Starfield:Weapons

Weapons are the most efficient way to deal with lifeforms and robots, hostile or otherwise. There are many different types of weapons in the Settled Systems to utilize and modify, from ballistics, to energy, to melee weapons. Many weapon modifications can be created at a Research Laboratory. These modifications include, but are not limited to:


 * Barrels
 * Receivers
 * Grips
 * Magazines
 * Optics
 * Muzzles

Weapons in Starfield are subject to a tier system that depends on level. Each tier will see an increase in weapon base stats such as damage and come with their respective suffixes. These suffixes are not to be confused with the suffixes that come about from weapon modification. Weapon suffixes that indicate weapon level are as follows


 * None (Weapon will not come with any suffixes unless modified)
 * Calibrated
 * Refined
 * Advanced
 * Superior

Known Weapon Manufacturers

 * Allied Armaments
 * Arboron
 * Combatech
 * Kore Kinetics
 * Laredo
 * Crimson Fleet

Unique Weapons

 * Sir Livingstone's Pistol
 * Ember
 * Hard Target
 * Microgun
 * Bridger
 * Skip Shot Sidestar
 * Acid Rain
 * Elegance
 * Heller's Cutter
 * The Zapper
 * Ambassador
 * XM-2311
 * Deadeye
 * Feather
 * Fury
 * Pirate Legend
 * Va'ruun Painblade
 * Power Beat
 * Hunterwulf
 * Big Bang
 * Poisonstorm
 * Mindtear
 * N67 Smartgun
 * Rapidshot
 * Boom Boom
 * The Spacer
 * Revenant
 * Keelhauler