirate building, which stands as not only the center of New Atlantis, but the United Colonies as a whole. | Data\textures\interface\loadscreens\generic\general\starfield_general_073_color.dds |
0x000C8C99 | LS_VS_NE_SpaceportDistrict | The Spaceport District of New Atlantis sees more space traffic than anywhere else in the Settled Systems, and the NAT train allows visitors and citizens alike to quickly visit any other area of the city. | Data\textures\interface\loadscreens\generic\general\starfield_general_025_color.dds |
0x000C8C9A | LS_VS_NewAtlantis | New Atlantis is the capital of the United Colonies. It was founded in 2156, the same year humans first reached Alpha Centauri and set down on the planet they named Jemison. | Data\textures\interface\loadscreens\generic\general\starfield_general_011_color.dds |
0x000C8C9B | LS_VS_AbandonedBases | The Settled Systems is littered with abandoned outposts, bases and research stations, most of them military leftovers from the two great galactic wars. | Data\textures\interface\loadscreens\generic\outpost\starfield_outpost_023_color.dds |
0x000C8C9C | LS_VS_Planets_Moons | Vectera is but one of the hundreds of planets and moons in the Settled Systems, many of which hold untold adventure, mystery... and danger. | Data\textures\interface\loadscreens\generic\landscape\starfield_landscape_012_color.dds |
0x000C8C9D | LS_VS_CrimsonFleet | The Crimson Fleet is a loose confederation of independent pirate groups that frequently cause trouble throughout the Settled Systems. | Data\textures\interface\loadscreens\generic\starfield_destruction_color.dds |
0x000CFF75 | LS_Outposts17 | Outposts can be built throughout the Settled Systems, on any planet or moon with a solid surface. | Data\textures\interface\loadscreens\generic\landscape\starfield_landscape_018_color.dds |
0x00133064 | LS_GeneralGameplay08 | The chem Synapse Alpha will temporarily lower the cost of any research you need to conduct. | Data\textures\interface\loadscreens\generic\general\starfield_general_034_color.dds |
0x001603FC | LS_WeaponMod01 | Adding Electromagnetic Beams to any energy weapon will change the deadly effect of its beam to a non-lethal stun. | Data\textures\interface\loadscreens\generic\dungeon\starfield_dungeon_029_color.dds |
0x00185666 | LS_Stealth02 | Enemies may investigate nearby explosions and projectile impacts. | Data\textures\interface\loadscreens\generic\dungeon\starfield_dungeon_022_color.dds |
0x00185667 | LS_Smuggling04 | The Payloads skill will make guard ships less likely to detect contraband. | Data\textures\interface\loadscreens\generic\space\starfield_space_045_color.dds |
0x00185668 | LS_Smuggling03 | The closer your contraband weight is to your ship's Shielded Cargo capacity, the more likely it is to be detected by a contraband scan. | Data\textures\interface\loadscreens\generic\space\starfield_space_054_color.dds |
0x00185669 | LS_Smuggling02 | Only contraband in your ship's cargo hold will be protected by its Shielded Cargo capacity. | Data\textures\interface\loadscreens\generic\general\starfield_general_034_color.dds |
0x0018566A | LS_Smuggling01 | If you are carrying contraband in your personal inventory, it will always be detected by a contraband scan. | Data\textures\interface\loadscreens\generic\eye\starfield_eye_001_color.dds |
0x0018566B | LS_Outposts16 | The Zoology skill reduces the number of times you need to scan animals and reveal additional information about them, like strengths and weaknesses. | Data\textures\interface\loadscreens\generic\general\starfield_general_045_color.dds |
0x0018566C | LS_Outposts15 | The Zoology skill allows you to produce organic resources from native creatures at your outposts. | Data\textures\interface\loadscreens\generic\general\starfield_general_047_color.dds |
0x0018566D | LS_Outposts14 | If you have an outpost containing fuel (He3) it will extend the range your ship can go in a single plotted Grav Jump. | Data\textures\interface\loadscreens\generic\general\starfield_general_003_color.dds |
0x0018566E | LS_Outposts13 | You can use output links to move resources from Extractors and Builders into storage containers. | Data\textures\interface\loadscreens\generic\outpost\starfield_outpost_023_color.dds |
0x0018566F | LS_Outposts12 | Use output links to supply outpost Builders with the resources they need to produce. | Data\textures\interface\loadscreens\generic\outpost\starfield_outpost_065_color.dds |
0x00185670 | LS_Outposts11 | Use cargo links to move resources from one outpost to another. | Data\textures\interface\loadscreens\generic\outpost\starfield_outpost_065_color.dds |
0x00185671 | LS_Outposts10 | The Outpost Engineering skill allows you to research more advanced outpost objects to build. | Data\textures\interface\loadscreens\generic\outpost\starfield_outpost_026_color.dds |
0x00185672 | LS_Outposts09 | The Surveying skill reduces the number of scans needed to gain information from plants. The higher the skill, the fewer the scans that are needed. | Data\textures\interface\loadscreens\generic\general\starfield_general_046_color.dds |
0x00185673 | LS_Outposts08 | A higher Surveying skill increases the range of your hand scanner. | Data\textures\interface\loadscreens\generic\general\starfield_general_002_color.dds |
0x00185674 | LS_Outposts07 | A higher Scanning skill lets you see the location of rarer resources when scanning a planet from orbit. | Data\textures\interface\loadscreens\generic\outpost\starfield_outpost_026_color.dds |
0x00185675 | LS_Outposts06 | A higher Outpost Management skill allows you to build more Crew Stations. | Data\textures\interface\loadscreens\generic\outpost\starfield_outpost_023_color.dds |
0x00185676 | LS_Outposts05 | Build Crew Stations to assign crew to your outposts. | Data\textures\interface\loadscreens\generic\landscape\starfield_landscape_017_color.dds |
0x00185677 | LS_Outposts04 | Build a Transfer Container at your outpost to allow you to transfer cargo between your ship and your outpost. | Data\textures\interface\loadscreens\generic\outpost\starfield_outpost_065_color.dds |
0x00185678 | LS_Outposts03 | Build a Scan Booster at your outpost to greatly increase the range of your hand scanner. | Data\textures\interface\loadscreens\generic\landscape\starfield_landscape_014_color.dds |
0x00185679 | LS_Outposts02 | The Botany skill reduces the number of times you need to scan plants, and allows you to reveal whether they can be domesticated at your outposts. | Data\textures\interface\loadscreens\generic\outpost\starfield_outpost_026_color.dds |
0x0018567A | LS_Crime03 | You can yield to guards if you holster your weapon immediately after starting a fight with them. | Data\textures\interface\loadscreens\generic\landscape\starfield_landscape_017_color.dds |
0x0018567B | LS_Crime02 | You can hail guard ships in combat if you want to surrender to them. | Data\textures\interface\loadscreens\generic\space\starfield_space_041_color.dds |
0x0018567C | LS_Outposts01 | The Botany skill allows you to produce organic resources from native plants at your outposts. | Data\textures\interface\loadscreens\generic\outpost\starfield_outpost_023_color.dds |
0x0018567E | LS_TridentLL01 | Trident Luxury Lines offers some of the best tours of the Settled Systems. | Data\textures\interface\loadscreens\generic\general\starfield_general_041_color.dds |
0x0018567F | LS_Taiyo02 | Taiyo Astroneering fans love the manufacturer's marriage of form and function. Their ships are regarded by enthusiasts as works of art. | Data\textures\interface\loadscreens\generic\space\starfield_space_060_color.dds |
0x00185680 | LS_Taiyo01 | Taiyo has excelled at creating a dedicated audience that anxiously await the next year's model. | Data\textures\interface\loadscreens\generic\space\starfield_space_055_color.dds |
0x00185681 | LS_StroudEklund02 | Stroud-Eklund's ships are revolutionary in many ways, but intense competition has leveled the playing field. | Data\textures\interface\loadscreens\generic\starfield_gravjump_color.dds |
0x00185682 | LS_StroudEklund01 | Stroud-Eklund has quickly become a major new ship manufacturer, thanks to a huge influx of start-up capital. | Data\textures\interface\loadscreens\generic\lodge\starfield_lodge_004_color.dds |
0x00185683 | LS_HopeTech03 | Ron Hope was a blue-collar deep space hauler who spent his life savings to establish HopeTech. | Data\textures\interface\loadscreens\generic\space\starfield_space_042_color.dds |
0x00185684 | LS_HopeTech02 | HopeTech's marketing proudly refers to their ships as "Trucks in space!" | Data\textures\interface\loadscreens\generic\space\starfield_space_040_color.dds |
0x00185685 | LS_HopeTech01 | HopeTech's ships may not be glamorous, but they are dependable. The ship of choice for cargo hauling. | Data\textures\interface\loadscreens\generic\space\starfield_space_066_color.dds |
