Starfield:Combat Skills

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This page lists Skills in the Combat category.

Tier 1 Combat Skills[edit]

Icon Name Description Ranks Challenge Tier
SF-skill-Ballistics 4.png Ballistics Centuries of conflict have proven that when it comes to threat elimination, few things stack up to the reliable power of high-speed projectiles.
  • RANK 1 - Ballistic weapons do 10% more damage.
  • RANK 2 - Ballistic weapons do 20% more damage.
  • RANK 3 - Ballistic weapons do 30% more damage.
  • RANK 4 - Ballistic weapons range is increased by 30%.
  • RANK 1 Challenge Progress - Kill 20 enemies with a ballistic weapon.
  • RANK 2 Challenge Progress - Kill 50 enemies with a ballistic weapon.
  • RANK 3 Challenge Progress - Kill 125 enemies with a ballistic weapon.
  • RANK 4 Challenge Progress - Kill Kill 250 enemies with a ballistic weapon.
Novice
SF-skill-Dueling 4.png
Dueling Considered by many to be a lost art, close attacks with a melee weapon can often be deadlier than ranged combat when carried out by a skilled practitioner.
  • RANK 1 - Melee weapons do 25% more damage. Take 10% less damage while wielding a melee weapon.
  • RANK 2 - Melee kills make you run 20% faster for 10 seconds.
  • RANK 3 - Melee weapons do 50% more damage. Take 15% less damage while wielding melee weapon.
  • RANK 4 - Melee kills heal you for 10% of your health.
  • RANK 1 Challenge Progress - Kill 20 enemies with a melee weapon.
  • RANK 2 Challenge Progress - Kill 50 enemies with a melee weapon.
  • RANK 3 Challenge Progress - Kill 125 enemies with a melee weapon.
  • RANK 4 Challenge Progress - Kill 250 enemies with a melee weapon.
Novice
SF-skill-Lasers 4.png Lasers Personal laser weapons are in widespread use across the Settled Systems, and specialized training can greatly increase their effectiveness.
  • RANK 1 - Laser weapons do 10% more damage.
  • RANK 2 - Laser weapons do 20% more damage.
  • RANK 3 - Laser weapons do 30% more damage.
  • RANK 4 - Laser weapons have a 5% chance to set a target on fire.
  • RANK 1 Challenge Progress - Kill 20 enemies with a Laser weapon.
  • RANK 2 Challenge Progress - Kill 50 enemies with a Laser weapon.
  • RANK 3 Challenge Progress - Kill 125 enemies with a Laser weapon.
  • RANK 4 Challenge Progress - Kill 250 enemies with a Laser weapon.
Novice
SF-skill-Pistol Certification 4.png Pistol Certification Considering the popularity of the personal sidearm in the Settled Systems, familiarity with such weapons is often considered essential.
  • RANK 1 - Pistols do 10% more damage.
  • RANK 2 - Pistols do 25% more damage.
  • RANK 3 - Pistols do 50% more damage.
  • RANK 4 - Pistol kills grant +25% critical hit chance for 5 seconds.
  • RANK 1 Challenge Progress - Kill 20 enemies with a Pistol.
  • RANK 2 Challenge Progress - Kill 50 enemies with a Pistol.
  • RANK 3 Challenge Progress - Kill 125 enemies with a Pistol.
  • RANK 4 Challenge Progress - Kill 250 enemies with a Pistol.
Novice
SF-skill-Shotgun Certification 4.png Shotgun Certification The cornerstone of close quarters combat, or CQC, the shotgun has proven a simple, deadly weapon for hundreds of years.
  • RANK 1 - Shotguns do 10% more damage.
  • RANK 2 - Shotguns do 20% more damage.
  • RANK 3 - Shotguns do 30% more damage.
  • RANK 4 - Shotgun kills grant a 5% chance to stun additional targets with shotguns for a limited time.
  • RANK 1 Challenge Progress - Kill 20 enemies with a Shotgun.
  • RANK 2 Challenge Progress - Kill 50 enemies with a Shotgun.
  • RANK 3 Challenge Progress - Kill 125 enemies with a Shotgun.
  • RANK 4 Challenge Progress - Kill 250 enemies with a Shotgun.
Novice
SF-skill-Demolitions 4.png Demolitions With the proper adjustment of chemical mixtures, coupled with modifications to the detonation mechanism, explosives can produce an even greater destructive yield.
  • RANK 1 - Throwing grenades now shows a trajectory arc. Explosions have a 25% larger radius.
  • RANK 2 - Explosives do 25% more damage.
  • RANK 3 - Reduce damage taken from explosives by 25%.
