Starfield:Weapons

Weapons are the most efficient way to deal with lifeforms and robots, hostile or otherwise. There are many different types of weapons in the Settled Systems to utilize and modify. Weapons are first divided into subcategories, that being pistols, shotguns, heavy weapons, rifles, throwables and finally melee weapons. Each weapon, excluding melee weapons and throwables, also has a damage type, which includes ballistics, lasers, EM, and Particle Beams.

Weapon Modifications
Many weapon modifications can be researched at a Research Laboratory. Modifications that are fully researched and known can be installed using a Weapons Workbench. These modifications include, but are not limited to:


 * Barrels
 * Lasers
 * Optics
 * Muzzles
 * Grips and Stocks
 * Magazines and Batteries
 * Internals
 * Receivers

Weapon Tier System
Weapons in Starfield are subject to a tier system that depends on player level. Each tier will see an increase in weapon base stats such as damage and come with their respective suffixes. These suffixes are not to be confused with the suffixes that come about from weapon modification. Weapon suffixes that indicate weapon level are as follows:


 * None (Weapon will not come with any suffixes unless modified)
 * Calibrated (2nd Tier)
 * Refined (3rd Tier)
 * Advanced (4th Tier)
 * Superior (5th Tier)

Known Weapon Manufacturers

 * Allied Armaments
 * Arboron
 * Combatech
 * Kore Kinetics
 * Laredo
 * Crimson Fleet

Unique Weapons

 * Acid Rain
 * Ambassador
 * Big Bang
 * Boom Boom
 * Bridger
 * Deadeye
 * Elegance
 * Ember
 * Feather
 * Fury
 * Hard Target
 * Heller's Cutter
 * Hunterwulf
 * Keelhauler
 * Microgun
 * Mindtear
 * N67 Smartgun
 * Peacekeeper
 * Pirate Legend
 * Poisonstorm
 * Power Beat
 * Rapidshot
 * Revenant
 * Sir Livingstone's Pistol
 * Skip Shot Sidestar
 * The Buzzcut
 * The Spacer
 * The Zapper
 * Va'ruun Painblade
 * XM-2311