0x00185686 | LS_Deimos02 | Deimos Staryard has manufactured military starships for the United Colonies for over a century. | Data\textures\interface\loadscreens\generic\space\starfield_space_002_color.dds |
0x00185687 | LS_Deimos01 | Although Deimos Staryard is closely tied to the United Colonies, they sell their ships to everyone. | Data\textures\interface\loadscreens\generic\space\starfield_space_058_color.dds |
0x00185688 | LS_Skill62 | The Zoology skill gives you a chance to find rarer components from creatures. | Data\textures\interface\loadscreens\generic\starfield_creature_030_color.dds |
0x00185689 | LS_Skill61 | The Wellness skill increases your maximum Health. | Data\textures\interface\loadscreens\generic\landscape\starfield_landscape_037_color.dds |
0x0018568A | LS_Skill60 | The Weight Lifting skill increases your total carrying capacity. | Data\textures\interface\loadscreens\generic\general\starfield_general_050_color.dds |
0x0018568B | LS_Skill59 | The Automated Weapon Systems skill increases your ship's turret damage. | Data\textures\interface\loadscreens\generic\general\starfield_general_036_color.dds |
0x0018568C | LS_Skill58 | The Theft skill allows you to pickpocket items from people. The final rank allows you to steal equipped weapons. | Data\textures\interface\loadscreens\generic eon\starfield_neon_001_color.dds |
0x0018568D | LS_Skill57 | The Targeting Control Systems skill reduces the time it takes to lock on to an enemy target. | Data\textures\interface\loadscreens\generic\general\starfield_general_035_color.dds |
0x0018568E | LS_Skill56 | The Targeting skill increases accuracy and range when firing from the hip. | Data\textures\interface\loadscreens\generic\dungeon\starfield_dungeon_027_color.dds |
0x0018568F | LS_Skill55 | The Stealth skill makes it more difficult for enemies to detect you. | Data\textures\interface\loadscreens\generic\dungeon\starfield_mechgraveyard_031_color.dds |
0x00185690 | LS_Skill54 | The Starship Engineering skill increases your ship's repair speed. | Data\textures\interface\loadscreens\generic\space\starfield_space_019_color.dds |
0x00185691 | LS_Skill53 | The Sniper Certification skill increases scoped weapon aim stability, breath hold time, and damage. | Data\textures\interface\loadscreens\generic\landscape\starfield_landscape_014_color.dds |
0x00185692 | LS_Skill52 | The Shotgun Certification skill increases the damage of shotguns. | Data\textures\interface\loadscreens\generic\general\starfield_general_047_color.dds |
0x00185693 | LS_Skill51 | The Ship Command skill allows for a larger complement of crew on your spaceship. | Data\textures\interface\loadscreens\generic\landscape\starfield_landscape_017_color.dds |
0x00185694 | LS_Skill50 | The Shield Systems skill increases your ship's total shield capacity. | Data\textures\interface\loadscreens\generic\space\starfield_space_002_color.dds |
0x00185695 | LS_Skill49 | The Sharpshooting skill increases headshot and critical hit damage. | Data\textures\interface\loadscreens\generic\dungeon\starfield_dungeon_021_color.dds |
0x00185696 | LS_Skill48 | The Security skill allows improved terminals and electronic locks to be hacked. | Data\textures\interface\loadscreens\generic\eye\starfield_eye_002_color.dds |
0x00185697 | LS_Skill47 | The Scanning skill gives you a chance to find rarer inorganic resources on planets. | Data\textures\interface\loadscreens\generic\landscape\starfield_landscape_008_color.dds |
0x00185698 | LS_Skill46 | The Rifle Certification skill increases the damage of rifles. | Data\textures\interface\loadscreens\generic\outpost\starfield_outpost_023_color.dds |
0x00185699 | LS_Skill45 | The Rejuvenation skill increases the recovery speed of health. | Data\textures\interface\loadscreens\generic\eye\starfield_eye_004_color.dds |
0x0018569A | LS_Skill44 | The Rapid Reloading skill increases your reload speed. | Data\textures\interface\loadscreens\generic\general\starfield_general_053_color.dds |
0x0018569C | LS_Skill42 | The Pistol Certification skill increases the damage of pistols. | Data\textures\interface\loadscreens\generic\dungeon\starfield_dungeon_029_color.dds |
0x0018569D | LS_Skill41 | The Piloting skill unlocks lateral thrusters and allows you to pilot more advanced ships. | Data\textures\interface\loadscreens\generic\space\starfield_space_059_color.dds |
0x0018569E | LS_Skill40 | The Persuasion skill improves your chances of winning someone over in dialogue. | Data\textures\interface\loadscreens\generic eon\starfield_neon_013_color.dds |
0x0018569F | LS_Skill39 | The Payloads skill increases the cargo space on your ship. | Data\textures\interface\loadscreens\generic\landscape\starfield_landscape_017_color.dds |
0x001856A0 | LS_Skill38 | The Particle Beams skill increases the damage of particle beam weapons. | Data\textures\interface\loadscreens\generic\general\starfield_general_045_color.dds |
0x001856A1 | LS_Skill37 | The Particle Beam Weapon Systems skill increases the damage of your ship's particle beam weapons. | Data\textures\interface\loadscreens\generic\space\starfield_space_063_color.dds |
0x001856A2 | LS_Skill36 | The Pain Tolerance skill decreases physical damage taken. | Data\textures\interface\loadscreens\generic\dungeon\starfield_dungeon_032_color.dds |
0x001856A3 | LS_Skill35 | The Outpost Management skill allows you to improve your outposts by placing additional cargo links, building more robots, hiring additional crew, and more. | Data\textures\interface\loadscreens\generic\outpost\starfield_outpost_023_color.dds |
0x001856A4 | LS_Skill34 | The Nutrition skill makes food and drink more effective. | Data\textures\interface\loadscreens\generic\lodge\starfield_lodge_001_color.dds |
0x001856A5 | LS_Skill33 | The Neurostrikes skill gives a chance to stun and increase EM damage to an enemy. | Data\textures\interface\loadscreens\generic\dungeon\starfield_dungeon_027_color.dds |
0x001856A6 | LS_Skill32 | The Negotiation skill allows you to bribe people to persuade them. | Data\textures\interface\loadscreens\generic eon\starfield_neon_010_color.dds |
0x001856A7 | LS_Skill31 | The Missile Weapon Systems skill increases damage from ship missile weapons. | Data\textures\interface\loadscreens\generic\space\starfield_space_040_color.dds |
0x001856A9 | LS_Skill29 | The Medicine skill increases the amount of healing provided by Med Packs, Trauma Packs, and Emergency Kits. | Data\textures\interface\loadscreens\generic\dungeon\starfield_dungeon_022_color.dds |
0x001856AA | LS_Skill28 | The Martial Arts skill allows unarmed attacks to stagger and disarm an opponent. | Data\textures\interface\loadscreens\generic\dungeon\starfield_dungeon_021_color.dds |
0x001856AB | LS_Skill27 | The Marksmanship skill increases the critical hit chance for non-automatic ranged weapons. | Data\textures\interface\loadscreens\generic\dungeon\starfield_dungeon_027_color.dds |
0x001856AC | LS_Skill26 | The Lasers skill increases the damage of energy weapons. | Data\textures\interface\loadscreens\generic\general\starfield_general_050_color.dds |
0x001856AD | LS_Skill25 | The Isolation skill increases weapon damage and armor when you don't have crew or companions. | Data\textures\interface\loadscreens\generic\general\starfield_general_002_color.dds |
0x001856AE | LS_Skill24 | The Incapacitation skill makes EM weapons more effective. EM damage is non-lethal to humans, and can lead to immobilization. | Data\textures\interface\loadscreens\generic\eye\starfield_eye_003_color.dds |
0x001856AF | LS_Skill23 | The first rank of the Gymnastics skill reduces fall damage, and unlocks the ability to "combat slide." | Data\textures\interface\loadscreens\generic\dungeon\starfield_dungeon_029_color.dds |
0x001856B0 | LS_Skill22 | The Geology skill gives a chance to find even more inorganic components from ground objects. | Data\textures\interface\loadscreens\generic\landscape\starfield_landscape_009_color.dds |
0x001856B1 | LS_Skill21 | The Fitness skill increases your available oxygen. | Data\textures\interface\loadscreens\generic\general\starfield_general_038_color.dds |
0x001856B2 | LS_Skill20 | The Environmental Conditioning skill decreases the amount of environmental damage taken. | Data\textures\interface\loadscreens\generic\landscape\starfield_landscape_015_color.dds |
0x001856B3 | LS_Skill19 | The Energy Weapon Systems skill increases damage dealt by your ship's energy weapons. | Data\textures\interface\loadscreens\generic\landscape\starfield_landscape_013_color.dds |
0x001856B4 | LS_Skill18 | The EM Weapon Systems skill increases damage dealt by your ship's EM weapons. | Data\textures\interface\loadscreens\generic\general\starfield_general_044_color.dds |
0x001856B5 | LS_Skill17 | Melee weapons do more damage when you have the Dueling skill. | Data\textures\interface\loadscreens\generic\dungeon\starfield_dungeon_027_color.dds |
