Starfield:Ships

Ships are the primary mode of transportation in the Settled Systems. Ships are used to traverse the harsh conditions of outer space, carry cargo and crew, land on planets and moons, and engage in interstellar combat. Ships are fully customizable and can be both flown and walked through, docked at Star Stations, and crewed with your choice of NPCs. Ships also have multiple different systems and stats to consider, including weapon stats, hull and shield levels, cargo and crew capacity, and jump range.

Ships have reactors which provide power to all systems that need it. Managing power distribution is one of the tasks of successfully customizing a ship. While designing a ship you will have to ensure your ship is viable.

Locations on a ship are described via nautical terms. "Forward" and "Aft" are used to describe if something is towards the front or back of a ship. "Port" and "Starboard" refer to the left and right sides, respectively. These are in relation to the ship itself and never change with the observer.

Ships also have names. Although it is not clear if you can modify them at this time, you can either change the name or possess more than one ship based on the different names being displayed.

= Ship stats =

Known ship stats, which are affected by component choice, include:


 * Weapon Stats
 * Laser
 * Ballistic
 * Missiles


 * Hull level
 * Shield
 * Cargo
 * Crew
 * Jump Range (in light years)
 * Mobility
 * Top Speed
 * Mass

=Customization= Ships in Starfield are fully player customizable. Between choosing your own engine and applying a new paint job, you can make your ship look and feel like your own.

Ship Editor
The Ship Editor is a powerful tool that allows the player to modify ships they own.

The game will issue Warnings for designs that will likely have issues, and Errors and designs missing critical modules. When customizing a ship the game will display the money the vendor has, and your own money. It is unclear if you can work on ships without vendors at this point.

Grid
The Ship Editor comes with a grid for the user's reference. It does not have lines, rather it uses plus signs to indicate grid intersections and labels every three notches on each axis. Each notch appears to be 3 meters apart, though this is a rough estimate based on the Gameplay Reveal. Axis labels are displayed in meters in locations that vary based on the viewport.

Color
Modules can be customized. A module will have a number of color choices, likely related to the main color, secondary color, and trim of the module. You will be able to adjust the hue, saturation, and brightness of a color. Recently used colors will be saved, to allow you to match the colors of different modules easier.

Crew
Crews can be hired from NPCs that you chose. What NPCs that will be available to crew your ship is currently unknown.

=Known Ship Modules= A list of all ship modules that have been revealed so far.

Fuel Tanks
Spaceship fuel tanks store Helium-3, which is used by the grav drive to perform a jump. Increased fuel capacity means you can jump further or more often before refueling.

Landers
Spaceship landers come equipped with auto-deploying landing gear, to help pilots land on even the toughest of terrain.

Reactors
Spaceship reactors provide power to all of your ship's systems.