Starfield:The Devils You Know

Quick Walkthrough

 * 1) Talk to Deputy Elisabeth MacIntyre.
 * 2) Talk to Vae Victis.
 * 3) Talk to Rayna Marquez.
 * 4) Acquire Reginald Orlase's ID card.
 * 5) (Optional) Destroy the Warlock.
 * 6) (Optional) Board the Warlock.
 * 7) Return to Vae Victis.

The Man Downstairs
After swearing you in as a citizen, Deputy MacIntyre will inform you that an important UC official - she refuses to give you a name - has requested a meeting with you by name. This individual apparently has information that could help thwart the Terrormorph threat. MacIntyre insists that you swear to absolute secrecy, then gives you clearance to take the elevator down to Subsection Seven, beneath the MAST Tower.

Subsection Seven is an enormous storage facility. After leaving the elevator, turn right. A marine will let you into a long airlock tunnel. Pass through, and you'll find yourself on a catwalk overlooking a large room. On the far side, reinforced glass separates the room from a luxurious but highly secure prison cell. Before the cell is a desk with an intercom. A voice asks you to access the intercom. Do so, and you will come to face to face with the UC's best-kept secret: Admiral Francoise Sanon, better known as Vae Victis.

Vae Victis explains that, after he was sentenced to death for war crimes, the leadership of the UC decided he was too valuable an asset to throw away. His execution by lethal injection was staged, and he was secretly imprisoned in Subsection Seven. Now he assists UC "recovery teams" in tracking down escaped war criminals, many of them his former compatriots. He is willing to help you find the former members of the Red Devils, but first, he wants you to eliminate a Xenowarfare expert who fled prosecution after the Colony War, Reginald Orlase. Vae Victis believes that Orlase is hiding out in the Wolf System, and directs you to Vanguard captain Rayna Marquez to track him down.

If you bring this information to Deputy MacIntyre, she will tell you that killing Orlase is out of the question, but that bringing him in alive would be acceptable.

The Warlock
Jump to the Wolf System and dock with The Den. This is an old UC military space station, the second to bear the name after the first was destroyed in the Serpent's Crusade. Marquez can be found on the upper deck, to the right of the bar. She doesn't recognize the name Orlase, and is convinced that nobody could be hiding out in Wolf, but when pressed will mention "the Warlock", a sort of bogeyman that haunts the wreckage of the original Den. She warns you that the area is dangerous, but agrees to give you the Warlock's last known location regardless.

The Warlock is located in a field of asteroids and naval mines, surrounded by destroyed salvage ships. It does not immediately attack, but will instead go into combat once you get too close. The Warlock makes good use of the cover provided by the asteroid field, and is equipped with turrets that allow it to attack from odd angles. You will need to either destroy the Warlock outright and loot Orlase's ID card from the record, or disable its engines and board it.

If you do choose to board the Warlock, Orlase will refuse to come quietly, and will kill himself before you can access the bridge. Loot the ID card from his body. His personal computer is also on the bridge - most of the files are purged, but a few that survive suggest Orlase recently made a deal to transport something.

Once you have the ID card, return to Vae Victis.