Starfield:Outposts



Outposts are player-constructed bases on planetary surfaces.

Outposts are built from structures, each of which has a specific materials requirement. Outpost characteristics include cargo, crew, needed and total power, and production. Outposts also have a build limit; structures built in the outpost count towards that limit.

Companions can be assigned to outposts for a one-time fee. Outposts can generate resources passively for the player, and can be linked together via cargo routes.

Outpost skills include Outpost Management, Outpost Engineering, and Planetary Habitation. Botany and Zoology allow outposts to produce plant and animal products, respectively.

Construction
Outposts can be built almost anywhere, on any planet. Constructing an outpost starts with placing an Outpost Beacon.

Planets and systems with an outpost will be shown with a specific icon. On

Basic
Chlorine Chlorosilanes Helium-3 Iron Water Water Vapor Ytterbium
 * Produces Chlorine (Gas). Costs 4 Nickel, 5 Aluminum, and 3 Copper. Consumes 5 Power.
 * Produces Chlorosilanes (Liquid). Costs 4 Nickel, 3 Iron, and 5 Aluminum. Consumes 5 Power.
 * Produces Helium-3 (Gas). Costs 5 Aluminum, 4 Nickel and 3 Copper. Consumes 5 Power.
 * Procudes Iron. Costs 2 Tungsten, 5 Iron, and 4 Aluminum. Consumes 5 power.
 * Produces Water (Liquid). Costs 4 Nickel, 3 Iron, and 5 Aluminum. Consumes 5 Power.
 * Produces Water (Liquid). Costs 5 Aluminum, 3 Benzene, and 4 Membrane. Consumes 5 Power.
 * Produces Ytterbium. Costs 2 Tungsten, 5 Iron, and 4 Aluminum. Consumes 5 power.

Commercial
Helium-3 Produces Helium-3 (Gas). Costs 2 Molecular Sieve, 4 Vanadium, 3 Adaptive Frame and 2 Reactive Gauge. Consumes 10 Power.

Industrial
Helium-3 Produces Helium-3 (Gas). Costs 2 Substrate Molecule Sieve, 4 Adaptive Frame, 3 Reactive Gauge and 6 Vanadium. Consumes 20 Power.