0x001856B7 | LS_Skill15 | The Demolitions skill causes explosives to do more damage and affect a greater radius. | Data\textures\interface\loadscreens\generic\dungeon\starfield_dungeon_027_color.dds |
0x001856B8 | LS_Skill14 | The Crippling skill causes enemies to be downed faster. Downed enemies take more damage. | Data\textures\interface\loadscreens\generic\dungeon\starfield_dungeon_025_color.dds |
0x001856B9 | LS_Skill13 | The Concealment skill offers a variety of stealth-related benefits, like no longer triggering mines, doing more damage while sneak attacking, and even entering a camouflaged state. | Data\textures\interface\loadscreens\generic\dungeon\starfield_dungeon_024_color.dds |
0x001856BA | LS_Skill12 | The Commerce skill allows you to buy and sell items and resources for better prices. | Data\textures\interface\loadscreens\generic eon\starfield_neon_013_color.dds |
0x001856BB | LS_Skill11 | The Energy Weapon Dissipation skill reduces the damage taken from energy weapons. | Data\textures\interface\loadscreens\generic\general\starfield_general_048_color.dds |
0x001856BC | LS_Skill10 | The Boxing skill increases the damage of unarmed attacks. | Data\textures\interface\loadscreens\generic\dungeon\starfield_dungeon_029_color.dds |
0x001856BD | LS_Skill09 | The Botany skill gives a chance to find rarer organic components from plants. | Data\textures\interface\loadscreens\generic\general\starfield_general_066_color.dds |
0x001856BE | LS_Skill08 | The Engine Systems skill makes boosts last considerably longer. | Data\textures\interface\loadscreens\generic\general\starfield_general_057_color.dds |
0x001856C0 | LS_Skill06 | Ballistic weapons do more damage with the Ballistics skill. | Data\textures\interface\loadscreens\generic\dungeon\starfield_dungeon_022_color.dds |
0x001856C1 | LS_Skill05 | The Ballistic Weapon Systems skill increases ballistic damage dealt by ship weapons. | Data\textures\interface\loadscreens\generic\general\starfield_general_040_color.dds |
0x001856C3 | LS_Skill03 | The Astrodynamics skill decreases fuel cost and increases Grav Jump range. | Data\textures\interface\loadscreens\generic\general\starfield_general_031_color.dds |
0x001856C4 | LS_Skill02 | With the Armor Penetration skill, attacks ignore a percentage of the target's armor. | Data\textures\interface\loadscreens\generic\general\starfield_general_059_color.dds |
0x001856C5 | LS_Skill01 | The Aneutronic Fusion skill increases the amount of power a ship's reactor provides. | Data\textures\interface\loadscreens\generic\eye\starfield_eye_002_color.dds |
0x001856C6 | LS_Ship41 | You must target a ship before you can hail it or dock with it. | Data\textures\interface\loadscreens\generic\space\starfield_space_064_color.dds |
0x001856C8 | LS_Ship39 | When you're in Targeting Mode and have locked onto an enemy ship, you can choose which of its systems to target. | Data\textures\interface\loadscreens\generic\space\starfield_space_052_color.dds |
0x001856C9 | LS_Ship38 | Using boost gives a ship a temporary speed increase. | Data\textures\interface\loadscreens\generic\space\starfield_space_041_color.dds |
0x001856CA | LS_Ship37 | The hull of a ship can't be damaged until the shields are down. | Data\textures\interface\loadscreens\generic\space\starfield_space_042_color.dds |
0x001856CB | LS_Ship36 | Target a ship by activating it when the reticle is over it. | Data\textures\interface\loadscreens\generic\space\starfield_space_050_color.dds |
0x001856CD | LS_Ship34 | Your ship's maneuverability is affected by how fast you are traveling. Setting your throttle too fast or too slow will reduce your ship's turning speed. | Data\textures\interface\loadscreens\generic\space\starfield_space_044_color.dds |
0x001856CE | LS_Ship33 | A ship cannot ordinarily jump more than 30 light years at a time. | Data\textures\interface\loadscreens\generic\space\starfield_space_002_color.dds |
0x001856CF | LS_Ship32 | Heavier ships need more engines to move and turn quickly. | Data\textures\interface\loadscreens\generic\space\starfield_space_066_color.dds |
0x001856D0 | LS_Ship31 | Heavier ships need larger grav drives to jump further. | Data\textures\interface\loadscreens\generic\general\starfield_general_010_color.dds |
0x001856D1 | LS_Ship30 | Damaging a ship's hull may also damage one of its powered systems. | Data\textures\interface\loadscreens\generic\space\starfield_space_019_color.dds |
0x001856D3 | LS_Ship28 | The class of a ship is based on its reactor class. Class C reactors provide the most power but have the lowest max speed. | Data\textures\interface\loadscreens\generic\general\starfield_general_030_color.dds |
0x001856D4 | LS_Ship27 | A ship's weapons recharge slower when not fully powered. | Data\textures\interface\loadscreens\generic\general\starfield_general_069_color.dds |
0x001856D6 | LS_Ship25 | A ship's turret is less accurate than its pilot-controlled weapons. | Data\textures\interface\loadscreens\generic\general\starfield_general_034_color.dds |
0x001856D8 | LS_Ship23 | A ship's shields regenerate slowly. | Data\textures\interface\loadscreens\generic\general\starfield_general_036_color.dds |
0x001856D9 | LS_Ship22 | You cannot install a ship module that is a higher class (A, B, or C) than the ship's reactor. | Data\textures\interface\loadscreens\generic\general\starfield_general_009_color.dds |
0x001856DA | LS_Ship21 | A ship's reactor is the single source of power for an entire ship. | Data\textures\interface\loadscreens\generic\general\starfield_general_035_color.dds |
0x001856DE | LS_Ship17 | A ship's particle weapons damage both hull and shields. | Data\textures\interface\loadscreens\generic\starfield_destruction_color.dds |
0x001856DF | LS_Ship16 | A ship's missile weapon can damage a hull, or shields, or both. | Data\textures\interface\loadscreens\generic\space\starfield_space_002_color.dds |
0x001856E0 | LS_Ship15 | A ship's missile cannot track a target until its lock is at 100%. | Data\textures\interface\loadscreens\generic\space\starfield_space_044_color.dds |
0x001856E4 | LS_Ship11 | Ship energy weapons are the most effective at damaging a target ship's shields. | Data\textures\interface\loadscreens\generic\space\starfield_space_040_color.dds |
0x001856E5 | LS_Ship10 | A ship's EM weapons pass through shields to temporarily disable a powered system. | Data\textures\interface\loadscreens\generic\space\starfield_space_066_color.dds |
0x001856E6 | LS_Ship09 | Any damaged ship system can be repaired by adding power to it. | Data\textures\interface\loadscreens\generic\space\starfield_space_002_color.dds |
0x001856E9 | LS_Ship06 | Ship ballistic weapons are the most effective at dealing damage to a target ship's hull. | Data\textures\interface\loadscreens\generic\space\starfield_space_043_color.dds |
0x001856EA | LS_Ship05 | A ship that is longer than 80 meters cannot land on a planet. | Data\textures\interface\loadscreens\generic\landscape\starfield_landscape_014_color.dds |
0x001856EB | LS_Ship04 | A ship moves slower if its engines are not fully powered. | Data\textures\interface\loadscreens\generic\space\starfield_space_041_color.dds |
0x001856EC | LS_Ship03 | A ship cannot have more crew than its crew stations or crew capacity can support. | Data\textures\interface\loadscreens\generic\landscape\starfield_landscape_017_color.dds |
0x001856ED | LS_Ship02 | A ship can only have three weapons active at a time. | Data\textures\interface\loadscreens\generic\space\starfield_space_042_color.dds |
0x001856EE | LS_Ship01 | A ship can only have one of each of these modules - reactor, shield generator, grav drive, docker, and cockpit. | Data\textures\interface\loadscreens\generic\outpost\starfield_outpost_065_color.dds |
0x001856EF | LS_RedDevilHQ01 | Once one of the most feared shock trooper squads in the galaxy, the Red Devils were disbanded after the Colony War. | Data\textures\interface\loadscreens\generic\dungeon\starfield_dungeon_021_color.dds |
0x001856F0 | LS_RedMile01 | The Red Mile is an infamous gambling den that offers one of the deadliest challenges in the Settled Systems. | Data\textures\interface\loadscreens\generic\starfield_redmile_003_color.dds |
0x001856F1 | LS_Den01 | The Den was destroyed by House Va'ruun during the Serpent's Crusade. It has recently been rebuilt. | Data\textures\interface\loadscreens\generic\space\starfield_space_063_color.dds |
0x001856F2 | LS_Waggoner01 | Located on Montara Luna, Waggoner Farm is a typical Freestar Collective homestead. | Data\textures\interface\loadscreens\generic\general\starfield_general_017_color.dds |
0x001856F3 | LS_Key01 | Suvorov was a prison planet. Starstation KE-725 (known as "The Key") was used by United Colonies forces to monitor the situation on the planet below. | Data\textures\interface\loadscreens\generic\space\starfield_space_002_color.dds |
