Starfield:War Relics

Quick Walkthrough

 * 1) Talk to Vae Victis.
 * 2) Talk to Hadrian.
 * 3) Talk to Gel.
 * 4) Find Kaiser.
 * 5) Clear the Heatleeches from Kaiser.
 * 6) Find a MicroCell.
 * 7) (Optional) Buy a MicroCell from Gel.
 * 8) (Optional) Construct a MicroCell.
 * 9) Return to Kaiser.
 * 10) Neutralize Unit 99.
 * 11) (Optional) Kill Unit 99.
 * 12) (Optional) Disable Unit 99's control interface.
 * 13) Return to Hadrian.

Return to Mars
With Reginald Orlase dealt with, Vae Victis has agreed to get the old UC Xenowarfare team back together to find a way to deal with the Terrormorph threat. He has the contacts to assemble most of the team, but one key member is still missing - a Model A named Kaiser. Vae Victis gives you Kaiser's command password, "Nos Belli Machinis", and sends you to Hadrian for further information.

Hadrian and Dr. Walker are settling into the old Red Devils HQ on Mars - you will now be able to land directly at the site, and take the elevator down from the surface. Besides them, the facility is now also staffed with UC researchers, Freestar Collective observers (if you agreed to allow them in Friends Like These) and Lieutenant Gualter Azevedo, a Red Devils veteran who will sell you UC Navy and UC Marines spacesuits. You can find Hadrian in a lab on the lower floor.

Hadrian is glad to hear that her old team is being assembled, but is suspicious about who could have pulled it off. You have the option of telling her that her father is still alive, or of keeping that information secret. If you do tell her, she's furious that the Red Devils were disbanded while Vae Victis escaped execution, but remains committed to the mission nonetheless. Hadrian will tell you that Kaiser was last seen on Niira, in the Narion System. Niira was never a particularly pleasant planet, but during the Colony War, it was the site of one of the fiercest battles, between the Red Devils and the Freestar Militia's First Cavalry. The planet is now crawling with UC xenoweapons. She directs you to a salvage operation, 1-of-a-Kind, where she thinks that Gel, the proprietor, might be able to help you track down Kaiser.

Searching the Scrapyard
Travel to Niira and land at 1-of-a-Kind. You will immediately discover that Niira is a deeply unpleasant place, as you are welcomed by storms of acid rain and an automated turret gunning down a Heatleech. Gel is in the airlocked hab to your right as you descend from the landing pad.

Gel can tell you quite a bit about the Battle of Niira and the wreckage left over from it. When you bring up the subject of Kaiser, he'll say that he doesn't know any robots by that name, but that there is an independent robot out in the battlefield, searching for a particular Siren, which the salvagers have taken to calling "Captain Ahab". You can either choose to search the battlefield for Kaiser yourself, or purchase a clue from Gel for. With a successful difficulty 4 Speech Challenge, you can bargain him down to.

Either way, you will need to head out into the old battlefield, north of the salvage yard. The battlefield is a maze of mech husks, piles of junk, and artillery craters, at the bottom of which lie pools of acid that will eat through your health in seconds. The battlefield is also patrolled by Ecliptic mercenaries, who have a small base at the western edge, and Sirens, the descendants of xenoweapons left behind after the war. Sirens are dangerous melee combatants, with a large health pool and extremely painful melee attacks, but they lack any sort of ranged option. They travel in small groups of two or three, and will retreat if heavily injured.

You will find Kaiser in the wreck of the UC Syracuse, on the north edge of the battlefield, covered in heatleeches. Kill the heatleeches, talk to Kaiser, and use the password to unlock its voice controls. Unfortunately, the heatleeches have almost completely drained its battery, so you will need to find a MicroCell to power it back up. It suggests purchasing one from Gel.

Gel does indeed have a MicroCell in stock, but it's quite expensive (over ). If you can cover the costs, you can simply buy the MicroCell, but Gel also suggests that you might be able to put one together at an Industrial Workbench using parts salvaged from mech husks. He's willing to give you directions to three sites with the parts you'll need, on the condition that you sell any extra salvage to him - something you were probably going to do anyway, and which is not enforced. If you do not want to travel all the way back to the salvage yard after recovering the MicroCell parts, there is a small shack with an Industrial Workbench near the middle of the battlefield. Either way, once you have the MicroCell, return to Kaiser and power it up.

Call Me Ishmael
After powering up Kaiser, it will insist that it cannot depart for Mars until it has finished its current mission - "disarming" the last xenoweapon on Niira, Unit 99. If you have already killed Unit 99, Kaiser will agree to travel to Mars immediately. Otherwise, it will not even consider leaving until its mission is complete. You will have to assist it in finishing its mission.

Kaiser will track Unit 99 to a surprising location - the Ecliptic compound on the western edge of the battlefield. You have the option of either joining Kaiser in a direct assault on the compound, or of choosing to scout it out yourself. You can also discuss potential alternative means of neutralizing Unit 99 - in particular, if you do not want to kill it, it may be possible for Kaiser to disable its control interface.

The compound is a small, walled base built under the cover of a large ridge, with a gate at the far end. In the center is a large cage containing Unit 99. To the right of the cage is a small, two-storey hab, with sleeping quarters on the bottom floor and a control room on the top floor. The control room contains a computer that controls the cage - it can be used to release Unit 99, or to seal the cage shut. The compound is defended by Ecliptic mercenaries, including a boss, and may come under attack from feral Sirens and Swarming Stalker Scorpions. If the boss detects you, they will order Unit 99 to be released. If the cage has not been sealed, it will immediately begin assisting Ecliptic.

Once the Ecliptic are dead, if Unit 99 is still in its cage, Kaiser will be able to disable its control interface. Otherwise, it will need to be put down. Afterwards, Kaiser will agree to come with you to Mars.

Return to the Red Devils HQ. Kaiser will enter ahead of you, and greet Hadrian and Dr. Walker. Hadrian will then ask you to follow her, immediately starting Hostile Intelligence.