Starfield:Gameplay Options

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Gameplay Options are settings that allow you to change the difficulty of the many parts of the game. They include options such as combat difficulty, Item management, healing, and Affliction management.

Some settings will affect the amount of XP you gain. Making the game easier can result in leveling up slower, while making the game harder can result in leveling up faster. There is flexibility in the options available, so you may wish to increase the difficulty in certain settings to offset the XP loss from easier settings. The highest XP modifier you can gain is 75%, while the lowest is -35%.

Damage[edit]

Enemy Combat Damage[edit]

Scales combat lethality by adjusting how much damage enemies deal in ground combat.

Enemy Combat Damage
Level XP Change Effect Description
Very Easy 0% (?) Enemies deal little damage.
Easy 0% (?) Enemies deal less damage.
Normal (Default) 0% (?) Enemies deal standard damage.
Hard +2% (?) Enemies deal more damage.
Very Hard +4% (?) Enemies deal much more damage.
Extreme +6% (?) Enemies deal significant damage.

Player Combat Damage[edit]

Scales combat lethality by adjusting how much damage you deal to enemies in ground combat.

Player Combat Damage
Level XP Change Effect Description
Very Easy 0% You deal 120% more damage. You deal much more damage.
Easy 0% You deal 50% more damage. You deal more damage.
Normal (Default) 0% You deal standard damage. You deal standard damage.
Hard +2% You deal 30% less damage. You deal less damage.
Very Hard +4% You deal 50% less damage. You deal much less damage.
Extreme +6% You deal 75% less damage. You deal little damage.

Enemy Ship Damage[edit]

Scales combat lethality by adjusting how much damage enemies deal in space combat.

Enemy Ship Damage
Level XP Change Effect Description
Very Easy 0% (?) Enemies deal little damage.
Easy 0% (?) Enemies deal less damage.
Normal (Default) 0% (?) Enemies deal standard damage.
Hard +2% (?) Enemies deal more damage.
Very Hard +4% (?) Enemies deal much more damage.
Extreme +6% (?) Enemies deal significant damage.

Player Ship Damage[edit]

Scales combat lethality by adjusting how much damage you deal to enemies in space combat.

Player Ship Damage
Level XP Change Effect Description
Very Easy 0% You deal 120% more damage. You deal much more damage.
Easy 0% You deal 50% more damage. You deal more damage.
Normal (Default) 0% You deal standard damage. You deal standard damage.
Hard +2% You deal 30% less damage. You deal less damage.
Very Hard +4% You deal 50% less damage. You deal much less damage.
Extreme +6% You deal 75% less damage. You deal little damage.

Items[edit]

Ammo Weight[edit]

Sets whether Ammo is weightless or has weight.

Ammo Weight
Level XP Change Description
Off (Default) 0% Ammo has no weight.
Weighted Ammo +4% Ammo has weight.

Carry Capacity[edit]

Sets how much you and your followers can carry.

Carry Capacity
Level XP Change Effect Description
Greatly Increased -8% +1,000 Mass Greatly increased carry capacity.
Increased -6% +500 Mass Increased carry capacity.
Normal (Default) 0% None Standard carry capacity.
Reduced +4% -50 Mass Reduced carry capacity.

Cargo Access Distance[edit]

Sets the distance at which you can access your ship's cargo from the Inventory Menu.

Cargo Access Distance
Level XP Change Description
Anywhere -6% Access your ship's cargo from any distance.
Limited Locations -2% Access your ship's cargo while in outposts or settlements.
Normal (Default) 0% Access your ship's cargo only while near the ship.
Inside Ship +2% Access your ship's cargo only while inside the ship

This setting does not affect accessing your ship's cargo when trading or crafting.

Vendor Credits[edit]

Sets how many credits vendors have to purchase items. This will occur only after a vendor's inventory restocks (about once a week).

Vendor Credits
Level XP Change Effect Description
Greatly Increased -4% Vendors have Credit.png20,000 more credits. Greatly increased credits.
Increased -2% Vendors have Credit.png5,000 more credits Increased credits.
Normal (Default) 0% None Standard credits.
Reduced +4% Vendors have Credit.png1,000 fewer credits. Reduced credits.

Healing[edit]

Medical Item Healing[edit]

Sets how Med Packs, Trauma Packs, and Emergency Kits restore health.

Medical Item Healing
Level XP Change Med Pack Effect Trauma Pack Effect Emergency Kit Effect Description
More -2% Heals 6% per second for 10 seconds. Heals 10% per second for 5 seconds. (?) Medical items restore more.
Normal (Default) 0% Heals 4% per second for 10 seconds. Heals 7% per second for 5 seconds. (?) Medical items restore the standard amount.
Slowly +4% Heals 1% per second for 40 seconds. Heals 1% per second for 20 seconds. (?) Medical items restore the standard amount more slowly.

Food Healing[edit]

Sets how food restores health.

Food Healing
Level XP Change Description
More -2% Food restores more.
Normal (Default) 0% Food restores the standard amount.
None +2% Food doesn't restore.

Sleep Healing[edit]

Sets how sleeping heals you.

