Starfield:Ships

Ships are the primary mode of transportation in the Settled Systems. Ships are used to traverse the harsh conditions of outer space, carry cargo and crew, land on planets and moons, and engage in interstellar combat. Ships are fully customizable and can be both flown and walked through, docked at starstations, and crewed with your choice of NPCs. Ships also have multiple different systems and stats to consider, including weapon stats, hull and shield levels, cargo and crew capacity, and jump range.

Ships have reactors which provide power to all systems that need it. Reactors and many other components exist in three classes, A, B, and C. Components on a ship can only be the same class or lower as the ship's reactor. Piloting ships with class B or C reactors is only possible with an upgraded (rank 3 or 4, respectively) piloting skill.

The player can own up to 8 ships. The ships also have names, which can be changed in the ship builder.

Ship stats
Known ship stats, which are affected by component choice, include:


 * Weapon Stats
 * Laser
 * Ballistic
 * Missiles


 * Hull level
 * Shield
 * Cargo
 * Crew
 * Jump Range (in light years)
 * Mobility
 * Top Speed
 * Mass

Customization
Ships in Starfield are fully player customizable. Between choosing your own engine and applying a new paint job, you can make your ship look and feel like your own.

Ship Editor
The Ship Editor is a powerful tool that allows the player to modify ships they own.

The game will issue Warnings for designs that will likely have issues, and Errors and designs missing critical modules. When customizing a ship the game will display the money the vendor has, and your own money. Ships can be modified at any spaceport with a ship technician, or at an outpost with a full-size landing pad.

Locations on a ship are described via nautical terms. "Forward" and "Aft" are used to describe if something is towards the front or back of a ship. "Port" and "Starboard" refer to the left and right sides, respectively. These are in relation to the ship itself and never change with the observer.

Grid
The Ship Editor comes with a grid for the user's reference. It does not have lines, rather it uses plus signs to indicate grid intersections and labels every three notches on each axis. Each notch appears to be 3 meters apart, though this is a rough estimate based on the Gameplay Reveal. Axis labels are displayed in meters in locations that vary based on the viewport.

Color
Modules can be customized. A module will have a number of color choices, likely related to the main color, secondary color, and trim of the module. You will be able to adjust the hue, saturation, and brightness of a color. Recently used colors will be saved, to allow you to match the colors of different modules easier.

Crew
Crews can be hired from NPCs that you chose. What NPCs that will be available to crew your ship is currently unknown.

Ship Modules
Ship Modules in Starfield can be categorized in 13 different categories.

Reactors
Spaceship reactors provide power to all of your ship's systems.

Fuel Tanks
Spaceship fuel tanks store Helium-3, which is used by the grav drive to perform a jump. Increased fuel capacity means you can jump further or more often before refueling.

Landing Gear
Spaceship landers come equipped with auto-deploying landing gear, to help pilots land on even the toughest of terrain.

Scan Jammers
Scan Jammers increase the chance of evasion during a ship scan if using a shielded cargo module and carrying contraband.