  • RANK 4 - All previous bonuses are doubled.
  • RANK 1 Challenge Progress - Kill 20 enemies with explosives.
  • RANK 2 Challenge Progress - Kill 50 enemies with explosives.
  • RANK 3 Challenge Progress - Kill 100 enemies with explosives."
  • RANK 4 Challenge Progress -
Advanced
SF-skill-Heavy Weapons Certification 4.png Heavy Weapons Certification Oversized weapons may prove cumbersome to wield, but their excessive damage output can't be ignored, especially in the hands of a trained combatant.
  • RANK 1 - Heavy weapons do 10% more damage.
  • RANK 2 - Heavy weapons do 20% more damage.
  • RANK 3 - Heavy weapons do 30% more damage.
  • RANK 4 - Gain 25% Physical resistance while aiming down sights with a heavy weapon.
  • RANK 1 Challenge Progress - Kill 20 enemies with a heavy weapon."
  • RANK 2 Challenge Progress - Kill 50 enemies with a heavy weapon.
  • RANK 3 Challenge Progress - Kill 100 enemies with a heavy weapon.
  • RANK 4 Challenge Progress - Kill 250 enemies with a Heavy weapon.
Advanced
SF-skill-Incapacitation 4.png Incapacitation EM weapons are generally employed to damage robots, but can also be used to render human beings unconsious.
  • RANK 1 - EM weapons do 5% more damage.
  • RANK 2 - EM weapons do 10% more damage.
  • RANK 3 - EM weapons do 15% more damage.
  • RANK 4 - EM weapons have a 15% chance to do 300% EM damage.
  • RANK 1 Challenge Progress - Deal 400 EM damage.
  • RANK 2 Challenge Progress - Deal 1,000 EM damage.
  • RANK 3 Challenge Progress - Deal 2,500 EM damage.
  • RANK 4 Challenge Progress -
Advanced
SF-skill-Particle Beams 4.png Particle Beams While considered by some to be exotic, particle weapons can be a devastating combat option, subjecting a target to multiple forms of damage.
  • RANK 1 - Particle beam weapons do 10% more damage.
  • RANK 2 - Particle beam weapons do 20% more damage.
  • RANK 3 - Particle beam weapons do 30% more damage.
  • RANK 4 - Particle beam weapons have +5% crit chance.
  • RANK 1 Challenge Progress - Kill 20 enemies with a particle beam weapon.
  • RANK 2 Challenge Progress - Kill 50 enemies with a particle beam weapon.
  • RANK 3 Challenge Progress - Kill 100 enemies with a particle beam weapon.
  • RANK 4 Challenge Progress -
Advanced
SF-skill-Rifle Certification 4.png Rifle Certification Whether used for combat, hunting, or some other deadly purpose, the rifle has become a mainstay of Settled Systems weaponry.
  • RANK 1 - Rifles do 10% more damage.
  • RANK 2 - Rifles do 20% more damage.
  • RANK 3 - Rifles do 30% more damage.
  • RANK 4 - Reload rifles 30% faster while you're standing still.
  • RANK 1 Challenge Progress - Kill 20 enemies with a Rifle.
  • RANK 2 Challenge Progress - Kill 50 enemies with a Rifle.
  • RANK 3 Challenge Progress - Kill 125 enemies with a Rifle.
  • RANK 4 Challenge Progress - Kill 250 enemies with a Rifle.
Advanced
SF-skill-Marksmanship 4.png Marksmanship Perhaps no combat scenario is more frightening, or lethal, as a single-shot weapon wielded by someone skilled in critical shot placement.
  • RANK 1 - Increase critical hit chance with non-automatic ranged weapons by 3%.
  • RANK 2 - Increase critical hit chance with non-automatic ranged weapons by 8%.
  • RANK 3 - Increase critical hit chance with non-automatic ranged weapons by 15%.
  • RANK 4 - Critical hits using a non-automatic ranged weapon without a scope do double damage and those with scopes knock down enemies on the next shot.
  • RANK 1 Challenge Progress - Deal 10 ranged critical hits.
  • RANK 2 Challenge Progress - Deal 30 ranged critical hits.
  • RANK 3 Challenge Progress - Deal 75 ranged critical hits.
  • RANK 4 Challenge Progress -
Expert
SF-skill-Rapid Reloading 4.png Rapid Reloading In the chaos of combat, the seconds needed to reload your weapon could be the difference between life and death.
  • RANK 1 - Reload Ballistic weapons 30% faster.
  • RANK 2 - Reload Energy and EM weapons 30% faster.
