Starfield:The Hunter

The Hunter is a very old and powerful Starborn, who seeks to increase his power by repeatedly traveling between universes and collecting Artifacts, by any means necessary. He is one of the primary antagonists of the main quest.

Background
The Hunter is completely ruthless in pursuit of his goals, willing to resort to deception, manipulation, and murder so long as he can gain control of more Artifacts. He is a firm believer that the Unity should be open to anyone able to reach it, and for both this reason and his callous disregard for human life, he is an enemy of the Emissary.

The Hunter is not unique - there are many iterations of him. Older iterations of the Hunter eventually become disillusioned with the endless quest for Artifacts and hunger for power, instead becoming more inclined to retire to a particular universe. These iterations of the Hunter become the Pilgrim, and eventually take up the guise of Keeper Aquilus.

The Hunter pilots a unique black Starborn Guardian, the Scorpius.

Story
In the early stages of the main quest, the Hunter can be encountered as an NPC in various spaceport bars, where he will discuss some elements of his philosophy with you, although he will not reveal himself as a Starborn. He disappears after the events of Starborn.

The Hunter reappears during the events of High Price to Pay, where he attacks the Eye, and then the Lodge in order to steal the Artifacts. This is a recurring event in every universe, and there is always a casualty. In every previous universe, this casualty has been you, but in this universe, one of your companions will die instead. The Hunter finds this development so interesting that he willingly abandons his pursuit, purely to see how things will play out.

You encounter the Hunter again in In Their Footsteps, where he invited you to a meeting with himself and the Emissary, and they explain their philosophies and positions in detail. He appears once again at the end of Unearthed, where he endorses the actions of Victor Aiza. At this point, you are allowed to either take the Hunter's side, take the Emissary's, or reject both their ideologies.

Dialogue
A snippet of dialogue among The Hunter, The Emissary and yourself taken during the In Their Footsteps quest. The player's dialogue can be changed based off of prompts during the sequence.
 * The Emissary: We are not a monolithic people. The Starborn are individuals. Some are united in cause. Others are... in it for themselves.
 * The Hunter: We're all in it for ourselves. Some of us are just more honest. The Emissary threatened your ship. Demanded you hand over your Artifact. How is that so different from what I did?
 * The Emissary: We needed to warn you off. Every encounter with one of our kind could spell disaster.
 * The Hunter: For whom, exactly? I say whoever can collect them should.
 * You: That doesn't justify murder.
 * The Hunter: And who gets to say that? You? Me? The Emissary? I have debated morality for near infinity. And all I have found are groups of people enforcing their will on others. Rules and laws spoken as principles but backed by arms and violence.