0x001856F4 | LS_Paradiso01 | Paradiso is one of the most beautiful and luxurious resorts in the Settled Systems. | Data\textures\interface\loadscreens\generic\general\starfield_general_055_color.dds |
0x001856F5 | LS_Clinic01 | The Clinic is at the heart of the most cutting-edge medical research and treatment in the Settled Systems. | Data\textures\interface\loadscreens\generic\space\starfield_space_063_color.dds |
0x001856F6 | LS_TheLodge01 | The founder of Constellation, Sebastian Banks, built the Lodge to serve as a base for the explorers. | Data\textures\interface\loadscreens\generic\lodge\starfield_lodge_009_color.dds |
0x001856F7 | LS_NewHomestead01 | On Saturn's largest moon, Titan, one of the oldest bases has been turned into a tourist attraction. | Data\textures\interface\loadscreens\generic\space\starfield_space_053_color.dds |
0x001856F8 | LS_Eye01 | The Eye's powerful space telescope is used to perform deep space scans for Constellation. | Data\textures\interface\loadscreens\generic\eye\starfield_eye_001_color.dds |
0x001856F9 | LS_HopeTown01 | Ron Hope built HopeTown to house and provide for his HopeTech workforce. | Data\textures\interface\loadscreens\generic\space\starfield_space_041_color.dds |
0x001856FA | LS_Crucible01 | Crucible does not appear on any star charts. What is here is a mystery. | Data\textures\interface\loadscreens\generic\general\starfield_general_033_color.dds |
0x001856FB | LS_Freestar06 | The First Cavalry was a renowned Freestar Collective military unit that was destroyed at the Battle of Niira. | Data\textures\interface\loadscreens\generic\dungeon\starfield_mechgraveyard_033_color.dds |
0x001856FC | LS_Planet31 | You cannot land on gas giants or ice giants. | Data\textures\interface\loadscreens\generic\general\starfield_general_007_color.dds |
0x001856FD | LS_Planet30 | You can scan a ship to get detailed information about it. | Data\textures\interface\loadscreens\generic\general\starfield_general_007_color.dds |
0x001856FF | LS_Planet28 | Type M, B, and A stars have the fewest planets. | Data\textures\interface\loadscreens\generic\landscape\starfield_landscape_004_color.dds |
0x00185700 | LS_Planet27 | Type K, G, and F stars have the most planets. | Data\textures\interface\loadscreens\generic\space\starfield_space_062_color.dds |
0x00185701 | LS_Planet26 | Tidal locked planets and moons always keep the same side to their star or planet. | Data\textures\interface\loadscreens\generic\space\starfield_space_048_color.dds |
0x00185702 | LS_Planet25 | There are unique organic and inorganic resources that can only be found on specific planets. | Data\textures\interface\loadscreens\generic\space\starfield_space_046_color.dds |
0x00185703 | LS_Planet24 | The Uranium family of inorganic resources includes Iridium, Vanadium, and Plutonium. | Data\textures\interface\loadscreens\generic\outpost\starfield_outpost_026_color.dds |
0x00185704 | LS_Planet23 | The Nickel family of inorganic resources includes Cobalt, Platinum, and Palladium. | Data\textures\interface\loadscreens\generic\outpost\starfield_outpost_023_color.dds |
0x00185705 | LS_Planet22 | The Lead family of inorganic resources includes Tungsten, Silver, Titanium, Mercury, and Dysprosium. | Data\textures\interface\loadscreens\generic\landscape\starfield_landscape_006_color.dds |
0x00185706 | LS_Planet21 | The larger a planet's axial tilt, the more the length of the day will vary during the year. | Data\textures\interface\loadscreens\generic\space\starfield_space_059_color.dds |
0x00185707 | LS_Planet20 | The Iron family of inorganic resources includes Alkanes, Tantalum, and Ytterbium. | Data\textures\interface\loadscreens\generic\landscape\starfield_landscape_012_color.dds |
0x00185708 | LS_Planet19 | Helium-3 (He3) is the standard fuel for grav drives. | Data\textures\interface\loadscreens\generic\general\starfield_general_033_color.dds |
0x00185709 | LS_Planet18 | The five classifications of resource scarcities are Common, Uncommon, Rare, Exotic, and Unique. | Data\textures\interface\loadscreens\generic\general\starfield_general_028_color.dds |
0x0018570A | LS_Planet17 | The Copper family of inorganic resources includes Fluorine, Tetrafluorides, Gold, Ionic liquids, and Antimony. | Data\textures\interface\loadscreens\generic\landscape\starfield_landscape_018_color.dds |
0x0018570B | LS_Planet16 | The Chlorine family of inorganic resources includes Chlorosilanes, Lithium, Xenon, and Caesium. | Data\textures\interface\loadscreens\generic\landscape\starfield_landscape_015_color.dds |
0x0018570C | LS_Planet15 | The Argon family of inorganic resources includes Benzenes, Carboxylic acids, and Neon. | Data\textures\interface\loadscreens\generic\general\starfield_general_026_color.dds |
0x0018570D | LS_Planet14 | The Aluminum family of inorganic resources includes Beryllium, Neodymium, and Europium. | Data\textures\interface\loadscreens\generic\general\starfield_general_003_color.dds |
0x0018570E | LS_Planet13 | Targeting a planet or moon allows you to travel to it. | Data\textures\interface\loadscreens\generic\space\starfield_space_060_color.dds |
0x0018570F | LS_Planet12 | Scanning a planet from space reveals where its resources are located. | Data\textures\interface\loadscreens\generic\eye\starfield_eye_004_color.dds |
0x00185711 | LS_Planet10 | Organic resources are extracted from plants and animals. | Data\textures\interface\loadscreens\generic\landscape\starfield_landscape_057_color.dds |
0x00185712 | LS_Planet09 | Life is usually found on planets and moons warm enough to have liquid water. | Data\textures\interface\loadscreens\generic\general\starfield_general_045_color.dds |
0x00185713 | LS_Planet08 | Interplanetary travel does not expend fuel. Helium-3 is used exclusively for Grav Jumping. | Data\textures\interface\loadscreens\generic\space\starfield_space_044_color.dds |
0x00185714 | LS_Planet07 | Inorganic resources are found in related groups that appear together on the surface. | Data\textures\interface\loadscreens\generic\landscape\starfield_landscape_006_color.dds |
0x00185715 | LS_Planet06 | Inorganic resources are extracted from the ground or air. | Data\textures\interface\loadscreens\generic\outpost\starfield_outpost_023_color.dds |
0x00185716 | LS_Planet05 | In rare cases, extremophile life forms can be found on otherwise uninhabitable planets and moons. | Data\textures\interface\loadscreens\generic\starfield_creature_030_color.dds |
0x00185717 | LS_Planet04 | Helium-3 fuel is most commonly found on airless, rocky moons. | Data\textures\interface\loadscreens\generic\landscape\starfield_landscape_067_color.dds |
0x00185718 | LS_Planet03 | Exotic inorganic resources occur on planets less often than other scarcities. | Data\textures\interface\loadscreens\generic\landscape\starfield_landscape_009_color.dds |
0x00185719 | LS_Planet02 | All planets and moons have Common inorganic resources. | Data\textures\interface\loadscreens\generic\general\starfield_general_048_color.dds |
0x0018571A | LS_Planet01 | A hostile ship can be boarded if its engines are disabled. | Data\textures\interface\loadscreens\generic\space\starfield_space_040_color.dds |
0x0018571B | LS_Mantis01 | For over a century, there have been accounts of a vigilante bounty hunter named the Mantis who terrorizes the criminal underworld. | Data\textures\interface\loadscreens\generic\outpost\starfield_outpost_065_color.dds |
0x0018571C | LS_ECSConstant01 | Some believe that colony ships may have left Earth before the discovery of the Grav Drive, and were lost and forgotten to the stars. | Data\textures\interface\loadscreens\generic\space\starfield_space_055_color.dds |
0x0018571D | LS_TradeAuthority02 | The Trade Authority maintains neutrality with all factions to facilitate trade. Or so they say, at least. | Data\textures\interface\loadscreens\generic\space\starfield_space_046_color.dds |
0x0018571E | LS_TradeAuthority01 | It's an open secret that the Trade Authority actively deals with stolen goods and contraband. | Data\textures\interface\loadscreens\generic eon\starfield_neon_014_color.dds |
0x0018571F | LS_Trackers02 | Trackers Alliance terminals can be found in any major system, and offer bounties to any member. | Data\textures\interface\loadscreens\generic\general\starfield_general_029_color.dds |
0x00185720 | LS_Trackers01 | The Trackers Alliance is a loosely organized bounty hunter's guild for the Settled Systems. | Data\textures\interface\loadscreens\generic\general\starfield_general_052_color.dds |
0x00185721 | LS_SSNN02 | The Settled Systems News Network (SSNN) is the preeminent broadcast news organization in the galaxy. | Data\textures\interface\loadscreens\generic\general\starfield_general_072_color.dds |
