Starfield:Magazines

Magazines provide permanent perks after being picked up. They are listed under the notes section of the inventory. Most magazines work on a "rank" system, where you receive an additional rank of the perk list for each issue you find. Therefore, even if you find issue #5 first, you will receive the listed 1st rank of the perk.

CombaTech Catalog
Perks per number of issues acquired:
 * 1) Slightly increases the range and accuracy of CombaTech weapons.
 * 2) Further increases the range and accuracy of CombaTech weapons.
 * 3) Further increases the range and accuracy of CombaTech weapons.
 * 4) Further increases the range and accuracy of CombaTech weapons.
 * 5) Further increases the range and accuracy of CombaTech weapons.

Constellation Guide
Perks per number of issues acquired:
 * 1) Permanently reduces fall damage by 5%.
 * 2) Permanently use 15% less O2 while moving when overencumbered.
 * 3) Healing items are permanently 5% more effective.
 * 4) Outposts permanently produce resouces 5% faster.
 * 5) Basic and Advanced Science skills unlocked 2% faster (on top of any other bonuses).

Cyber Runner's Cipher

 * 1) Laser weapons permanently do 5% more critical damage.
 * 2) Adds a bankable auto-attempt for hacking.
 * 3) Adds a bankable auto-attempt for hacking.
 * 4) Stealth is permanently increased by 1%.
 * 5) Basic and Advanced Technology skills are permanently unlocked 2% faster (on top of any other bonuses).

Freestar Captain's Log
Perks per number of issues acquired:
 * 1) Permanently increases carry capacity by 5kg.
 * 2) Permanently adds a 1% chance to disarm enemies with unarmed or melee strikes.
 * 3) Permanently do 5% more damage to robots.
 * 4) Explosives permanently do 5% more damage and have a 5% larger radius.
 * 5) Permanently take 5% less damage from alien creatures.

GRUNT
Perks per number of issues acquired:
 * 1) Ballistic weapons permanently do 5% more critical damage.
 * 2) Ballistic weapons permanently do an additional 5% more critical damage.
 * 3) Ballistic weapons permanently do an additional 5% more critical damage.
 * 4) Ballistic weapons permanently do an additional 5% more critical damage.
 * 5) Ballistic weapons permanently do an additional 5% more critical damage.
 * 6) Ballistic weapons permanently do an additional 5% more critical damage.
 * 7) Ballistic weapons permanently do an additional 5% more critical damage.
 * 8) Ballistic weapons permanently do an additional 5% more critical damage.
 * 9) Ballistic weapons permanently do an additional 5% more critical damage.

Gunslinger's Guide
Perks per number of issues acquired:
 * 1) Permanently reload and draw Laredo weapons 5% faster.
 * 2) Permanently reload and draw Laredo weapons an additional 5% faster.
 * 3) Permanently reload and draw Laredo weapons an additional 5% faster.
 * 4) Permanently reload and draw Laredo weapons an additional 5% faster.
 * 5) Permanently reload and draw Laredo weapons an additional 5% faster.

Kryx's Journal
Perks per number of issues acquired:
 * 1) Store prices are permanently reduced by 2%, and you permanently sell items for 2% more (on top of any other bonuses).
 * 2) Crew and companions permanently do 5% more weapon damage (on top of any other bonuses).
 * 3) Your ship's cargo hold can permanently hold 5% more.
 * 4) The cost of bribing someone is permanently reduced by 5%.
 * 5) Basic and Advanced Social skills are permanently unlocked 2% faster (on top of any other bonuses).

Mining Monthly
Perks per number of issues acquired:
 * 1) Permanently increases tool-grip weapon damage by 2%.
 * 2) Permanently increases tool-grip weapon damage by an additional 2%.
 * 3) Permanently increases tool-grip weapon damage by an additional 2%.
 * 4) Permanently increases tool-grip weapon damage by an additional 2%.
 * 5) Permanently increases tool-grip weapon damage by an additional 2%.
 * 6) Permanently increases tool-grip weapon damage by an additional 2%.
 * 7) Permanently increases tool-grip weapon damage by an additional 2%.
 * 8) Permanently increases tool-grip weapon damage by an additional 2%.
 * 9) Permanently increases tool-grip weapon damage by an additional 2%.
 * 10) Permanently increases tool-grip weapon damage by an additional 2%.

Neon Nights
Unlike other magazines, each issue is tied to a specific reward.
 * 1) Permanently grants the recipe for the chem  BattleUp, which increases carry capacity, and physical and energy resistance for a limited time.
 * 2) Permanently grants the recipe for the chem S.T.E.V.E., which slows down time and increases ranged damage for a limited time.
 * 3) Permanently grants the recipe for the chem 02 Shot, which increases oxygen regeneration for a limited time.
 * 4) Permanently grants the recipe for the chem RedAMP, which increases physical and energy resistance, melee damage, and speed for a limited time.
 * 5) Grants the recipe for AddiJack, which removes addiction penalties and grants a bonus to researching.

