Starfield:Magazines

Magazines provide permanent perks after being picked up. They are listed under the notes section of the inventory. Most magazines work on a "rank" system, where you receive an additional rank of the perk list for each issue you find. Therefore, even if you find issue #5 first, you will receive the listed 1st rank of the perk.

CombaTech Catalog
Perks per number of issues acquired:
 * 1) Slightly increases the range and accuracy of CombaTech weapons.
 * 2) Further increases the range and accuracy of CombaTech weapons.
 * 3) Further increases the range and accuracy of CombaTech weapons.
 * 4) Further increases the range and accuracy of CombaTech weapons.
 * 5) Further increases the range and accuracy of CombaTech weapons.

Constellation Guide
Perks per number of issues acquired:
 * 1) Permanently reduces fall damage by 5%.
 * 2) Permanently use 15% less O2 while moving when overencumbered.
 * 3) Healing items are permanently 5% more effective.
 * 4) Outposts permanently produce resouces 5% faster.
 * 5) Basic and Advanced Science skills unlocked 2% faster (on top of any other bonuses).

Cyber Runner's Cipher

 * 1) Laser weapons permanently do 5% more critical damage.
 * 2) Adds a bankable auto-attempt for hacking.
 * 3) Adds a bankable auto-attempt for hacking.
 * 4) Stealth is permanently increased by 1%.
 * 5) Basic and Advanced Technology skills are permanently unlocked 2% faster (on top of any other bonuses).

Freestar Captain's Log
Perks per number of issues acquired:
 * 1) Permanently increases carry capacity by 5kg.
 * 2) Permanently adds a 1% chance to disarm enemies with unarmed or melee strikes.
 * 3) Permanently do 5% more damage to robots.
 * 4) Explosives permanently do 5% more damage and have a 5% larger radius.
 * 5) Permanently take 5% less damage from alien creatures.

GRUNT
Perks per number of issues acquired:
 * 1) Ballistic weapons permanently do 5% more critical damage.
 * 2) Ballistic weapons permanently do an additional 5% more critical damage.
 * 3) Ballistic weapons permanently do an additional 5% more critical damage.
 * 4) Ballistic weapons permanently do an additional 5% more critical damage.
 * 5) Ballistic weapons permanently do an additional 5% more critical damage.
 * 6) Ballistic weapons permanently do an additional 5% more critical damage.
 * 7) Ballistic weapons permanently do an additional 5% more critical damage.
 * 8) Ballistic weapons permanently do an additional 5% more critical damage.
 * 9) Ballistic weapons permanently do an additional 5% more critical damage.

Gunslinger's Guide
Perks per number of issues acquired:
 * 1) Permanently reload and draw Laredo weapons 5% faster.
 * 2) Permanently reload and draw Laredo weapons an additional 5% faster.
 * 3) Permanently reload and draw Laredo weapons an additional 5% faster.
 * 4) Permanently reload and draw Laredo weapons an additional 5% faster.
 * 5) Permanently reload and draw Laredo weapons an additional 5% faster.

Kryx's Journal
Perks per number of issues acquired:
 * 1) Store prices are permanently reduced by 2%, and you permanently sell items for 2% more (on top of any other bonuses).
 * 2) Crew and companions permanently do 5% more weapon damage (on top of any other bonuses).
 * 3) Your ship's cargo hold can permanently hold 5% more.
 * 4) The cost of bribing someone is permanently reduced by 5%.
 * 5) Basic and Advanced Social skills are permanently unlocked 2% faster (on top of any other bonuses).

Mining Monthly
Perks per number of issues acquired:
 * 1) Permanently increases tool-grip weapon damage by 2%.
 * 2) Permanently increases tool-grip weapon damage by an additional 2%.
 * 3) Permanently increases tool-grip weapon damage by an additional 2%.
 * 4) Permanently increases tool-grip weapon damage by an additional 2%.
 * 5) Permanently increases tool-grip weapon damage by an additional 2%.
 * 6) Permanently increases tool-grip weapon damage by an additional 2%.
 * 7) Permanently increases tool-grip weapon damage by an additional 2%.
 * 8) Permanently increases tool-grip weapon damage by an additional 2%.
 * 9) Permanently increases tool-grip weapon damage by an additional 2%.
 * 10) Permanently increases tool-grip weapon damage by an additional 2%.