0x00185722 | LS_SSNN01 | SSNN has managed to remain generally unbiased and objective through multiple faction wars. It's not an easy balancing act. | Data\textures\interface\loadscreens\generic\general\starfield_general_011_color.dds |
0x00185723 | LS_Spacers02 | Unaligned thieves and murderers are sometimes termed Spacers. They're an unorganized but very real threat while exploring. | Data\textures\interface\loadscreens\generic\starfield_destruction_color.dds |
0x00185724 | LS_Spacers01 | Spacers have no central organization or code. It's an umbrella term for all manner of miscreants. | Data\textures\interface\loadscreens\generic\dungeon\starfield_dungeon_025_color.dds |
0x00185725 | LS_LIST02 | The League of Independent Settlers (LIST) is a very loose association of homesteaders. | Data\textures\interface\loadscreens\generic\general\starfield_general_038_color.dds |
0x00185726 | LS_LIST01 | The Freestar Collective styles itself as the cutting edge of the frontier. But the real honor goes to LIST, who have no Rangers to protect them. | Data\textures\interface\loadscreens\generic\general\starfield_general_016_color.dds |
0x00185727 | LS_GalBank02 | GalBank is the primary financial institution for the Settled Systems. It is an apolitical organization. | Data\textures\interface\loadscreens\generic\space\starfield_space_059_color.dds |
0x00185728 | LS_GalBank01 | GalBank is self-funded, self-protected, and self-regulated, an incredible feat in the often tense politics of the Settled Systems. | Data\textures\interface\loadscreens\generic\space\starfield_space_019_color.dds |
0x00185729 | LS_LoreTimeline16 | History of the Settled Systems - Sol Date: 2307 Ryujin Industries builds a name for itself by inventing neuroamps. The company then quickly branches out into many other fields. |
Data\textures\interface\loadscreens\generic\general\starfield_general_023_color.dds |
0x0018572A | LS_LoreTimeline15 | History of the Settled Systems - Sol Date: 2188 Solomon Coe invites Volii to join Cheyenne in a new alliance: the Freestar Collective. |
Data\textures\interface\loadscreens\generic\akila\starfield_akila_003_color.dds |
0x0018572B | LS_LoreTimeline14 | History of the Settled Systems - Sol Date: 2150 Scientists first predict the Earth's destruction, which significantly accelerates research and exploration. |
Data\textures\interface\loadscreens\generic\general\starfield_general_008_color.dds |
0x0018572C | LS_LoreTimeline13 | History of the Settled Systems - Sol Date: 2203 Earth, the cradle of humanity, is rendered fully uninhabitable. Humanity is forced to find its future in the stars. |
Data\textures\interface\loadscreens\generic\general\starfield_general_008_color.dds |
0x0018572D | LS_LoreTimeline12 | History of the Settled Systems - Sol Date: 2241 Jasper Kryx dubs his collection of ships the Crimson Fleet and starts striking UC shipping lanes. |
Data\textures\interface\loadscreens\generic\space\starfield_space_043_color.dds |
0x0018572E | LS_ColonyWar03 | During the Colony War, Mechs were used to devastating effect by both sides, but the Freestar Collective's pilots proved particularly skilled. | Data\textures\interface\loadscreens\generic\dungeon\starfield_mechgraveyard_031_color.dds |
0x0018572F | LS_ColonyWar02 | At the end of the Colony War, an Armistice was signed forbidding Mech and Xenoweapon technology. | Data\textures\interface\loadscreens\generic\general\starfield_general_071_color.dds |
0x00185730 | LS_LoreTimeline11 | History of the Settled Systems - Sol Date: 2308-2311 The Freestar Collective and United Colonies fight the bloody Colony War, with the Freestar Collective eventually claiming victory. |
Data\textures\interface\loadscreens\generic\akila\starfield_akila_008_color.dds |
0x00185731 | LS_ColonyWar01 | During the Colony War, UC Admiral François Sanon ordered the bombing of Londinion to halt the city's Terrormorph outbreak. | Data\textures\interface\loadscreens\generic\general\starfield_general_073_color.dds |
0x00185732 | LS_UnitedColonies17 | When humanity was forced to leave Earth, the colonies quickly banded together to form the United Colonies. | Data\textures\interface\loadscreens\generic\general\starfield_general_008_color.dds |
0x00185733 | LS_UnitedColonies16 | Vae Victis is likely the only other person who knows about the Lazarus Plant... and its potential as a weapon. | Data\textures\interface\loadscreens\generic\space\starfield_space_019_color.dds |
0x00185734 | LS_UnitedColonies15 | The United Colonies' many laws and regulations tend to the welfare of its citizens. (Some argue they have too many laws.) | Data\textures\interface\loadscreens\generic\general\starfield_general_073_color.dds |
0x00185735 | LS_UnitedColonies14 | The United Colonies is a stable and peaceful place to live. Many argue it is the height of civilization in the Settled Systems. | Data\textures\interface\loadscreens\generic\general\starfield_general_073_color.dds |
0x00185736 | LS_UnitedColonies13 | The United Colonies city of Londinion was overrun by a sudden - and still unexplained - Terrormorph attack. | Data\textures\interface\loadscreens\generic\general\starfield_general_006_color.dds |
0x00185737 | LS_UnitedColonies12 | The UC Xenowarfare team's Terrormorph data resides in the Armistice Archives and can't be accessed without agreement from the other factions. | Data\textures\interface\loadscreens\generic\general\starfield_general_071_color.dds |
0x00185738 | LS_UnitedColonies11 | The Terrormorph sample from Tau Ceti is a match for the ones from Londinion - a world Terrormorphs destroyed. | Data\textures\interface\loadscreens\generic\space\starfield_space_048_color.dds |
0x00185739 | LS_UnitedColonies10 | The Terrormorph attack on New Atlantis was triggered using the Lazarus Plant - causing Terrormorphs to mature instantly. | Data\textures\interface\loadscreens\generic\general\starfield_general_001_color.dds |
0x0018573A | LS_UnitedColonies09 | The Terrormorph attack on New Atlantis has proven Hadrian's worst fears - Terrormorphs are appearing faster than ever. | Data\textures\interface\loadscreens\generic\general\starfield_general_004_color.dds |
0x0018573B | LS_UnitedColonies08 | The Armistice Archives is the repository of all knowledge banned after the Colony War. | Data\textures\interface\loadscreens\generic\general\starfield_general_015_color.dds |
0x0018573C | LS_UnitedColonies07 | Terrormorphs only appear on planets where humans have lived for generations... making the Tau Ceti Terrormorph even more concerning. | Data\textures\interface\loadscreens\generic\space\starfield_space_055_color.dds |
0x0018573D | LS_UnitedColonies06 | Pristine New Atlantis and the industrial powerhouse Cydonia are the two largest cities in the United Colonies. | Data\textures\interface\loadscreens\generic\general\starfield_general_064_color.dds |
0x0018573E | LS_UnitedColonies05 | No one knows how Terrormorphs have spread throughout the Settled Systems, but where they travel... death follows. | Data\textures\interface\loadscreens\generic\general\starfield_general_042_color.dds |
0x0018573F | LS_UnitedColonies04 | Heatleeches - small, innocuous, shipborne pests - are actually immature Terrormorphs! | Data\textures\interface\loadscreens\generic\starfield_creature_030_color.dds |
0x00185740 | LS_UnitedColonies03 | Foreign pilots can fly in the United Colonies Vanguard, earning credits... as well as their citizenship. | Data\textures\interface\loadscreens\generic\general\starfield_general_035_color.dds |
0x00185741 | LS_UnitedColonies02 | Citizenship in the United Colonies is highly coveted. Citizens are allowed to purchase a place to live and pay less for most goods. | Data\textures\interface\loadscreens\generic\general\starfield_general_063_color.dds |
0x00185742 | LS_UnitedColonies01 | Admiral François Sanon - or "Vae Victis" - is still alive and being kept under lock and key by the United Colonies. | Data\textures\interface\loadscreens\generic\general\starfield_general_071_color.dds |
0x00185743 | LS_Ryujin03 | Ryujin Industries has steadily diversified its interests over the years. | Data\textures\interface\loadscreens\generic\general\starfield_general_022_color.dds |
0x00185744 | LS_Ryujin02 | Ryujin Industries' cheery corporate advertising bears little resemblance to its ruthless inner workings. | Data\textures\interface\loadscreens\generic\general\starfield_general_023_color.dds |
0x00185745 | LS_Ryujin01 | In the cutthroat world of Neon corporate politics, Ryujin Industries has thrived. | Data\textures\interface\loadscreens\generic\general\starfield_general_022_color.dds |
0x00185746 | LS_Rangers03 | The Freestar Rangers have a broad charter to enforce Freestar Collective law anywhere in their faction's space. | Data\textures\interface\loadscreens\generic\general\starfield_general_070_color.dds |