Sleep Healing
Level XP Change Description
Full Restore -6% Sleeping restores health and cures afflictions anywhere.
Normal (Default) 0% Sleeping restores health anywhere.
Location Limited +2% Sleeping restores health in ships, outposts, and settlements.
None +4% Sleeping doesn't restore health.

Sustenance[edit]

Sets how food and drink grant Sustenance effects.

Sustenance
Level XP Change Description
Off (Default) 0% You do not gain positive or negative Sustenance effects.
Positive Only -2% Food and drink grant positive effects: Fed and Hydrated.
Positive and Negative +4% Food and drink grant positive effects and prevent negative effects: Malnourished and Dehydrated.

Eating or drinking an item makes you Fed or Hydrated respectively for 30 minutes. If you have negative effects enabled, you will be Malnourished or Dehydrated whenever you are not Fed or Hydrated. Sleeping and waiting will remove your Fed and Hydrated bonus.

Fed[edit]

  • 30% additional health.
  • 15% additional melee damage.
  • 25% additional carry capacity.

Hydrated[edit]

  • 30% faster O2 recovery.
  • 15% additional sneak attack damage.
  • 25% faster reload speed.

Malnourished[edit]

  • 30% less health.
  • 15% less melee damage.
  • 25% less carry capacity.

Dehydrated[edit]

  • 30% slower O2 recovery.
  • 15% less sneak attack damage.
  • 25% slower reload speed.

Afflictions[edit]

Combat Affliction Gain[edit]

Sets how likely you are to gain Afflictions from combat.

Combat Affliction Gain
Level XP Change Effect Description
Off -3% (?) You do not gain Afflictions from any form of combat.
Normal (Default) 0% (?) You have a normal chance to gain Afflictions from creatures.
Increased +4% (?) You have a significant chance to gain Afflictions from creatures, turrets, robots, and human weapons.

Affliction Treatment[edit]

Sets how treatments work on Afflictions.

Affliction Treatment
Level XP Change Effect Description
Normal (Default) 0% (?) Treatments cure Afflictions.
Improve Only +6% (?) Treatments improve Prognosis up to "Excellent" but they do not cure Afflictions.

Affliction Prognosis[edit]

Sets how Prognosis affects an Affliction's chance to improve and cure, and adds a chance to worsen or gain infections while Prognosis is "Poor."

Affliction Prognosis
Level XP Change Effect Description
Normal (Default) 0% (?) Afflictions have no chance to worsen or gain infection, and have a standard chance to cure and improve.
Advanced +5% (?) Afflictions have a chance to worsen or gain infection, and have a better chance to cure and improve.

Environmental Damage & Afflictions[edit]

Sets how Environmental Damage and Afflictions are gained from the environment.

Environmental Damage & Afflictions
Level XP Change Effect Description
Off -2% (?) No environmental Damage or Afflictions are gained from the environment.
Normal (Default) 0% (?) Environmental Damage and Afflictions are gained from hazards. Afflictions are gained from weather.
Advanced +4% (?) Environmental Damage and Afflictions are gained from hazards, weather, and ambiently on dangerous planets.

Environmental Damage Restoration[edit]

Sets how Environmental Damage is restored.

Environmental Damage Restoration
Level XP Change Effect Description
Normal (Default) 0% (?) Restored while in a breathable location unexposed to environmental damage.
Resting +2% (?) Restored while waiting or sleeping in a breathable location unexposed to environmental damage.
Limited Resting +4% (?) Restored while waiting or sleeping in a ship, outpost, or settlement.

Technical[edit]

Aim Assistance (Controller Only)[edit]

Sets how much automatic Aim Assistance is provided. This setting only applies to controller use. It has no effect on mouse and keyboard input.

Aim Assistance (Controller Only)
Level XP Change Description
Greatly Increased 0% Greatly increased Aim Assistance.
Increased 0% Increased Aim Assistance.
Normal (Default) 0% Standard Aim Assistance.
Minimal 0% Minimal Aim Assistance.
Off 0% No Aim Assistance.

Save on Rest[edit]

Enables autosaving on sleeping.

Save on Rest
Level XP Change Effect
On (Default) 0% Creates an autosave when sleeping.
Off 0% Does not autosave when sleeping.

Save on Wait[edit]

Enables autosaving on waiting.

NAME
Level XP Change Effect
On (Default) 0% Creates an autosave when waiting.
Off 0% Does not autosave when waiting.

Save on Travel[edit]

Enables autosaving on fast travel.

NAME
Level XP Change Effect
On (Default) 0% Creates an autosave when fast traveling.
Off 0% Does not autosave when fast traveling.

Save on Pause[edit]

Enables an autosave when pausing the game after the specified time.

NAME
Level XP Change Effect
5 Mins 0% Creates an autosave when pausing every 5 minutes.
10 Mins (Default) 0% Creates an autosave when pausing every 10 minutes.
15 Mins 0% Creates an autosave when pausing every 15 minutes.
30 Mins 0% Creates an autosave when pausing every 30 minutes.
45 Mins 0% Creates an autosave when pausing every 45 minutes.
60 Mins 0% Creates an autosave when pausing every 60 minutes.
Disabled 0% Does not autosave when pausing.

Notes[edit]

  • Version 1.11.36 introduced many new Gameplay Options, including the new Extreme combat difficulty levels.