Nova Galactic Manual
Perks per number of issues acquired:
 * 1) Permanently reduces fuel needed for a grav jump by 1%.
 * 2) Permanently reduces fuel needed for a grav jump by an additional 1%.
 * 3) Permanently reduces fuel needed for a grav jump by an additional 1%.
 * 4) Permanently reduces fuel needed for a grav jump by an additional 1%.
 * 5) Permanently reduces fuel needed for a grav jump by an additional 1%.
 * 6) Permanently reduces fuel needed for a grav jump by an additional 1%.
 * 7) Permanently reduces fuel needed for a grav jump by an additional 1%.
 * 8) Permanently reduces fuel needed for a grav jump by an additional 1%.
 * 9) Permanently reduces fuel needed for a grav jump by an additional 1%.
 * 10) Permanently reduces fuel needed for a grav jump by an additional 1%.

Peak Performance
Perks per number of issues acquired:
 * 1) Permanently increases carrying capacity by 5kg.
 * 2) Permanently adds 5% to melee weapon critical damage.
 * 3) Permanently adds 5% to unarmed damage.
 * 4) Pharmaceuticals are permanently 2% less addictive.
 * 5) Basic and Advanced Physical skills are permanently unlocked 2% faster (on top of any other bonuses).

Solomon's Adventures
Perks per number of issues acquired:
 * 1) Permanently increases weapon damage at night by 5%.
 * 2) Permanently adds 5% to melee weapon critical damage.
 * 3) Permanently adds 5% to unarmed damage.
 * 4) Food and drink items are permanently 5% more effective.
 * 5) Basic and Advanced Physical skills are permanently unlocked 2% faster (on top of any other bonuses).

The New Atlantian
Similar to Neon Nights, each issue is tied to a specific recipe reward
 * 1) Permanently grants the recipe for The Deep food item.
 * 2) Permanently grants the recipe for the Panache food item.
 * 3) Permanently grants the recipe for the Astral Sliders food item.
 * 4) Permanently grants the recipe for the Beer Brat Platter food item.
 * 5) Permanently grants the recipe for the Shepherd's Pie food item.

Tracker's Primer
Perks per number of issues acquired:
 * 1) Permanently increases EM weapon damage by 5%.
 * 2) Permanently increases ballistic weapon damage by 5%.
 * 3) Permanently increases laser weapon damage by 5%.
 * 4) Permanently increases particle weapon damage by 5%.
 * 5) Basic and Advanced Combat skills are permanently unlocked 2% faster (on top of any other bonuses).

UC Defense Manual
Slightly increases magazine size (varies per gun) and weapon bash critical chance (5% per rank) for all Allied Armaments guns. Perks per number of issues acquired:

Va'ruun Scriptures
Perks per number of issues acquired:
 * 1) Permanently increases sneak bonus by 1%, and melee sneak attack damage by 5%.
 * 2) Permanently increases sneak bonus by an additional 1%, and melee sneak attack damage by an additional 5%.
 * 3) Permanently increases sneak bonus by an additional 1%, and melee sneak attack damage by an additional 5%.
 * 4) Permanently increases sneak bonus by an additional 1%, and melee sneak attack damage by an additional 5%.
 * 5) Permanently increases sneak bonus by an additional 1%, and melee sneak attack damage by an additional 5%.
 * 6) Permanently increases sneak bonus by an additional 1%, and melee sneak attack damage by an additional 5%.
 * 7) Permanently increases sneak bonus by an additional 1%, and melee sneak attack damage by an additional 5%.
 * 8) Permanently increases sneak bonus by an additional 1%, and melee sneak attack damage by an additional 5%.
 * 9) Permanently increases sneak bonus by an additional 1%, and melee sneak attack damage by an additional 5%.
 * 10) Permanently increases sneak bonus by an additional 1%, and melee sneak attack damage by an additional 5%.

Vanguard Space Tactics
Perks per number of issues acquired:
 * 1) Ship missiles permanently deal 5% more damage.
 * 2) Ship energy weapons permanently deal 5% more damage.
 * 3) Ship missiles permanently deal 5% more damage.
 * 4) Ship missiles permanently deal 5% more damage.
 * 5) Ship weapons permanently deal 5% more damage.

NOTE
A location may be labeled one thing when viewed from space, and something else more specific when discovered on foot.

For Example:
 * A facility may be labeled "Science Outpost" when viewed from space, but after landing and approaching the on foot. It can be discovered to be an "Abandoned Industrial Compound" and the label on the planet screen will change to match.
 * When the player lands at an "Abandoned Outpost" and then enters the facility past a loading screen, the player may find when returning that the door is labelled "Abandoned Mineral Refinery" and after exiting the facility the data screen also says "Abandoned Mineral Refinery" but the planet screen still says "Abandoned Outpost".

Therefore it is necessary to land the ship at a generic abandoned outposts and approach on foot in order to discover the exact type of the facility.