  • RANK 3 - Reload Particle Beam weapons 30% faster. 50% chance to avoid getting interrupted while reloading.
  • RANK 4 - 8% chance on hitting enemies to increase reload speed for all weapons by 50% for 15 seconds.
  • RANK 1 Challenge Progress - Reload 30 empty magazines.
  • RANK 2 Challenge Progress - Reload 75 empty magazines.
  • RANK 3 Challenge Progress - Reload 150 empty magazines.
  • RANK 4 Challenge Progress -
Expert
SF-skill-Sniper Certification 4.png Sniper Certification Only a trained sniper truly understands all of the elements necessary to patiently and effectively neutralize a target at excessive range.
  • RANK 1 - Scoped weapons are 15% steadier and have 15% less sway.
  • RANK 2 - You can hold your breath 100% longer with scoped weapons.
  • RANK 3 - Headshots while aiming with a scoped weapon have a +25% critical hit chance.
  • RANK 4 - Scoped weapons do 50% more damage while using the scope.
  • RANK 1 Challenge Progress - Kill 50 enemies using a scoped weapon.
  • RANK 2 Challenge Progress - Kill 125 enemies with a scoped weapon.
  • RANK 3 Challenge Progress - Kill 250 enemies with a scoped weapon.
  • RANK 4 Challenge Progress -
Expert
SF-skill-Targeting 4.png Targeting While careful aiming is generally preferred in combat, "shooting from the hip" can prove a fast and deadly alternative with sufficient training.
  • RANK 1 - 5% increased accuracy and 10% increased range when shooting without aiming. Marks up to one enemy within 25m that damages you.
  • RANK 2 - 10% increased accuracy and 20% increased range when shooting without aiming. Marks up to two enemies within 50m that damage you.
  • RANK 3 - 15% increased accuracy and 30% increased range when shooting without aiming. Marks up to three enemies within 75m that damage you.
  • RANK 4 - 10% chance to disarm targets hit when shooting without aiming. Marks up to four enemies within 100m that damage you.
  • RANK 1 Challenge Progress - Kill 50 enemies without aiming with a ranged weapon.
  • RANK 2 Challenge Progress - Kill 125 enemies without aiming with a ranged weapon.
  • RANK 3 Challenge Progress - Kill 250 enemies without aiming with a ranged weapon.
  • RANK 4 Challenge Progress -
Expert
SF-skill-Armor Penetration 4.png Armor Penetration By identifying gaps or weak points in body armor, an attacker can often gain a tactical advantage in combat.
  • RANK 1 - Attacks ignore 15% of a target's armor.
  • RANK 2 - Attacks ignore 30% of a target's armor.
  • RANK 3 - Attacks ignore 50% of a target's armor.
  • RANK 4 - Enemy armor is decreased by 25% for 6 seconds after a critical hit.
  • RANK 1 Challenge Progress - Kill 20 enemies with a non-automatic weapon.
  • RANK 2 Challenge Progress - Kill 50 enemies with a non-automatic weapon.
  • RANK 3 Challenge Progress - Kill 100 enemies with a non-automatic weapon.
  • RANK 4 Challenge Progress -
Master
SF-skill-Crippling 4.png Crippling Specifically targeting the pressure points and neves of various limbs can disable an opponent, limiting their combat effectiveness.
  • RANK 1 - Human enemies have a 30% increased chance to enter a downed state after taking enough damage.
  • RANK 2 - Humanoid enemies have a 50% increased chance to not naturally recover from a downed state.
  • RANK 3 - Human enemies now can enter a downed state earlier.
  • RANK 4 - Previous ranks now apply to all enemy types. You now do 100% more damage to downed enemies.
  • RANK 1 Challenge Progress - Put 20 enemies into the bleedout state.
  • RANK 2 Challenge Progress - Put 50 enemies into the bleedout state.
  • RANK 3 Challenge Progress - Put 100 enemies into the bleedout state.
  • RANK 4 Challenge Progress -
Master
SF-skill-Sharpshooting 4.png Sharpshooting For those who specialize in precise targeting that maximizes damage, combat is often a quickly efficient affair.
  • RANK 1 - Increase headshot critical damage by 50% with ranged weapons.
  • RANK 2 - Increase critical damage to enemy legs by 50% with ranged weapons.
  • RANK 3 - Increase all critical damage to enemies by 50% with ranged weapons.
  • RANK 4 - Ranged critical hit kills increase your critical hit chance with all ranged weapons by 25% for 20 seconds.
  • RANK 1 Challenge Progress -
  • RANK 2 Challenge Progress -
  • RANK 3 Challenge Progress -
  • RANK 4 Challenge Progress -
Master