0x00185747 | LS_Rangers02 | The Freestar Ranger Marshal oversees all Ranger activity throughout Freestar Collective space. | Data\textures\interface\loadscreens\generic\akila\starfield_akila_003_color.dds |
0x00185748 | LS_Rangers01 | Deputy is the lowest rank in the Freestar Rangers. Deputies do not have the full power or authority of a Ranger. | Data\textures\interface\loadscreens\generic\general\starfield_general_016_color.dds |
0x00185749 | LS_Freestar05 | With no social safety net, it is incredibly difficult for the disadvantaged in the Freestar Collective to improve their situation. | Data\textures\interface\loadscreens\generic eon\starfield_neon_012_color.dds |
0x0018574A | LS_Freestar04 | The Freestar Collective's two major settlements are the independent-minded Akila City and the pleasure city of Neon. | Data\textures\interface\loadscreens\generic\general\starfield_general_058_color.dds |
0x0018574B | LS_Freestar03 | The Freestar Collective relies on its Militia to protect its citizens. Though their numbers are smaller than the UC, they are a rugged lot. | Data\textures\interface\loadscreens\generic\general\starfield_general_070_color.dds |
0x0018574C | LS_Freestar02 | The Freestar Collective prides itself on individual freedom, self-reliance and limited government. | Data\textures\interface\loadscreens\generic eon\starfield_neon_013_color.dds |
0x0018574D | LS_Freestar01 | The Council of Governors ostensibly leads the Freestar Collective, but each territory has far more autonomy than the UC. | Data\textures\interface\loadscreens\generic\akila\starfield_akila_008_color.dds |
0x0018574E | LS_CrimsonFleet05 | Unsurprising for a group of pirates, the Crimson Fleet often has internal fighting and politicking. | Data\textures\interface\loadscreens\generic\space\starfield_space_061_color.dds |
0x0018574F | LS_CrimsonFleet04 | Formed by prisoners turned pirates, the Crimson Fleet has been terrorizing space for over eighty years. | Data\textures\interface\loadscreens\generic\space\starfield_space_054_color.dds |
0x00185750 | LS_CrimsonFleet03 | Despite attempts over the years to deal with the pirates, the Crimson Fleet has always survived. | Data\textures\interface\loadscreens\generic\space\starfield_space_048_color.dds |
0x00185751 | LS_CrimsonFleet02 | Committing piracy doesn't automatically mean you are in the Crimson Fleet. You have to earn your place. | Data\textures\interface\loadscreens\generic\space\starfield_space_019_color.dds |
0x00185752 | LS_Constellation05 | When Walter Stroud became Constellation's primary financier in 2321, Constellation gained both resources and a powerful advocate. | Data\textures\interface\loadscreens\generic\general\starfield_general_014_color.dds |
0x00185753 | LS_Constellation04 | Sebastian Banks, explorer and founder of Constellation, went on a deep space survey mission and was never seen again. | Data\textures\interface\loadscreens\generic\space\starfield_space_062_color.dds |
0x00185754 | LS_Constellation03 | Although not widely known, the Clinic owes much of its success to discoveries Constellation passed on to them. | Data\textures\interface\loadscreens\generic\lodge\starfield_lodge_008_color.dds |
0x00185755 | LS_Constellation02 | Constellation is the only remaining organization dedicated to exploring new worlds and star systems. | Data\textures\interface\loadscreens\generic\general\starfield_general_012_color.dds |
0x00185756 | LS_Constellation01 | Although the Lodge is in New Atlantis, Constellation is a completely neutral organization. | Data\textures\interface\loadscreens\generic\lodge\starfield_lodge_001_color.dds |
0x00185757 | LS_NewAtlantis04 | The heart of the United Colonies, New Atlantis is the most populous city in the Settled Systems. | Data\textures\interface\loadscreens\generic\general\starfield_general_073_color.dds |
0x00185758 | LS_Ashta01 | The Ashta are dangerous predators that infest Akila. Akila City's walls keep its citizens safe. | Data\textures\interface\loadscreens\generic\general\starfield_general_021_color.dds |
0x00185759 | LS_NewAtlantis03 | New Atlantis still houses an embassy for House Va'ruun despite their retreat from interaction with the rest of the Settled Systems. | Data\textures\interface\loadscreens\generic\general\starfield_general_001_color.dds |
0x0018575A | LS_NewAtlantis02 | Although New Atlantis has a reputation as a city of prosperity, districts where the less fortunate live their lives are carefully hidden from view. | Data\textures\interface\loadscreens\generic\general\starfield_general_004_color.dds |
0x0018575B | LS_Neon04 | The discovery of Aurora radically transformed a commercial fishing platform into the Neon we know today. | Data\textures\interface\loadscreens\generic\general\starfield_general_058_color.dds |
0x0018575C | LS_Neon03 | Xenofresh Fisheries was originally an important source of food for the Freestar Collective before the discovery of Aurora. | Data\textures\interface\loadscreens\generic\general\starfield_general_058_color.dds |
0x0018575D | LS_Neon02 | Neon is known for being one of the most anarchic places in the Settled Systems. | Data\textures\interface\loadscreens\generic eon\starfield_neon_014_color.dds |
0x0018575E | LS_Neon01 | Every vice imaginable can be found on Neon. And the Astral Lounge is the heart of it all. | Data\textures\interface\loadscreens\generic eon\starfield_neon_002_color.dds |
0x0018575F | LS_Cydonia04 | The resources mined on Cydonia are critical to Deimos Staryard and, by extension, the United Colonies. | Data\textures\interface\loadscreens\generic\outpost\starfield_outpost_065_color.dds |
0x00185760 | LS_Cydonia03 | Mining in Cydonia is not easy. It pays well, but the conditions can be brutal. | Data\textures\interface\loadscreens\generic\landscape\starfield_landscape_007_color.dds |
0x00185761 | LS_Cydonia02 | Mars featured the first permanent colony outside of Earth. That colony became Cydonia. | Data\textures\interface\loadscreens\generic\outpost\starfield_outpost_023_color.dds |
0x00185762 | LS_Cydonia01 | Cydonia houses important parts of the United Colonies' military-industrial complex. | Data\textures\interface\loadscreens\generic\space\starfield_space_058_color.dds |
0x00185763 | LS_Akila04 | The Rock in Akila City is where the Council of Governors meets to run the Freestar Collective. | Data\textures\interface\loadscreens\generic\general\starfield_general_024_color.dds |
0x00185764 | LS_Akila03 | The Core is the oldest part of Akila City. The manors of prominent families can be found there. | Data\textures\interface\loadscreens\generic\akila\starfield_akila_008_color.dds |
0x00185765 | LS_Akila02 | Midtown is a bustling center of trade and manufacturing in Akila City. | Data\textures\interface\loadscreens\generic\general\starfield_general_018_color.dds |
0x00185766 | LS_CrimsonFleet01 | After surviving a massive uprising on the Key, Delgado emerged as the new leader of the Crimson Fleet. | Data\textures\interface\loadscreens\generic\space\starfield_space_045_color.dds |
0x00185767 | LS_Akila01 | Akila City is the oldest settlement in the Freestar Collective. | Data\textures\interface\loadscreens\generic\general\starfield_general_037_color.dds |
0x00185768 | LS_Stealth01 | The slower you move, the less likely enemies are to hear you. | Data\textures\interface\loadscreens\generic\dungeon\starfield_dungeon_021_color.dds |
0x001928C7 | LS_CombatDocking | You cannot board an enemy ship if there are other enemies engaging you in combat. | Data\textures\interface\loadscreens\generic\general\starfield_general_039_color.dds |
0x001B2D50 | LS_LocalTime | Every planet experiences its own local time. If it's midnight on Jemison, it will not be midnight on Akila, for example. | Data\textures\interface\loadscreens\generic\akila\starfield_akila_005_color.dds |
0x001C35BA | LS_LoreTimeline01 | History of the Settled Systems - Sol Date: 2161 The United Colonies issues the Centaurus Proclamation, thereby formalizing the open colonization of distant worlds. |
Data\textures\interface\loadscreens\generic\outpost\starfield_outpost_026_color.dds |
0x001CEDAA | LS_CreatureTerrormorph | No one is entirely sure where the alien creature nicknamed the "Terrormorph" originated, but its species has spread throughout the Settled Systems... leaving death in its wake. | Data\textures\interface\loadscreens\generic\general\starfield_general_042_color.dds |
0x001CFEF1 | LS_GeneralGameplay03 | The difficulty of a ship combat encounter can be greatly affected by two factors: the number of ships you're facing, and their classes. If you're overwhelmed or outclassed, you can always run away by grav jumping to another star system. | Data\textures\interface\loadscreens\generic\general\starfield_general_010_color.dds |
0x001D1A83 | LS_FactionUniitedColonies01 | New Atlantis is the capital of the United Colonies. | Data\textures\interface\loadscreens\generic\general\starfield_general_073_color.dds |
