Starfield:Research Laboratory

The Research Laboratory provides a mechanism to research projects in five different categories. It's possible to research multiple projects at once.



Projects require you to complete previous projects in the research tree before you can start them, some also require certain Skills. To start a project you also need to own the required materials.

Pharmacology
Pharmacology is one of the categories you can research in. It has at least 12 projects.


 * Medical Treatment 1
 * Performance Enhancement 1
 * Performance Enhancement 2

Food and Drink
Food and Drink is one of the categories you can research in. It has at least 16 projects.

Outpost Development
Outpost Development is one of the categories you can research in. It has at least 20 projects.


 * Manufacturing 1
 * Requires no trained skills
 * Materials: Zero Wire 2, Adaptive Frame 3, Iron 3, Sealant 3


 * Manufacturing 2
 * Requires Outpost Engineering at level 1
 * Materials: Zero Wire 10, Reactive Gauge 5, Adaptive Frame 30, Iron 30, Tungsten 20,Sealant 20, Lubricant 10


 * Manufacturing 3
 * Requires Outpost Engineering at level 2
 * Materials: Zero Wire 20, Reactive Gauge 10, Positron Battery 5, Adaptive Frame 30, Iron 40, Tungsten 30,Sealant 30, Lubricant 10


 * Resource Extraction 1
 * Requires Outpost Engineering at level 1
 * Materials: Drilling Rig 5, Mag Pressure Tank 8, Adaptive Frame 10, Aluminum 30, Copper 20, Chlorosilanes 10


 * Resource Extraction 2
 * Requires Outpost Engineering at level 2
 * Materials: Aldumite Drilling Rig 5, Microsecond Regulator 8, Adaptive Frame 20, Aluminum 40, Caesium 20, Chlorosilanes 20


 * Decoration 1
 * Requires no trained skills
 * Materials: Structural 3, Fiber 3, Ornamental 2


 * Decoration 2
 * Requires Outpost Engineering at level 1
 * Materials: Structural 10, Aluminum 10, Fiber 10, Pigment 10, Adhesive 10


 * Decoration 3
 * Requires Outpost Engineering at level 2
 * Materials: Structural 30, Aluminum 30, Fiber 20, Nickel 20, Adhesive 30, Luxury Textile 5


 * Horticulture 1
 * Requires Outpost Engineering and Botany at level 1
 * Materials: Mag Pressure Tank 8, Adaptive Frame 10, Tungsten 10, Nutrient 10, Metabolic Agent 10


 * Horticulture 2
 * Requires Outpost Engineering at level 2 and Botany at level 1
 * Materials: Mag Pressure Tank 10, Adaptive Frame 20, Tungsten 20, Nutrient 30, Metabolic Agent 30, Amino Acids 10


 * Domestication 1
 * Requires Outpost Engineering and Zoology at level 1
 * Materials: Molecular Sieve 5, Adaptive Frame 10, Aluminum 30, Sealant 30, Adhesive 10


 * Domestication 2
 * Requires Outpost Engineering at level 2 and Zoology at level 1
 * Materials: Substrate Molecular Sieve 8, Adaptive Frame 20, Aluminum 40, Sealant 30, Adhesive 30, Hypercatalyst 10


 * Power Generation 1
 * Requires Outpost Engineering at level 1
 * Materials: Zero Wire 10, Isocentered Magnet 8, Adaptive Frame 10, Silver 30, Copper 20, Cobalt 10


 * Power Generation 2
 * Requires Outpost Engineering at level 2
 * Materials: Zero Wire 23, Tau Grade Rheostat 5, Supercooled Magnet 3, Power Circuit 3, Caesium 20, Beryllium 30, Titanium 30


 * Power Generation 3
 * Requires Outpost Engineering at level 3
 * Materials: Paramagnon Conductor 10, Tau Grade Rheostat 10, Isotopic Coolant 10, Nuclear Fuel Rod 10, Control Rod 8, Supercooled Magnet 5, Power Circuit 5, Tungsten 30, Lead 30


 * Power Generation 4
 * Requires Outpost Engineering at level 3 and Special Projects at level 1
 * Materials: Tasine Superconductor 8, Tau Grade Rheostat 30, Isotopic Coolant 20, Vytinium Fuel Rod 10, Control Rod 10, Rothicite Magnet 5, Power Circuit 10, Tungsten 40, Lead 50


 * Robots 1
 * Requires no trained skills
 * Materials: Zero Wire 2, Aluminum 3, Beryllium 3


 * Robots 2
 * Requires Outpost Engineering at level 1
 * Materials: Positron Battery 8, Zero Wire 30, Austenitic Manifold 8, Titanium 30, Chlorosilanes 30, Cobalt 30, Polymer 10


 * Outpost Defense 1
 * Requires Outpost Engineering at level 2
 * Materials: Zero Wire 8, Positron Battery 3, Aluminum 30, Titanium 10, Copper 5, Fluorine 5


 * Outpost Defense 2
 * Requires Outpost Engineering at level 3
 * Materials: Positron Battery 8, Veryl-Treated Manifold 3, Power Circuit 3, Titanium 30, Aluminum 40, Copper 10, Neon 10

Equipment
Equipment is one of the categories you can research in. It has at least 9 projects.


 * Helmet Mods 1
 * Requires no trained skills
 * Materials: Tungsten 3, Cosmetic 3, Polymer 3


 * Helmet Mods 2
 * Requires Spacesuit Design at level 1
 * Materials: Sterile Nanotubes 5, Postitron Battery 5, Zero Wire 8, Titanium 10, Adhesive 10


 * Helmet Mods 3
 * Requires Spacesuit Design at level 2
 * Materials: Microsecond Regulator 8, Indicite Wafer 5, High-Tensile Spidroin 8, Caelumite 10, Tungsten 30, Polymer 10


 * Spacesuit Mods 1
 * Requires Spacesuit Design at level 1
 * Materials: Polytextile 8, Copper 5, Cosmetic 5


 * Spacesuit Mods 2
 * Requires Spacesuit Design at level 2
 * Materials: Semimetal Wafer 5, Positron Battery 5, Polytextile 10, Titanium 10, Adhesive 10


 * Spacesuit Mods 3
 * Requires Spacesuit Design at level 3
 * Materials: Microsecond Regulator 8, Indicite Wafer 5, Positron Battery 8 Caelumite 10, Tungsten 30, Lubricant 20


 * Pack Mods 1
 * Requires Spacesuit Design at level 1
 * Materials: Monopropellant 5, Mag Pressure Tank 8, Aluminum 10, Beryllium 10


 * Pack Mods 2
 * Requires Spacesuit Design at level 2
 * Materials: Zero-G Gimbal 5, Monopropellant 10, Beryllium 10, Polymer 8, Sealant 10


 * Pack Mods 3
 * Requires Spacesuit Design at level 3 and Special Projects at level 1
 * Materials: Zero-G Gimbal 10, Monopropellant 20, Tau Grade Rheostat 10, Beryllium 20, Biosuppressant 10, Amino Acids 20

Weaponry
Weaponry is one of the categories you can research in. It has at least 19 projects.


 * Barrel Mods 1
 * Materials: Iron 20, Nickel 20, Sealant 10
 * Barrel Mods 2
 * Grip Mods 1
 * Grip Mods 2
 * Grip Mods 3
 * Optics and Sights Mods 1
 * Optics and Sights Mods 2
 * Optics and Sights Mods 3
 * Muzzle Mods 1
 * Muzzle Mods 2