Neon Nights
Unlike other magazines, each issue is tied to a specific reward.
 * 1) Permanently grants the recipe for the chem BattleUp, which increases carry capacity, and physical and energy resistance for a limited time.
 * 2) Permanently grants the recipe for the chem S.T.E.V.E., which slows down time and increases ranged damage for a limited time.
 * 3) Permanently grants the recipe for the chem 02 Shot, which increases oxygen regeneration for a limited time.
 * 4) Permanently grants the recipe for the chem RedAMP, which increases physical and energy resistance, melee damage, and speed for a limited time.
 * 5) Grants the recipe for AddiJack, which removes addiction penalties and grants a bonus to researching.

Nova Galactic Manual
Perks per number of issues acquired:
 * 1) Permanently reduces fuel needed for a grav jump by 1%.
 * 2) Permanently reduces fuel needed for a grav jump by an additional 1%.
 * 3) Permanently reduces fuel needed for a grav jump by an additional 1%.
 * 4) Permanently reduces fuel needed for a grav jump by an additional 1%.
 * 5) Permanently reduces fuel needed for a grav jump by an additional 1%.
 * 6) Permanently reduces fuel needed for a grav jump by an additional 1%.
 * 7) Permanently reduces fuel needed for a grav jump by an additional 1%.
 * 8) Permanently reduces fuel needed for a grav jump by an additional 1%.
 * 9) Permanently reduces fuel needed for a grav jump by an additional 1%.
 * 10) Permanently reduces fuel needed for a grav jump by an additional 1%.

Peak Performance
Perks per number of issues acquired:
 * 1) Permanently increases carrying capacity by 5kg.
 * 2) Permanently adds 5% to melee weapon critical damage.
 * 3) Permanently adds 5% to unarmed damage.
 * 4) Pharmaceuticals are permanently 2% less addictive.
 * 5) Basic and Advanced Physical skills are permanently unlocked 2% faster (on top of any other bonuses).

Solomon's Adventures
Perks per number of issues acquired:
 * 1) Permanently increases weapon damage at night by 5%.
 * 2) Permanently adds 5% to melee weapon critical damage.
 * 3) Permanently adds 5% to unarmed damage.
 * 4) Food and drink items are permanently 5% more effective.
 * 5) Basic and Advanced Physical skills are permanently unlocked 2% faster (on top of any other bonuses).

The New Atlantian
Similar to Neon Nights, each issue is tied to a specific recipe reward
 * 1) Permanently grants the recipe for The Deep food item.
 * 2) Permanently grants the recipe for the Panache food item.
 * 3) Permanently grants the recipe for the Astral Sliders food item.
 * 4) Permanently grants the recipe for the Beer Brat Platter food item.
 * 5) Permanently grants the recipe for the Shepherd's Pie food item.

Tracker's Primer
Perks per number of issues acquired:
 * 1) Permanently increases EM weapon damage by 5%.
 * 2) Permanently increases ballistic weapon damage by 5%.
 * 3) Permanently increases laser weapon damage by 5%.
 * 4) Permanently increases particle weapon damage by 5%.
 * 5) Basic and Advanced Combat skills are permanently unlocked 2% faster (on top of any other bonuses).

UC Defense Manual
Slightly increases magazine size (varies per gun) and weapon bash critical chance (5% per rank) for all Allied Armaments guns. Perks per number of issues acquired:

Va'ruun Scriptures
Perks per number of issues acquired:
 * 1) Permanently increases sneak bonus by 1%, and melee sneak attack damage by 5%.
 * 2) Permanently increases sneak bonus by an additional 1%, and melee sneak attack damage by an additional 5%.
 * 3) Permanently increases sneak bonus by an additional 1%, and melee sneak attack damage by an additional 5%.
 * 4) Permanently increases sneak bonus by an additional 1%, and melee sneak attack damage by an additional 5%.
 * 5) Permanently increases sneak bonus by an additional 1%, and melee sneak attack damage by an additional 5%.
 * 6) Permanently increases sneak bonus by an additional 1%, and melee sneak attack damage by an additional 5%.
 * 7) Permanently increases sneak bonus by an additional 1%, and melee sneak attack damage by an additional 5%.
 * 8) Permanently increases sneak bonus by an additional 1%, and melee sneak attack damage by an additional 5%.
 * 9) Permanently increases sneak bonus by an additional 1%, and melee sneak attack damage by an additional 5%.
 * 10) Permanently increases sneak bonus by an additional 1%, and melee sneak attack damage by an additional 5%.