0x001DA271 | LS_Skill63 | The Special Projects skill allows you to research experimental, never-before-seen weapon and equipment mods, chems, and outpost modules. | Data\textures\interface\loadscreens\generic\landscape\starfield_landscape_037_color.dds |
0x001DA272 | LS_Crafting01 | Completing research projects at a Research Lab unlocks new crafting recipes. | Data\textures\interface\loadscreens\generic\space\starfield_space_049_color.dds |
0x001DA273 | LS_Crafting02 | You can make progress towards completing a research project as long as you have at least some of the required components. | Data\textures\interface\loadscreens\generic\space\starfield_space_019_color.dds |
0x001DA274 | LS_Crafting03 | There's a small chance of having a sudden development each time you contribute components to a research project, which can reduce the number of components necessary to complete the project. | Data\textures\interface\loadscreens\generic\space\starfield_space_046_color.dds |
0x001DA275 | LS_Crafting04 | Installing a weapon or equipment mod will destroy any mod already installed in the same slot. | Data\textures\interface\loadscreens\generic\landscape\starfield_landscape_008_color.dds |
0x001DA276 | LS_Crafting05 | Up to four different mods can be installed on a spacesuit or space helmet at once at a Spacesuit Workbench. | Data\textures\interface\loadscreens\generic\landscape\starfield_landscape_005_color.dds |
0x001DA277 | LS_Crafting06 | Modifying your weapon at a Weapon Workbench can dramatically alter its appearance and capabilities. | Data\textures\interface\loadscreens\generic\landscape\starfield_landscape_067_color.dds |
0x001DA278 | LS_Crafting07 | Medicine essential for offworld survival can be created at a Pharmaceutical Lab. | Data\textures\interface\loadscreens\generic\general\starfield_general_007_color.dds |
0x001DA279 | LS_Crafting08 | Manufactured components are used when building outpost modules and certain weapon and equipment mods. They can be created at an Industrial Workbench, or by a Fabricator in an outpost. | Data\textures\interface\loadscreens\generic\outpost\starfield_outpost_065_color.dds |
0x001DA27A | LS_Crafting09 | Everything from basic sustenance to gourmet delicacies can be created at a Cooking Station. | Data\textures\interface\loadscreens\generic\landscape\starfield_landscape_013_color.dds |
0x001DEE06 | LS_GeneralGameplay04 | Boosting during a space battle not only gives you a sudden burst of speed - it also breaks an enemy's target lock on your ship. It can be advantageous to save your boost for when you tactically need it. | Data\textures\interface\loadscreens\generic\general\starfield_general_031_color.dds |
0x001E6852 | LS_FastTravel01 | Once you discover a location, you can use your map to fast travel back to it. | Data\textures\interface\loadscreens\generic\general\starfield_general_066_color.dds |
0x001E685D | LS_NewAtlantis01 | The MAST District of New Atlantis is named after the monumental structure that serves as headquarters for the Military, Administrative and Scientific Triumvirate. | Data\textures\interface\loadscreens\generic\general\starfield_general_071_color.dds |
0x001E7760 | LS_Companion01 | Your companions are just like you - they have wants, needs, priorities, responsibilities, and sometimes... ulterior motives. | Data\textures\interface\loadscreens\generic\general\starfield_general_013_color.dds |
0x001E87C1 | LS_GeneralGameplay05 | If a space battle isn't going your way and your ship is about to be destroyed, you can repair it directly from your cockpit... so long as you have the Ship Parts to do so. | Data\textures\interface\loadscreens\generic\space\starfield_space_041_color.dds |
0x001E87C2 | LS_GeneralGameplay06 | If you're losing a space battle, you can grav jump away to another star system. The trick is deciding which systems to power down so you can power up your Grav Drive. | Data\textures\interface\loadscreens\generic\general\starfield_general_030_color.dds |
0x001E87C3 | LS_GeneralGameplay07 | If you need to flee a space battle by jumping to another star system, important quest-related enemy ships will always remain behind so you can return to finish the fight. | Data\textures\interface\loadscreens\generic\general\starfield_general_005_color.dds |
0x001E884D | LS_GeneralGameplay09 | When crafting, components can be used from both your personal inventory and your ship's cargo hold, regardless of distance. | Data\textures\interface\loadscreens\generic\outpost\starfield_outpost_065_color.dds |
0x001F6D96 | LS_Combat01 | When badly wounded, an enemy will often continue fighting, but at significantly reduced effectiveness. | Data\textures\interface\loadscreens\generic\space\starfield_space_019_color.dds |
0x001F6D97 | LS_ShipCombat01 | Boarding a hostile ship requires taking their engine offline. | Data\textures\interface\loadscreens\generic\starfield_destruction_color.dds |
0x001F6D9C | LS_Crime01 | Each faction in the Settled Systems tracks the crimes committed in their territory. Break the law, and be prepared to pay - with credits, time in prison, or your life. | Data\textures\interface\loadscreens\generic\space\starfield_space_052_color.dds |
0x001F6D9D | LS_GeneralGameplay01 | Dislike the way you look? Just visit any Enhance! clinic, found in the major cities of the Settled Systems, and you can be on your way to a brand new you. | Data\textures\interface\loadscreens\generic\general\starfield_general_072_color.dds |
0x001F6DA4 | LS_Stealth03 | Running is noisier than walking and makes you easier to detect. To effectively sneak, stay low and slow. | Data\textures\interface\loadscreens\generic\dungeon\starfield_dungeon_024_color.dds |
0x001F6DA9 | LS_Weapons02Sidestar | The Allied Armaments Sidestar, while manufactured in the United Colonies, is actually one of the most popular small-caliber handguns in all of the Settled Systems. | Data\textures\interface\loadscreens\generic\dungeon\starfield_dungeon_027_color.dds |
0x001F6DC6 | LS_aaCharGenLoad | Argos Extractors is one of the many small, independent mining companies operating in the Settled Systems, but they've been known to dig deeper - and more dangerously - than their competitors. | Data\textures\interface\loadscreens\generic\general\starfield_general_034_color.dds |
0x001F9612 | LS_ChemsAurora | Aurora is a powerful psychotropic chem produced in the city of Neon from the secretions of the chasmbass, a fish native to the planet Volii Alpha. | Data\textures\interface\loadscreens\generic eon\starfield_neon_003_color.dds |
0x00226390 | LS_Smuggling05 | An unscrupulous Starport Master on Porrima III is rumored to sell ships and modules with Shielded Cargo space. | Data\textures\interface\loadscreens\generic\space\starfield_space_045_color.dds |
0x00226391 | LS_Smuggling06 | Crimson Fleet ships often have Shielded Cargo modules installed. | Data\textures\interface\loadscreens\generic\general\starfield_general_034_color.dds |
0x0028A6A2 | LS_Skill23a | Higher ranks of the Gymnastics skill can increase your speed in Zero-G, replenish 02 after mantling, and even increase your jump height. | Data\textures\interface\loadscreens\generic\dungeon\starfield_dungeon_032_color.dds |
0x0028A6A3 | LS_Ship40 | Your ship's scanner reveals detailed information about your current target's class and systems. | Data\textures\interface\loadscreens\generic\landscape\starfield_landscape_017_color.dds |
0x0028A6A4 | LS_Ship42 | The higher a ship's class, the more effective it generally is in combat. If you encounter one or more enemy ships at a higher class than yours, it's probably a good idea to grav jump away to safety. | Data\textures\interface\loadscreens\generic\space\starfield_space_042_color.dds |
0x0028A6A5 | LS_Ship43 | You can grav jump away in the middle of a space battle if things aren't going your way. Just remember, you may need to take energy away from some critical systems in order to power up the grav drive. | Data\textures\interface\loadscreens\generic\space\starfield_space_040_color.dds |
0x00298F17 | LS_Planet32 | While exploring an alien planet or moon, be sure to enter any caves you discover. They generally contain the most valuable minerals. | Data\textures\interface\loadscreens\generic\general\starfield_general_002_color.dds |
0x002E21B3 | LS_Consumables_01 | When you consume several food items, drinks, or chems with the same kind of effect, only the item with the strongest effect will be applied. | Data\textures\interface\loadscreens\generic\general\starfield_general_028_color.dds |
FExxx045 | PEO_GameplayOptions | Want to tweak the game's combat damage, aim assist, afflictions, carry capacity, and more? Visit the "Gameplay Options" section in the Settings Menu. | Data\textures\interface\loadscreens\generic\general\starfield_general_052_color.dds |
