Starfield:Temple

Temples can be found on various Planets and Moons and feature a Puzzle. Every completed Temple Puzzle will either unlock a new Power or level up a Power if it is already Unlocked.

Locations
There are 24 active Temples in each Playthrough. Temple locations will be different on each Playthrough, however the Temple Locations are fixed and the game will select between which Temple location will be active in this play through.

Location can be but are not limited to:

Altair IV-C, Antharum, Aranae I, Bessel II-B, Bessel III-B, Bolivar I, Copernicus II, Dionysus, Feynmann I, Gunibuu VI-D, Heisenberg V-A, Hillex, Hyla VIII-D, Indum II, Khayyam II, Luytens rock, Masada III, Ourea, Piazzi II, Piazzi IV-C, Procyon III, Procyon IV, Procyon VI-C, Procyon-B I, Schrodinger VI-C, Skink, Tau Ceti III, Ternion V-A, Vol II Epsilon, Vol III Epsilon, Washakie.

Temples
Each Temple has a corresponding Power that it will give and corresponding artifact with the same name. The max level of a power is 10 and if a temple is done when a power is already at max level it will stay at level 10

Each Power from Beyond Quest from Victor for the temple will get available when the corresponding artifact was found. The quest can also get available if the artifact was found and player gets near the Location of the temple.

The Names are the 24 letters from the Greek Alphabet besides

Puzzle
The Puzzle is activated by entering the Temple. To complete it the Player has to fly to into all rotating lights before they disappear.

The Skill Starfield:Gymnastics on level 2 will make the Player move faster in Zero-G to make the puzzle easier. Additionally the boost can be activated by using the sprint button.

Starborn Encounter
The Starborn spawning after finishing the Temple Puzzle can either be killed or the player can run away, as it will stop following the Player after some distance. It is also possible to Fast Travel before the Starborn spawns.