Starfield:Hayden Wynn's Project Terminal

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Hayden Wynn's Project Terminal

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Hayden Wynn Project Log
Kreet Research Base
War Hayden Wynn - Senior Xenobiologist
Kreet Research Facility
Project Log
January 5th, 2308

We're at war.

By establishing the colony of Vesta, the Freestar Collective have forced the UC's hand. The unmitigated gall, thinking they could establish control over a fourth star system. Such a flagrant violation of the Treaty of Narion!

Our diplomats tried to resolve this peacefully, but the Council of Governors wouldn't listen to reason. Apparently they claimed that Vesta was NOT a colony, but rather just an insignificant farming outpost. Nice try.

By all accounts, the Red Devils and Stalkers worked in perfect unison, and the results were everything we could have hoped for. No Red Devil or Stalker casualties. Vesta's defenders were apparently taken by complete surprise, which greatly contributed to their fatality rate (93%).

This is a great day for the Red Devils, a great day for the United Colonies, and a great day for Xenowarfare.

Note: No, it's not lost on me that this classified facility is actually located within Freestar Collective space. So goes the Great Game.

Phase 2 Hayden Wynn - Senior Xenobiologist
Kreet Research Facility
Project Log
April 5th, 2308

It's finally time.

After a number of successful missions with the Red Devils, the Stalkers have proven to be exactly the weapons we had hoped for. So, it's time to expand our operations. MAST has finally approved the next stage of this facility's operations.

Project Petshop - Phase 2 will now commence.

Stalkers Hayden Wynn - Senior Xenobiologist
Kreet Research Facility
Project Log
April 18, 2308

We've officially stopped work on the Stalkers. There are enough creatures in the field to serve the Red Devils (who haven't been here to train in over a year). If they need more, we can easily gather some from the planet and fit them with NCIs.

But from this point on, our focus is Phase 2.

Heatleeches Hayden Wynn - Senior Xenobiologist
Kreet Research Facility
Project Log
May 1, 2308

Throughout the Settled Systems, from civilized worlds to backwater bush towns, pilots have had to deal with the nuisance known commonly as the Heatleech.

I had my own unpleasant experience four years ago, at the New Atlantis spaceport. My transport was delayed while the deck crew removed a few of these filthy little things from the aft thrusters.

They're attracted to heat, feed off it through some endothermic process, so thrusters are the perfect place for them to hide. They can take a full afterburner burst with no ill effects. No ill effects on the Heatleeches, that is. A ship with an infestation can generally expect a 3-5% drop in thruster efficiency.

Working with the Heatleeches has been interesting if not entirely satisfying. We have eleven of them in the lab, and by all accounts they're completely innocuous, save for their heat-siphoning properties. But what if there were a way to weaponize them? Perhaps artificially enhance their heat siphoning to completely and instantly disable a ship. Or, even better, to somehow reverse the process so that they transfer their own heat into a ship.

Someday. Today, I fear, we lack the means to do either.