FExxx3FE | LS_SFBGS003_TrackersHQ01 | The Trackers Alliance operated in the shadows from an undisclosed location for years, but recently moved to a public-facing headquarters in Akila City. | Data\textures\interface\loadscreens\generic\general\starfield_general_052_color.dds |
FExxx3FF | LS_SFBGS003_TrackersHQ03 | The Trackers Alliance employs "Agents" whose roles focus on gathering information, mentoring, and other administrative functions within the organization. | Data\textures\interface\loadscreens\generic\general\starfield_general_052_color.dds |
FExxx400 | LS_SFBGS003_TrackersHQ02 | Agent No. 1, the mysterious leader of the Trackers Alliance, gave up all traces of their identity in order to protect themselves and any associates. | Data\textures\interface\loadscreens\generic\general\starfield_general_052_color.dds |
FExxx401 | LS_SFBGS003_SFTA00_ChopShop01 | The elusive starjacker, Hannibal Eutropio, runs an illicit chop shop operation hidden among an asteroid field orbiting Andromas IV-a. | Data\textures\interface\loadscreens\generic\space\starfield_space_043_color.dds |
FExxx402 | LS_SFBGS003_TrackersHQ_MiscPointer01 | The Trackers Alliance is a mysterious and exclusive organization. It's rare to be summoned to the headquarters directly. | Data\textures\interface\loadscreens\generic\general\starfield_general_052_color.dds |
FExxx404 | LS_SFBGS003_Astras01 | Astras are a Narion War era hard currency intended by some to take over in case the banks failed. Rumor is, a member of the Trackers Alliance still accepts them. | Data\textures\interface\loadscreens\generic\general\starfield_general_052_color.dds |
FExxx405 | LS_SFBGS003_ScannerBounty02 | After using your scanner to identify a wanted criminal, you can bring them in alive by arresting them. No need to take them anywhere, as someone will be alerted to collect them. | Data\textures\interface\loadscreens\generic\neon\starfield_neon_001_color.dds |
FExxx416 | LS_SFBGS003_ScannerBounty01 | The scanner can be used to find wanted criminals hiding among the general population. Force or diplomacy can be employed to collect their bounty. | Data\textures\interface\loadscreens\generic\general\starfield_general_018_color.dds |
Shattered Space[edit]
FormID | EditorID | Description | Icon |
---|---|---|---|
0x0101908E | SFBGS001_LS_Koza01 | Koza is one of the most popular drinks on Va'ruun'kai. It's made from fermented groat milk, and is typically enjoyed with every meal. | Data\textures\interface\loadscreens\generic\sfbgs001_koza_01_color.dds |
0x01019090 | SFBGS001_LS_Chunks01 | Chunks is the sole outside corporation to establish a location on Va'ruun'kai. Unfortunately, this proved unpopular with the locals and was abandoned after a short period of time. | Data\Textures\Interface\LoadScreens\Generic\SFBGS001_Chunks_01_Color.dds |
0x01019091 | SFBGS001_LS_Mourning01 | The wreck of the Mourning looms over Dazra, a stark reminder of the original colonists' arrival on Va'ruun'kai. | Data\textures\interface\loadscreens\generic\sfbgs001_mourning_01_color.dds |
0x01019092 | SFBGS001_LS_SerpentsPath01 | Few off-worlders were ever welcome in Dazra, and only then after undertaking a ritual known as the "Serpent's Path." | Data\textures\interface\loadscreens\generic\sfbgs001_serpentpath_01_color.dds |
0x01019094 | SFBGS001_LS_Seaweed01 | Seaweed farming is one of the oldest and most important sources of food for the people of Va'ruun'kai. | |
0x01019095 | SFBGS001_LS_Oracle01 | The Oracle starstation was built to further House Va'ruun's research into unique applications of grav drive technology. | Data\textures\interface\loadscreens\generic\sfbgs001_oracle_01_color.dds |
0x01019096 | SFBGS001_LS_OffWorldGoods01 | Though the people of Va'ruun'kai are isolationist, a steady trickle of off-world goods can be found within the confines of Dazra. | |
0x01019097 | SFBGS001_LS_Groat01 | The groat is a native, domesticated, animal widely kept as livestock on farms dotting the landscape around Dazra. | Data\textures\interface\loadscreens\generic\sfbgs001_groat_01_color.dds |
0x01019098 | SFBGS001_LS_Council01 | All of the Great Houses are represented on the Va'ruun High Council. | Data\Textures\Interface\LoadScreens\Generic\SFBGS001_Council_01_Color.dds |
0x01019099 | SFBGS001_LS_Ripples01 | The recent incident in Dazra has caused visible ripples in space-time to manifest across Va'ruun'kai. | Data\textures\interface\loadscreens\generic\sfbgs001_ripples_01_color.dds |
0x0101909A | SFBGS001_LS_Council02 | With Anasko Va'ruun missing, it has proven difficult for the High Council to govern on its own. | Data\Textures\Interface\LoadScreens\Generic\SFBGS001_Council_02_Color.dds |
0x0101909B | SFBGS001_LS_Dazra01 | Due to the recent catastrophe, the citizens of Dazra are scrambling to stockpile their precious remaining supplies. | Data\textures\interface\loadscreens\generic\sfbgs001_starstation_01_color.dds |
0x0101909C | SFBGS001_LS_Dazra02 | The incident that occurred in Dazra claimed a great deal of the city, and left behind a massive crater filled with gravitational anomalies. | Data\textures\interface\loadscreens\generic\sfbgs001_powercell_01_color.dds |
0x0101909D | SFBGS001_LS_Threats01 | The recent calamity has left Va'ruun'kai vulnerable to Spacers, Zealots, and even the Crimson Fleet, who are now occupying facilities that House Va'ruun was forced to hastily abandon. | Data\textures\interface\loadscreens\generic\sfbgs001_threats_01_color.dds |
0x0101909E | SFBGS001_LS_Dazra03 | Most of the citizens within Dazra were affected by the incident, being either left in a state of perpetual semi-existence, or disappearing altogether. | Data\Textures\Interface\LoadScreens\Generic\SFBGS001_Dazra_03_Color.dds |
0x0101909F | SFBGS001_LS_Environment01 | Va'ruun'kai is a hostile world permeated with predatory creatures, sparse vegetation, challenging terrain and an unstable atmosphere. | Data\textures\interface\loadscreens\generic\sfbgs001_wayshrine_02_color.dds |
0x010190A0 | SFBGS001_LS_Rites01 | All children born into House Va'ruun undergo the Rite of Kre'jar: as a child they are given a groat as a pet, which they raise to adulthood. The groat is then sacrificed to the Great Serpent, and its skull fashioned into a dagger, which is kept as a sacred relic. | Data\textures\interface\loadscreens\generic\sfbgs001_wayshrine_01_color.dds |
0x010190A1 | SFBGS001_LS_Rites02 | The groat dagger carried by all members of House Va'ruun is used to complete the Rite of Kre'jar: upon passing into adulthood, the dagger is used to draw one's own blood and apply it to the base of the Scaled Citadel, completing their bond with the Great Serpent. | Data\textures\interface\loadscreens\generic\sfbgs001_monastery_02_color.dds |
0x010190A2 | SFBGS001_LS_Weapons01 | House Va'ruun continues to develop some of the most technologically advanced weapons in the Settled Systems, including the Va'ruun Starstorm, a powerful particle machine gun. | |
0x010190A3 | SFBGS001_LS_Weapons02 | When firing the Va'ruun Penumbra, simply hold the Primary Attack control to charge your shot and then release when you wish to fire. | |
0x010190A4 | SFBGS001_LS_Shrines01 | Walking the Path of Redemption is a custom in which members of House Va'ruun travel to a series of wayshrines scattered around Dazra and utter holy words in order to seek redemption for their sins. | Data\textures\interface\loadscreens\generic\sfbgs001_shrines_01_color.dds |
0x010190A5 | SFBGS001_LS_Crater01 | The crater in Dazra is littered with spherical gravitational anomalies which can be safely entered, but require cautious maneuvering to traverse. | Data\Textures\Interface\LoadScreens\Generic\SFBGS001_Crater_01_Color.dds |
0x010190A6 | SFBGS001_LS_Books01 | The government of Va'ruun makes every attempt to control off-world media, including heavily editing famous works of fiction. | Data\Textures\Interface\LoadScreens\Generic\SFBGS001_Books_01_Color.dds |
0x010190A7 | SFBGS001_LS_Environment02 | Halepod and Pendentleaf are the only viable sources of floral-based organic materials located near Dazra. | Data\textures\interface\loadscreens\generic\sfbgs001_environment_02_color.dds |
0x010190A8 | SFBGS001_LS_Dazra04 | Located in Dazra, The Keep is the primary headquarters of the Va'ruun military. | |
0x010190A9 | SFBGS001_LS_Dazra05 | Due to the incident that disrupted most of Dazra, House Veth'aal is currently occupying the Keep as its temporary home. | |
0x010190AA | SFBGS001_LS_Dazra06 | House Dul'kehf lost their home in the incident and has temporarily moved into the Halls of Healing. | Data\textures\interface\loadscreens\generic\sfbgs001_medbay_01_color.dds |
0x010190AB | SFBGS001_LS_Dazra07 | House Ka'dic was the only ruling body to be spared after the incident that claimed most of Dazra. | Data\textures\interface\loadscreens\generic\sfbgs001_dazra_07_color.dds |