Template:Affinity Table

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Creates a table to show affinity changes.

By default, Each grouping of 5 parameters is a single affinity change:

  1. The context of the change
  2. How Andreja responds
  3. How Barrett responds
  4. How Sam Coe responds
  5. How Sarah Morgan responds

If you add includestage=1, then a 6th parameter with stage number is required.

For the responses, the only valid options are loves, likes, indifferent, dislikes, hates, and wantstotalk. This value is case sensitive.

It is recommended that the full context (from the game files) are listed as a reference, with the associated reference immediately grouping below. If the affinity is related to a specific mission stage, prepend the full context with that stage.

Example[edit]

{{Affinity Table|
If you try to persuade Tomo to stand down.<ref group=affinity>Stage 620: The player chose to talk to Tomo (speech challenge) rather than immediately attack him. </ref>
| loves | likes | likes | likes |
If you promise Tomo to not kill him when you are sent by Ryujin to kill him.<ref group=affinity>Stage 628: The player promises Tomo that if they are ever sent after him to kill him, that they'll hear him out before they take action, which is what he did for the player. </ref>
| likes | likes | likes | likes |
If you attack Tomo.<ref group=affinity>Stage 610: The player chose to attack Tomo, a disgruntled ex-Ryujin employee rather than try to talk him down. </ref>
| dislikes | dislikes | dislikes | dislikes |
If you kill the TerraBrew employee.<ref group=affinity>Stage 520: The player killed the TerraBrew employee they were supposed to get coffee from. This would be totally random and unprovoked. </ref>
| dislikes | hates | hates | dislikes |
If you don't promise Tomo not to kill him.<ref group=affinity>Stage 629: The player would not promise Tomo that if they are ever sent after him to kill him, that they'll hear him out before they take action. Tomo just did this for the player, so the player won't promise to do the same for him. </ref>
| indif | dislikes | indif | indif |
}}
<references group=affinity/>
Affinity Stage Andreja Barrett Sam Coe Sarah Morgan

If you try to persuade Tomo to stand down.[affinity 1]

⏫︎

If you promise Tomo to not kill him when you are sent by Ryujin to kill him.[affinity 2]

If you attack Tomo.[affinity 3]

If you kill the TerraBrew employee.[affinity 4]

⏬︎
⏬︎

If you don't promise Tomo not to kill him.[affinity 5]

-

-

-

  1. Stage 620: The player chose to talk to Tomo (speech challenge) rather than immediately attack him.
  2. Stage 628: The player promises Tomo that if they are ever sent after him to kill him, that they'll hear him out before they take action, which is what he did for the player.
  3. Stage 610: The player chose to attack Tomo, a disgruntled ex-Ryujin employee rather than try to talk him down.
  4. Stage 520: The player killed the TerraBrew employee they were supposed to get coffee from. This would be totally random and unprovoked.
  5. Stage 629: The player would not promise Tomo that if they are ever sent after him to kill him, that they'll hear him out before they take action. Tomo just did this for the player, so the player won't promise to do the same for him.

With Stage Example[edit]

Affinity Stage Andreja Barrett Sam Coe Sarah Morgan

If you try to persuade Tomo to stand down.[affinity 1]

620

⏫︎

If you promise Tomo to not kill him when you are sent by Ryujin to kill him.[affinity 2]

628

If you attack Tomo.[affinity 3]

610

If you kill the TerraBrew employee.[affinity 4]

520

⏬︎
⏬︎

If you don't promise Tomo not to kill him.[affinity 5]

629

-

-

-


Affinity Stage Andreja Barrett Sam Coe Sarah Morgan

The player chose to talk to Tomo (speech challenge) rather than immediately attack him.

⏫︎

The player promises Tomo that if they are ever sent after him to kill him, that they'll hear him out before they take action, which is what he did for the player.

The player chose to attack Tomo, a disgruntled ex-Ryujin employee rather than try to talk him down.

The player killed the TerraBrew employee they were supposed to get coffee from. This would be totally random and unprovoked.

⏬︎
⏬︎

The player would not promise Tomo that if they are ever sent after him to kill him, that they'll hear him out before they take action. Tomo just did this for the player, so the player won't promise to do the same for him.

-

-

-

MQ106 "Contact" - The Starborn have introduced themselves. Are they angels, are they humans? What are they? What do they want? Why are they here?

🗣︎
🗣︎
🗣︎
🗣︎
  1. The player chose to talk to Tomo (speech challenge) rather than immediately attack him.
  2. The player promises Tomo that if they are ever sent after him to kill him, that they'll hear him out before they take action, which is what he did for the player.
  3. The player chose to attack Tomo, a disgruntled ex-Ryujin employee rather than try to talk him down.
  4. The player killed the TerraBrew employee they were supposed to get coffee from. This would be totally random and unprovoked.
  5. The player would not promise Tomo that if they are ever sent after him to kill him, that they'll hear him out before they take action. Tomo just did this for the player, so the player won't promise to do the same for him.