Starfield:Tech Skills

This page lists Skills in the Tech category.

{| class="wikitable sortable" !class="unsortable"|Icon !|Name !class="unsortable"|Description !class="unsortable"|Ranks !class="unsortable"|Challenge }
 * [[Image:SF-skill-Boost Pack Training 0.png|45px]]
 * Boost Pack Training
 * Specialized training and innovations in personal mobility systems have allowed for unfettered exploration on alien worlds.
 * 1) You can now utilize boost packs.
 * 2) Using a boost pack expends less fuel.
 * 3) Boost pack fuel regenerates more quickly.
 * 4) Doubles previous bonuses.
 * 5) Boost jump 10 times while in combat.
 * [[Image:SF-skill-Missile Weapon Systems 0.png|45px]]
 * Missile Weapon Systems
 * 1) Deal 1000 damage to enemy ships with missiles.
 * [[Image:SF-skill-Piloting 0.png|45px]]
 * Piloting
 * As more people journey into space, the number of those certified to effectively pilot various types of spacecraft has increased dramatically.
 * 1) You can now utilize ship thrusters.
 * 2) Increased ship turning rate and maneuverability.
 * 3) Unlocks the ability to pilot Class B ships.
 * 4) Unlocks the ability to pilot Class C ships.
 * [[Image:SF-skill-Starship Engineering 0.png|45px]]
 * Starship Engineering
 * [[Image:SF-skill-Particle Beam Weapon Systems 0.png|45px]]
 * Particle Beam Weapon Systems
 * Ship weapons utilizing particle beam technology are the preferred choice for captains who prefer to damage multiple ship systems at once.
 * 1) Deal 1000 damage to enemy ships with particle beam weapons.
 * [[Image:SF-skill-Ballistic Weapon Systems 0.png|45px]]
 * Ballistic Weapon Systems
 * While there have been significant advancements in ship-borne weaponry, sometimes the simplest tool is the most effective.
 * 1) Ballistic ship weapons have 10% increased damage and cost 20% less to use in Targeting Mode.
 * 2) Ballistic ship weapons have 20% increased damage and recharge 15% faster.
 * 3) Ballistic ship weapons have 30% increased damage and recharge 30% faster.
 * 4) Ballistic ship weapons do 50% more damage to individual systems.
 * 5) Deal 1000 damage to enemy ships with ballistic weapons.
 * [[Image:SF-skill-Security 0.png|45px]]
 * Security
 * While the standardized digital locking mechanism is renowned for its security, any code can be broken with the proper training.
 * 1) You can attempt to hack Advanced locks, and 2 auto attempts can be banked.
 * 2) You can attempt to hack Expert locks, and 3 auto attempts can be banked. Rings now turn blue when the pick can be slotted.
 * 3) You can attempt to hack Master-level locks, and 4 auto attempts can be banked.
 * 4) Expend a digipick to eliminate keys that aren't required to solve the puzzle. 5 auto attempts can be banked.
 * 5) Pick 5 locks.
 * 6) Pick 15 locks.
 * [[Image:SF-skill-Payloads 0.png|45px]]
 * Payloads
 * Any pilot can haul cargo, but it takes special determination and training to maximize cargo space.
 * 1) Ship cargo holds have 10% more capacity.
 * 2) Ship cargo holds have 20% more capacity.
 * 3) Ship cargo holds have 30% more capacity.
 * 4) Ship cargo holds have 50% more capacity.
 * [[Image:SF-skill-Robotics 0.png|45px]]
 * Robotics
 * In an age where robots and autonomous turrets are employed in a combat capacity, the study of robotics can be instrumental in gaining a tactical edge.
 * [[Image:SF-skill-Starship Design 0.png|45px]]
 * Starship Design
 * [[Image:SF-skill-Targeting Control Systems 0.png|45px]]
 * Targeting Control Systems
 * Missile weapons are favored because they can lock onto an enemy ship, but an intimate knowledge of tracking systems can make them even more effective.
 * 1) Unlocks ship targeting functionality.
 * 2) Time to lock onto enemy ships is reduced by 15%. Target-locked ships fire at you 25% slower.
 * 3) Time to lock onto enemy ships is reduced by 30%. You have a 10% increased chance of critically hitting a target-locked ship.
 * 4) Time to lock onto enemy ships is reduced by 60%. Deal 20% increased system damage in targeting mode.
 * [[Image:SF-skill-Shield Systems 0.png|45px]]
 * Shield Systems
 * Regardless of the power allocated by the reactor, a ship's shields can be furthered bolstered by direct manipulation of the system's harmonics.
 * 1) Your ship has 20% increased shield capacity.
 * 2) Your ship has 40% increased shield capacity.
 * 3) Your ship has 60% increased shield capacity.
 * 4) Your shields will occasionally resist 100% of all damage received.
 * Any pilot can haul cargo, but it takes special determination and training to maximize cargo space.
 * 1) Ship cargo holds have 10% more capacity.
 * 2) Ship cargo holds have 20% more capacity.
 * 3) Ship cargo holds have 30% more capacity.
 * 4) Ship cargo holds have 50% more capacity.
 * [[Image:SF-skill-Robotics 0.png|45px]]
 * Robotics
 * In an age where robots and autonomous turrets are employed in a combat capacity, the study of robotics can be instrumental in gaining a tactical edge.
 * [[Image:SF-skill-Starship Design 0.png|45px]]
 * Starship Design
 * [[Image:SF-skill-Targeting Control Systems 0.png|45px]]
 * Targeting Control Systems
 * Missile weapons are favored because they can lock onto an enemy ship, but an intimate knowledge of tracking systems can make them even more effective.
 * 1) Unlocks ship targeting functionality.
 * 2) Time to lock onto enemy ships is reduced by 15%. Target-locked ships fire at you 25% slower.
 * 3) Time to lock onto enemy ships is reduced by 30%. You have a 10% increased chance of critically hitting a target-locked ship.
 * 4) Time to lock onto enemy ships is reduced by 60%. Deal 20% increased system damage in targeting mode.
 * [[Image:SF-skill-Shield Systems 0.png|45px]]
 * Shield Systems
 * Regardless of the power allocated by the reactor, a ship's shields can be furthered bolstered by direct manipulation of the system's harmonics.
 * 1) Your ship has 20% increased shield capacity.
 * 2) Your ship has 40% increased shield capacity.
 * 3) Your ship has 60% increased shield capacity.
 * 4) Your shields will occasionally resist 100% of all damage received.
 * 1) Unlocks ship targeting functionality.
 * 2) Time to lock onto enemy ships is reduced by 15%. Target-locked ships fire at you 25% slower.
 * 3) Time to lock onto enemy ships is reduced by 30%. You have a 10% increased chance of critically hitting a target-locked ship.
 * 4) Time to lock onto enemy ships is reduced by 60%. Deal 20% increased system damage in targeting mode.
 * [[Image:SF-skill-Shield Systems 0.png|45px]]
 * Shield Systems
 * Regardless of the power allocated by the reactor, a ship's shields can be furthered bolstered by direct manipulation of the system's harmonics.
 * 1) Your ship has 20% increased shield capacity.
 * 2) Your ship has 40% increased shield capacity.
 * 3) Your ship has 60% increased shield capacity.
 * 4) Your shields will occasionally resist 100% of all damage received.
 * 1) Your ship has 20% increased shield capacity.
 * 2) Your ship has 40% increased shield capacity.
 * 3) Your ship has 60% increased shield capacity.
 * 4) Your shields will occasionally resist 100% of all damage received.